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But DMG, what do those numbers mean? Why's there 55:45? What happened to 9:1? This is too different, I refuse changing the way we do things because it's different!50:50 - Even
55:45 - Evenish
6:4 - Soft Counter
7:3 - Counter
8:2 - Hard counter
GG you have a new scale
Whatever you say, Tesh, whatever you say. I think the smart people know the real reason as to why we made a different rating system.lol @ this conversation. They changed slight advantage/disadvantage to 0 for the sole purpose of making some of mks matchups look even. Now all they have to do is argue he only has a SLIGHT edge on everyone and he is not broken.
Clever
And that is a bad thing? Sometimes widening the scale is detrimental too, and a sign of this is people arguing over and over about how an MU is 55:45 vs 60:40... I personally think the old scale was worse and this one better to work with.Its easier to agree with because you have less numbers to work with, and its thus easier to say "well you think its even, and i think its a small disadvantage but thats still 0 so we both agree".
My point is that you all agree more now because you just made the measurements more vague.
That's an opinion, man. I personally think they go evenish, and some people even said in the past that Diddy has an edge over MK if they play on FD. I dunno if I'm right or wrong, nor if you are right or wrong, there's no tool in the game that tells us, so all we can do is conclude according to what we learn, then see if the majority of those discussing the MUs agree with us.The problem here is that you rank MK vs Diddy Kong the same as MK vs MK. Old system you would not.
Since we're on the topic of opinions: I find myself disagreeing more with the current system, not less. The numbers are too vague and are a convent way to appease people who are more off in their opinions of MUs. "Well, this number can be either neutral or slight advantage, so I'll just say this number at let ourselves believe which one it is". Yet, this allows for MUs to appear to be equally difficult, when one is clearly more difficult than the other.... As for saying the old scale was easier, I disagree. I think this ratio is easier to read and agree with.
Well, MK I think we can agree with. It's winnable, but barely. Going through that list though...with how random this number system is do to being so small, you can argue a lot of them need to be changed, because things like Bowser and Kirby are not the same difficulty. Not even close really.
-3:
-2:
-1:
0:
1:
2:
When looking back at this, it's difficult to find a number I can agree on.
Classic example of what I was saying earlier.San: Kirby definitely deserves to be a 0 there, yessiree. As for the other ones... I dunno how Ikes play their other MUs so I'm okay staying quiet.
I went back two pages to see what you were saying and found nothing. Could you explain?Classic example of what I was saying earlier.
Ah! Then yeah, I totally agree with you.Lol maybe that was the tier list thread. I basically said that both characters of a match-up will likely have a different view on the match-up.
That will always happen, no matter what scale you use. Doesn't mean you shy away from a more precise, more accurate scale and telling panels that they need to stop overrating/underrating their MUs. I'm not talking one or two arguments over MUs. I'm talking when more or less their entire chart looks suspect. *looks at MK's chart*Nidtendo: differences in MU numbers isn't always because the other is misinformed, you know. The person could have different experiences, a different playstyle/plays against a different playstyle, he could play on different stages, or his perception of what a 60:40 means could be what the other person thinks a 55:45 means. He wouldn't be wrong, he would just have a different perspective is all. Smash has too many factors that interfere with our ability to properly make MU charts, contrary to other fighting games which are simpler to understand.
Problem is they are putting down 0s for "slightly to a certain character" when it's clearly a 1. If we use that range of "slight but still 0" that was used with MK's MUs on Ike, I can guaranteed you probably about half of those -1s are suddenly 0s.I think this number system is perfectly fine. If a match-up is even, it's a 0. If it goes even slightly to a certain character, it becomes another number. 0 match-ups are not supposed to represent "even or very slight advantage" match-ups, they are only supposed to represent "even" match-ups. Slight advantages go to the +1/-1 range. I'm sure that the people who discussed the Diddy vs. MK match-up and such had this idea in mind. If they believed that their character was at a disadvantage, even by a little, they would have not gone for the 0.
@San: I disagree with Ike having a +1 over Yoshi, actually. I believe it to be an even match-up myself. I ultimately couldn't achieve that number, though. =/
It's arguably even better for Ike now: if there is a wall, between Bthrow and Fthrow we can CG Bowser against it to 170% apparently. Even though there aren't many stages with walls...edit: Might as well join in the Ike MU discussions. IMO ike should be +1 against Bowser. It's one of the two matchups Bowser has that could be considered overrated on the chart (Sheilda being the other one).
I can't speak for anyone else, but if I put a match-up down as 0 then I find it to be completely even. I'm sure that everyone else followed this same criteria, too. If a match-up is in someone's favor, it's simple to just put down a +1/-1 for it.Problem is they are putting down 0s for "slightly to a certain character" when it's clearly a 1. If we use that range of "slight but still 0" that was used with MK's MUs on Ike, I can guaranteed you probably about half of those -1s are suddenly 0s.
Wanna know how to fix it? Bring back the old scale, use 55:45 where appropriate. Ta-da, it's fixed!
And Ike:Yoshi is 55:45, which can be either 0 or +1, depending on who you talk to/how they want the MU chart to look like, so you should be fine with it if you like this scale.
I was thinking of saying something along those lines (more like "There's no completely even MUs in the game besides dittos whether you want to believe it or not, even the 0 MUs aren't COMPLETELY even. Should all MUs rated 0 change then?"). Some characters have an edge over the others, even if so slight it's unnoticeable during gameplay. It might be an advantage of like 49.99:50.01, but I definitely don't think you can have a 50.00:50.00 MU with a different character in this game.there aren't completly even match ups beside ditos in any game.