Ayce God
RIP Nova 9
just call me mister guess your main
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That is not possible!I main the only **** character that is gayer than Yoshi.
Everybody should Pick Yoshi and learn to DR.Yo, let's all just main MK. All the cool kids are doing it!
Once we get bored with him, we can ban him and go all ICs.
Ah, Brawl is most definitely the best competitive fighter ever made.![]()
Wario is IMO not as good as a solo main as tier 4. He loses too badly to MK and has a few questionable match-ups in mid tier. He also hasn't really done well in anywhere but Europe since like early 2010, everyone says he's good and uses him as a secondary but he has few mains and there's a reason for that. :\What makes Pikachu a better character than Marth?
And what makes Zss good enough to be in the same tier as them while moving Wario down?
He mains ZSS.supermodel from paris, tell me, who do you main in brawl?
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>ZeldaShe's the embodiment of Olimar, cstick and side b.
Jiggs isn't gay. Like if there's no LGL sure. But otherwise she just plays gay, but in reality it's really not gay... She like doesn't have the priority to actually wall people out with gay ****, and reward is mediocre. The only thing that's rough is people tend to underestimate her gimps and get messed up but like, there aren't any good puffs so whatever.I main the only **** character that is gayer than Yoshi.
Like if it was how good I think fox's character tools are he would be top tier. But in terms of tournament viability, having 3 hard counters and 1 of them being common makes him not top.I didn't really put characters into order within the tiers. Well, I think Wario is better than Fox. By the way, about Fox: I'm not alone in this opinion. There's an entire country, a very competitive and strong one, that places Fox at the top of high tier (higher than I placed him by the way). Fox is hurt most at nationals by the presence of ESAM. lol
How?Orion, that mid tier grouping would be a NIGHTMARE loool.
This, and thank youThat just means he sucks less then jiggs not that he's underrated.
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No @ underratedThat still means he's underrated.
I also disagree with Lucas being above Yoshi. PT I can kind of see an argument for, I guess.
Post more essay garbageOrion, stop agreeing with me.
It's not like you're supposed to just jump in and 50/50 though. You can put yourself in ranges to soft commit and react if he does the option you think he's going to, and if he doesnt back off safely.Being unpredictable with mostly three options is usually not as effective as doing it with ten reasonably useful options. Like I said, Wario needs a hard read on specific moves to get in, but with Meta Knight having so many options that cover all but one or two moves at specific times, and those individual counter moves being different against each of Meta Knight's moves, it starts to look really bleak for Wario.
The only falco is larry that has even made it to good marths in the past few years. That's kinda unfair LMAO.Like, Marth has a pretty bad record against Falco, I believe, but try telling that to the forums. You say "but he loses to him all the time and it's easy to see why, he doesn't really have the tools to deal with Falco" and the forums are like "but dash speed and fair."
How exactly is this done? I've always wanted to do it and it would be interesting to imagine a Samus-ZSS player.Of course, you can then taunt out of Samus and get suit pieces again...
pretty sure its up down up on the dpad really fastHow exactly is this done? I've always wanted to do it and it would be interesting to imagine a Samus-ZSS player.
That is correct.pretty sure its up down up on the dpad really fast
This is probably the wrong thread for this but lots of theorycrafters post here and I like you guys so:
When trying to figure out how fast something comes out OOS it's 7 for shield drop+frames of the move, right?
So ZSS jab OOS is frame 8?
Uptilt (frame 3 move) is frame 10?
Also, JC OOS is 1 frame (for the jump startup)+move startup frames, right? So for ZSS usmash OOS (8 frame move) it would be 9 frames OOS?
Small detail: for anything but uair, this can be buffered so the aerial comes out right after jump squat. If you try to buffer uair, you get a usmash.Also, with an aerial out of shield, you have to sit through the full jump squat animation (most characters are at five frames).
Its slower then his regular grab and with only slightly more range. However, if you buffer it within like, I think 7-10 frames before landing it activates on frame 1 the instant you hit the ground. You can do some seriously gritty set ups with that trick.Probably okay, I guess.
Did I read somewhere that Lucario's command grab is super duper fast? Why isn't it spammed?
Because you can mash out of it instantly and IIRC, punish it before he can move.
Just use DK and bair him.Doing lucarios command grab like that from the air is also more of a mixup, although extremely powerful because it will kill if the percents are high enough. But mixing up between like that and fair on the back of a lot of characters shields is super frustrating.
Even once I adapted to it, I still had to hard read with like Falco if it was the sideB in order to spotdodge it because the lingering hitbox is super lame. What I ended up having to do was roll out of the situation many times, because if they got greedy I could still grab them if they throw out the command grab.
Characters with poor reward oos will definitely get frustrated by this.
Very frustrating. I've ticked off so many people with f-air shenanigans. Forcepalm is the strongest when used in conjunction with f-air strings. F-airing a shield then fastfalling a forcepalm is incredibly effective as a surprise move. Its usually done after training the opponent to block f-air d-air, or f-air n-air. Lucario's f-air is so godlike for setting up things. And at lower percent forcepalm has some stupidly good follow ups. Its truly a fantastic options when coupled with all of lucario's amazing options outta f-air.Doing lucarios command grab like that from the air is also more of a mixup, although extremely powerful because it will kill if the percents are high enough. But mixing up between like that and fair on the back of a lot of characters shields is super frustrating.
Even once I adapted to it, I still had to hard read with like Falco if it was the sideB in order to spotdodge it because the lingering hitbox is super lame. What I ended up having to do was roll out of the situation many times, because if they got greedy I could still grab them if they throw out the command grab.
Characters with poor reward oos will definitely get frustrated by this.
Not in that he wins RPS more, that's stupid. More that just at a equal skill level, if you're constantly having to deal with trades against lucario, you will probably be at a disadvantage with most characters.
Better mobility in terms of horizontal air motion is true. In terms of interchanging his air game with his ground game, I think not. Especially because mobility without the freedom to shield safely is extremely hindered in a lot of matchups.lol orion, how does lucas have more mixup options than yoshi? are you forgetting yoshi has DR, a long reaching command grab, better mobility, double jump armor (trust me, tricking people into hitting your armor just to retaliate works quite well, especially since people tend to never expect it), etc. I mean, I honestly dont think Lucas is too far behind Yoshi, but if you actually understood how yoshi worked, youd see has a bit of an upper hand.