He can make much more out of his long (compared to most of the cast) arms and legs by being quite fast. Retreating aerials are made rather safe that way (he has low cooldown on a lot of them, too). His fast...fastfall, great run speed, and low landing lag on U-Air allow him to create good juggle traps on opponents falling to the ground. Having nice range overall allows him to poke efficiently with tilts at the right times.I'm interested to hear why, as I've always seen him as a faster ganon.
Against most characters, his jab is considered rather good, and with proper pressure, he can create a solid offensive presence. A nice pivot grab, a jab that allows him to combo into things, a command grab, and a dash attack for a good punish at a decent ways away. While his doesn't KO like Ganondorf's, it pops the opponent up so that you can follow up with things that will, and he has the speed to actually make use of many of his KO moves.
He is also a rather powerful character overall; B-Air, U-Air, F-Air, D-Air, and D-Smash are all reliable KO moves in their own right. D-Tilt, D-Throw and U-Throw all create situations to land all of these moves.
He's rather good at edgeguarding; U-Air ends quickly enough to be able to punish airdodges, the weak F-Air hitbox ruins precise recoveries and sets up for another attack, and Up-B is surprisingly effective against a lot of recovery moves.
He can potentially live for a long time. His fastfall is a great influence, Down-B is a good momentum cancel, and he's naturally somewhat heavy.
Also, while it's often downplayed, his great speed on the ground and in the air allows him to run away well on many stages. Down-B on platforms is almost as good as Falco's Phantasm; it takes slightly longer to recover, but you go a greater distance. It also outright beats Mach Tornado every time.
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
Speed is a big deal in this game; while there are a lot of dumb things to worry about from other characters, I'm convinced that smart use of his various positives could be used effectively at a high level. I feel his biggest issue stems from many of his offensive tactics being less viable against short characters, but he has enough tools to work around it, I think. He has a pretty good glide toss and can manage if he makes sure not to taken unnecessary risks against short characters.