infiniteV115
Smash Hero
o.oIf you're going to quote me next time I would advise include my entire post instead of just writing "stuff," some people might take that offensively.
I do that to make my posts smaller XD
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o.oIf you're going to quote me next time I would advise include my entire post instead of just writing "stuff," some people might take that offensively.
I used to absolutely hate this mu but Delta is right about everything he said here. The only scary thing about the mu for Yoshi is when D3 gets him in the air and even then it isn't THAT bad. The cg can be avoided easily thanks to Yoshis speed in general. Egg lay and dtilt are godly in this mu. The only problem is killing D3 which imo keeps this mu even or barely a -1. I'm mostly siding with even though.Free money either way.
1) Who is this Yoshi who has given you plenty of experience?
2) Is that Yoshi doing it right?
LOL @ DDD beating a character fifty times more mobile than him, that camps him, has the tools to avoid the grab easily, juggles/combos the **** out of him, harasses his recovery, and doesn't get gimped himself.
Like, if DDD didn't live till 160%+ reliably Yoshi would win the MU for sure.
Lolz, we don't even need combos. Throw offstage, gimp, next stock please?If by even we mean combo punching bag for fox, then ok.
What? Yoshi camps as well (or as badly, however you wanna look at it) as DDD does. Doesn't get gimped? Dude, DDD can just grab you out of your DJ and GR you. The only chars DDD doesn't get a good shot at gimping are MK, Kirby, and Jiggs, G&W, and Samus. Even if you manage to DJ SA through my gimp attempt, it's free damage.LOL @ DDD beating a character fifty times more mobile than him, that camps him, has the tools to avoid the grab easily, juggles/combos the **** out of him, harasses his recovery, and doesn't get gimped himself.
Like, if DDD didn't live till 160%+ reliably Yoshi would win the MU for sure.
If you got as far as the third page, you would have seen that I have had a discussion with Fatal (at that Boston tournament) about the DDD:Snake MU. He personally believes it is even with maybe a very slight advantage to DDD. Most of the top DDD's think it's around even as well. Also, I forgot to talk about two key parts of this MU (but you may have seen them mentioned in that MU analysis thread): Stages and Lead Advantages.I looked through this. it seems they can both give each other hell. I looked at this match up at high level play, I learned and read all the options they have. How they can abuse weaknesses and the difficulty of it.
From everything that I have learned. I'm gonna have to give it to snake. DDD Can make life hell for snake. But thats only if he gets in. Snake makes it hella hard for DDD to get in. Smart use of grenades and traps, he can reduce the damage of a chain grab and break it early. Or force you to let him go.
if snake needs to close the game, he can. If he needs to force an approach he can. Snake has control of the match most of the time. To do what you have to do to beat snake, you have to get in, and that is hard. that was the tie breaker to me. chances are he will be abusing you more then you will be abusing him.
So with that said, I think snake wins.
I enjoyed this.Jesus christ it's hard to do though, it's like trying to kill a fish underwater with a fly swatter.
How so?Yoshi doesn't die from GR off stage.
This and what Yoshi is stupid enough to waste Doublejump first when trying to get back to stage? Unless you play with tap jump on like Raptor and some others.Yoshi doesn't die from GR off stage.
1) Who is this Yoshi who has given you plenty of experience?
2) Is that Yoshi doing it right?
Lolz! Raptor, I played YOU quite a few times at all the Impacts I attended (all of them except IV) and also at that free fest you had at the same venue once. My friend (Ness main) has also played you a few times and he told me he went about even with you in all your friendlies. Also, when did I ever say "really good Yoshi"? Sorry buddy, but we're both scrubs so if you've lost to us, one of us maining a bad character while at it, then I don't think you qualify.Also, please don't tell me this really good Yoshi you're talking about is John12346 x_x No offense to you or him.
Well actuallyyyyy, for a time he was seriously trying to pick up Yoshi as a secondary for "MU coverage" (don't know how that applies in this case). He's also done the same for Pit and Marth. He is a Lucario main, though.John#'s plays Yoshi?
Thought he played Lucario.
Tbh, so do I. I don't think anyone would want my walls of text to be even bigger.o.o
I do that to make my posts smaller XD
No thanks feeble one :master:.Bubba, you are highly over estimating your character.
This is Brawl son, gimps are not as prevalent as you like to believe
Also, if seagull could stop posting in one line generalities as if it is the word of god or something, that would be wonderful
This is the best thing I've heard for a while.Jesus christ it's hard to do though, it's like trying to kill a fish underwater with a fly swatter.
