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His moveset actually is pretty bad with the exception of downB.Sonic's moveset isn't that bad. It would be better if he had another kill move. lol
Well, any factual video evidence is better than no evidence at all. I, for one, greatly appreciate Neon's footage and it definitely cleared up some things about the MU in my eyes. It was pretty obvious that Zac was playing around at multiple points. If I were to combine this vid with what I already know about G&W (I play the char) and what I've heard (from you, Mink, and Pech) and seen (from vids), I'd say that Jiggs:G&W looks to be -3.It's not terrible by any stretch of the word, it just isn't a good basis for the match-up.
I could go into depth as to what he did wrong, that'd probably be more useful than just going "lol no", but cbf.
There are 15 frames between active hitboxes?G&W has 15 frames inbetween each dtilt, just so no one needs to look it up.
The thing is, any of the H+ tiers could be making the same exact arguments that you make in any of your above paragraphs. You just happen to be more vocal about it. Any H+ Tier main could have the "crutch of people not knowing the MU," so technically, all of Low Tier is better than people think. Also, if "several of her MUs are worse than what is listed" but only a few are better, then how does she deserve to move up a few spots on the tier list?I think she is terrible. I'd only move her a few spots up the tier list, and I think several of her MUs are worse than what is listed.
The main difference between the way I see the character and the way everyone else seems to see her is - everyone thinks she loses to these very basic, repetitive strategies - to clarify, she's terrible at any level.
I believe she only loses (most of the time) to creative, somewhat complex strategies - this time she's only terrible at top level, because she always has the crutch of people not knowing the MU, and that is very significant for her viability imo (especially as a secondary, or co-main).
Jigglypuff's DA comes out on frame 5, so a quick dash attack comes out on frame 6, which is enough to punish the D-tilt on block.Mr.Escalator said:Down Tilt
Frame Breakdown:
• 1-5 Startup
• 6-15 Hitbox out
• 16-25 Cooldown
Frame Summary:
Duration: 25
Hits on frame: 6
Hitbox duration: 10
Cooldown: 10
Shield stun: 2
Shield advantage: -17
Shield drop advantage: -10
Why can't Jiggs dashgrab when facing away? Isn't the frame data the same?If you're shielding from behind, then you can B-air [you can't dashgrab in that situation though].
Well, Sonic's moveset is part of the reason why Sonic is so mobile. Seeing as how Sonic's mobility is most of why Sonic is any good to begin with, I feel like that would translate to Sonic's moveset not being garbage.Really? I though almost all of his moves are **** but are okay because he can mixup so much and he is so mobile.
Falcon is also really fast on the ground. If he had Falco lasers he might even be able to use them in some ways better than Falco can.Well obviously any crappy character with one of the best projectiles in the game would be better but why exactly would it be especially useful with Falcon?
It is hard to keep fresh, but I mean... it can happen, lol.But isn't that a move Jiggs uses frequently, along with her other aerials? It sounds to me like it would be hard to keep fresh, similar to Peach's fair and fthrow.
Why can't Jiggs dashgrab when facing away? Isn't the frame data the same?
You can't buffer a reverse dash if you're a human.
What's the difference between buffering a reverse dash and buffering a forward dash?
Buffer a dash forward : you have 10 frames to input forward.
Buffer a dash reverse : you have 10 frames to input back, down and back.
If you want to buffer just a backwards dash, all you have to do is flick back on the analog in the buffer window.I'm sorry that this is so lost on me but......why do you have to input "down and back"?
Down B and Side B are what helps create mobility.Well, Sonic's moveset is part of the reason why Sonic is so mobile. Seeing as how Sonic's mobility is most of why Sonic is any good to begin with, I feel like that would translate to Sonic's moveset not being garbage.
I don't think anyone would say that a single friendly involving someone who doesn't main Jigglypuff should hold too much weight, but you're entitled to your opinion. Just keep in mind that a lot of the things you learnt from that video could be completely wrong. While I agree with -3, it still needs to be -3 for the right reasons.Well, any factual video evidence is better than no evidence at all. I, for one, greatly appreciate Neon's footage and it definitely cleared up some things about the MU in my eyes. It was pretty obvious that Zac was playing around at multiple points. If I were to combine this vid with what I already know about G&W (I play the char) and what I've heard (from you, Mink, and Pech) and seen (from vids), I'd say that Jiggs:G&W looks to be -3.
I'm not sure what active hitboxes means, but it has 10 frames of cooldown and 5 frames of start-up, soooo....There are 15 frames between active hitboxes?
Actually the reason Jigglypuff is different to the rest of H Tier is because she thrives much more on the lack of MU experience. She is also just better overall, match-up wise and such, but meh.The thing is, any of the H+ tiers could be making the same exact arguments that you make in any of your above paragraphs. You just happen to be more vocal about it. Any H+ Tier main could have the "crutch of people not knowing the MU," so technically, all of Low Tier is better than people think. Also, if "several of her MUs are worse than what is listed" but only a few are better, then how does she deserve to move up a few spots on the tier list?
Using fair for spacing is pretty much no different to using bair for spacing, often worse actually.But isn't that a move Jiggs uses frequently, along with her other aerials? It sounds to me like it would be hard to keep fresh, similar to Peach's fair and fthrow.