phi1ny3
Not the Mama
Yeah, best solutions are to either dthrow/bthrow after, or do some hard readin'
It's always like 0-20 get a grab before Lucario reaches the 25-ish% range (when the aura multiplier starts taking effect), then it goes to like 0-30% (28% is more precise, but it's close enough considering how easily you could stuff a few pummels here and there), not counting the dthrow/bthrow afterwards. Apparently, from what RJ tested, it goes as far as 38% alone, but I can't seem to do that. It's definitely not a huge deal, but hey, it's free damage for low percent, and dthrow/bthrow are good resets, since bthrow can get them offstage and dthrow allows you some mild followup potential + AS charge time.
Yeah, you gotta buffer it, another Lucario in my area didn't believe me until I showed him
Now if only uthrow CG -> utilt combo -> tipper fsmash worked like it did for Melee Marth, that'd scare spacies senseless (although uthrow -> utilt is a combo at low percent for Lucario)
It's always like 0-20 get a grab before Lucario reaches the 25-ish% range (when the aura multiplier starts taking effect), then it goes to like 0-30% (28% is more precise, but it's close enough considering how easily you could stuff a few pummels here and there), not counting the dthrow/bthrow afterwards. Apparently, from what RJ tested, it goes as far as 38% alone, but I can't seem to do that. It's definitely not a huge deal, but hey, it's free damage for low percent, and dthrow/bthrow are good resets, since bthrow can get them offstage and dthrow allows you some mild followup potential + AS charge time.
Yeah, you gotta buffer it, another Lucario in my area didn't believe me until I showed him
Now if only uthrow CG -> utilt combo -> tipper fsmash worked like it did for Melee Marth, that'd scare spacies senseless (although uthrow -> utilt is a combo at low percent for Lucario)