Camping does not necessitate the throwing of projectiles. If we get a lead you have to approach regardless, and we beat DDD's approaches better than the other way around.What? Yoshi camps as well (or as badly, however you wanna look at it) as DDD does.
See, you might have had credibility. Until the bolded. That's like, 2008 thinking. The fact that you think that works already means all experience you have is irrelevant. Yoshi's haven't gotten gimped by GR in forever. Unless you consider blatant **** ups by the player to be a flaw of Yoshi the character.Doesn't get gimped? Dude, DDD can just grab you out of your DJ and GR you. The only chars DDD doesn't get a good shot at gimping are MK, Kirby, and Jiggs, G&W, and Samus. Even if you manage to DJ SA through my gimp attempt, it's free damage.
I just feel approaching is what makes things a pain, thats why I gave it to snake. That broke the even situation. I don't see DDD having solid approaches to get in. I will say good use of ftilt does give snake problems and can help you get in.If you got as far as the third page, you would have seen that I have had a discussion with Fatal (at that Boston tournament) about the DDD:Snake MU. He personally believes it is even with maybe a very slight advantage to DDD. Most of the top DDD's think it's around even as well. Also, I forgot to talk about two key parts of this MU (but you may have seen them mentioned in that MU analysis thread): Stages and Lead Advantages.
I don't think there are many stages that give large advantages to Snake without also providing DDD with some very nice benefits, but there are plenty that give DDD the tools he needs (walls, walk-offs, upward slopes, water, ice, treadmills, passable floors for sharking, etc.) to do even more dirty things to Snake.
If Snake gets a lead, it's obvious that it will be hard to take it back, but the whole MU is based around DDD trying to get in and then reaping huge rewards anyway, so it's not hard to believe that DDD could completely eliminate a lead that Snake is holding from just one successful approach. If DDD gets a lead, he can camp Snake back for the remainder of the match. He can Waddle camp, he can air camp, and he can platform camp. If Snake tries to approach, there is a good chance that he will be grabbed and greatly punished for it. DDD's ftilt also ***** most of Snake's good approaching methods. Shieldgrab does the rest.
I made the switch to tap jump off, Slush so I no longer have to worry about things like these.This and what Yoshi is stupid enough to waste Doublejump first when trying to get back to stage? Unless you play with tap jump on like Raptor and some others.
Either they throw two eggs, which is enough to come back to the stage if they get hit off it. Or only other time they'd use DJ is after they used Uair to prevent themselves from dying. And after doing that, we'd basically be at the top of the level.
You'd better have top level experience against every character that isn't one of the 5 mentioned here, cause idk how DDD is supposed to have a 'good shot' at gimpingThe only chars DDD doesn't get a good shot at gimping are MK, Kirby, and Jiggs, G&W, and Samus.
Utilt kills?Yoshi's quick moves like jab/dtilt/nair will put Dedede in a bad position off stage in a position to get killed by fsmash or uptilt
Yeah, but how many times?Infinite, I already said quite a few times that I've played against Fatal. I've also played against Trouble.
Edit: Problem, not Trouble. Rotfl!
+1, gimps are pretty rare even on characters with bad recovery.This is Brawl son, gimps are not as prevalent as you like to believe
Depends, even if we stab his shield, will they continue shielding to not get hit by the stars or stay shielded and dash grab us?@ Slush: Down B is pretty reliable because even if it doesn't connect, it will usually stab his shield and at least not get punished.
Also, chasing DDD off stage isn't terrible. Use Egg Toss to set stuff up.
Firefly must be a god if hes consistently killing you with utilt, Big D.
Okay now it makes more sense. Was getting confused when I kept reading Utilt.I meant upair >: O
Edit: Fixed it
Not really sure what you mean here, both regarding the Down B or the chasing DDD. Do you mean getting chased or us chasing him?Depends, even if we stab his shield, will they continue shielding to not get hit by the stars or stay shielded and dash grab us?
Not saying it's horrible beyond belief, but still terrible if they run off the stage and try to fair instead of just egg tossing or even using egglay.
Ah, that's better.When we downB, we're of course gonna try and hit D3 with it. Either we hit him, or he shields it and he's right next to us. Outcomes are either shieldpoked or shielded still and can grab/dash grab us for not hitting him.
Chasing him. For offstage, most Yoshi's want to try and spike them. For D3 he has neutral B to swallowcide, which is mostly what I was referring too.
the genuine reason for that is that we are bad. it shouldnt be some melee **** but people suck at edge guarding and ledge trapping in brawl+1, gimps are pretty rare even on characters with bad recovery.