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*high fives him* Yes, Kirbyit is 0, I totally agree.ill go edit that in and fix mario bros. pit kirby is 0 imo.
Wolf's Dthrow puts Ike in awkward positions and he isn't hard to shine gimp. Wolf also has a campable projectile. Wolf's regular heaviness isn't as big a factor because Ike is a killing machine. Wolf's shine is a pretty significant thing to, which makes it harder for Ike to bait kills and use charge smashes. Wolf just Bairs Ike to oblivion for the most part lmao. Wolf wins +1.
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I something similar the day this topic was made but.
0, neither has anything particularly effective on the other. Seems pretty fair to me.
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No he doesn't.Well Pit has the fact that he's a pretty good character on his side compared to the fact that Yoshi is garbage. And Falco doesn't "****" Pit though I would've given Falco a +1. Then again I think Pit beats Lucario, Peach and ZSS as well so I obviously must be biased.
Trying to gimp Ike is a risk, because getting hit by aether is 10-22%. Shine gimp sounds like a lame gimmick. Wolf going offstage is already a huge problem. The projectile is too slow to have much significance. Once we powershield, we're already close enough to jab.Wolf's Dthrow puts Ike in awkward positions and he isn't hard to shine gimp. Wolf also has a campable projectile. Wolf's regular heaviness isn't as big a factor because Ike is a killing machine. Wolf's shine is a pretty significant thing to, which makes it harder for Ike to bait kills and use charge smashes. Wolf just Bairs Ike to oblivion for the most part lmao. Wolf wins +1.
...Yoshi can't chaingrab Pit.i went with the current MU chart polt. the only experiance i have in this MU is friendlies against a differant yoshi at HOM2 because i always saw you doing friendlies with some1 else and i didn't really care about playing yoshi. but from the guy i played it just seemed like a lot of pit's +1 mus, jab outprioritizes or clanks all your moves, eggs are eaaaasy to reflect or just PS or WC (wing cancel for those who don't know what WC is), and we out camp you. i mean ya the cg is annoying but nothing that can't be avoided by any means. but like i said i have to play you when i get the chance man.
I just played the pit matchup with yoshi in tourney and it wasn't fun. Yoshi can't chain grab pit and out camps yoshi really bad. Not sure how to approach this MU properly....Yoshi can't chaingrab Pit.
You clearly don't have enough experience with the match-up (as you said yourself). Perhaps you should reevaluate your position on it after learning more about how Yoshi works.
I agree with all of these except maybe Wario. Even if we do have an Infinite on him and we can just Lob eggs at him if he tries to be Cute in the air with his Broken Air Mobility. He has a few tools that can kill us pretty early.I also don't agree with Pit having a +1 on Yoshi. I honestly can't think of a reason why he would have the advantage in that match-up. He doesn't really have anything special on Yoshi (and vice versa). =/
I'm just going to list all the other MUs I disagreed with (which are all -1s, strangely).
- I feel the strongest about this. I'm absolutely positive it's a 0.
- Another 0.
- ????? I have no clue how to label this guy. A -1 seems off now, though.
- No matter how many Peaches I've played, none of them made me feel like I was playing a disadvantaged match-up. Yet another 0.
Alreadly explained.
This one could also be a 0. Shelda is fine, though.
Pit just has to Plank with a bit of Camping and we're basically sitting ducks unless we want to risk rushing in and getting a Nair on him, Though we'll just probably get Uair'ed anyways, and possibly gimped by getting Fair'ed.Edit @Polt: I think Pit's tools are lot more "basic" ... the things Olimar and IC are outstanding at are situational, kind of gimmicks [although obviously powerful] so a character of extremes [which Yoshi undeniably is] may have good tools around these specific things. In Pit's case however the things he's good at compared to the things Yoshi is bad at pretty much amounts to a +1 for Pit. Because there's really no "gimmick" to get around.
Why were these two camping when they should've just gone aggro with Egglay half the time?Wolf ends Yoshi with three moves (Laser, Bair, and Shine). The end.
In all seriousness though, if Yoshi's played aggro then they wouldn't have as hard a time at the Wolf matchup. I played Polt and Sharky and they both try to approach funky or just camp. Oh. (The Va Yoshi) plays the matchup aggro, which makes me have a more diffficult time. He also does a lot of up b baiting into dash grab. Regularly this wouldn't work, but if you ps the egg or shield it then you still get grabbed. Best option would be for Wolf to shine cancel when the egg hits his reflector into a jumpshine.
Ike has ridiculous Kill moves, we have Slight Weight, Camping, Chaingrab, Nair out of Aether, and other nits n bits, I agree with even too.
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should be 0.
Ike seems to have the advantage, being able to heavily pressure Yoshi's defense, etc, but Ike has trouble dealing with grab mixups and the CG to offstage. Ike can't space yoshi too reliably because of yoshi's quick aerial speed. Yoshi has a decent weight, although it is pretty easy to kill him.
That was Boshi, And nothing bad towards him. But he was doing weird things... Like using DownB's stars to try and hit you while you just literally walked towards him, Powershielded the stars and proceeded to Fsmash/Dsmash him.
i went with the current MU chart polt. the only experiance i have in this MU is friendlies against a differant yoshi at HOM2 because i always saw you doing friendlies with some1 else and i didn't really care about playing yoshi. but from the guy i played it just seemed like a lot of pit's +1 mus, jab outprioritizes or clanks all your moves, eggs are eaaaasy to reflect or just PS or WC (wing cancel for those who don't know what WC is), and we out camp you. i mean ya the cg is annoying but nothing that can't be avoided by any means. but like i said i have to play you when i get the chance man.
Well, don't try to camp Pit, at least when he's in a position to fire an arrow at you. Approaching him is not a bad idea since his attacks are fairly standard and don't punish too hard if you are playing carefully. You can also try to out-space him with your grabs and such. His up-B can be troublesome, but you can learn how to deal with it with practice.I just played the pit matchup with yoshi in tourney and it wasn't fun. Yoshi can't chain grab pit and out camps yoshi really bad. Not sure how to approach this MU properly.
^Isn't Dedede also on that list?
Strange, I thought you had to be frame-perfect to do it. Guess I was wrong.No. D3 is outside the grab range and can jump out.
Sheik's jabs go through Ike's so we have to jab first, or SDI out and hope we can get a bair in.I actually agree with you on sheik ike being even san. I think i was outvoted for that. Although her recovery being punishable is not the reason i would say that. Its more so that ikes recovery is way too difficult to disrupt and therefore gimp effectively. Also Ikes IASA frames makes me mad because it looks like he gonna lag more than he is. Sheik needs to be precise with her punishes and ikes is just hard for dumb reasons. Also jab can be a decent chunk of damage on us. Despite that however i think sheik wins up close.
Zelda can actually kill, and her slow speed and grab isn't that much of a hindrance. She can actually do pretty decently onstage. The MU isn't that bad for Zelda until she gets offstage, since we can harass her with purely ranged aerials. If we miss, that's a free passage back onstage anyways. Link and Mario have it pretty bad all around.Why would Zelda do better on Ike than Mario and Link?
Someone misinformed you then.Also, a page back, there was talk about SDIing Marth's spike. All of Marth's tippers have a SDI multiplier of 0 (unless the coding is lying, which is, y'know, impossible) meaning they CANNOT be SDI'd.
I went over that awhile back. New term: CD. Character displacement.It probably has something to do with a lot of people thinking that DI and SDI are synonymous. The term SDI should be replaced with something more accurate as it has nothing to do with directional influence.