noradseven
Smash Lord
No it really doesn't make common sense, well yes but I wasn't talking about n-air, I was talking about NB-air, you know because B moves have slightly different properties in the air, normally involving recovery. I guess I got too used to the silly system used in other fighters, which are highly specific, but need like a 1/2 page index telling you what everything means.
example 5.B -> 2.B(x1) -> 2.C xx j.B -> j.C // j.B(x1) -> j.C >> j.C \/ j.C(x3)//(crossup) j.C >> j.C. [Ends with you in corner] like that is highly specific on exacty what time and how you should do your moves, and its really compressed and easy to read, once you know what everything means. I understand due to lack of combos smash has never needed this system, but still I guess thats why I try to be so specific and end up having like something like (shorthop back over B tipper), instead of something compressed like 7sj.6B(tip)
example 5.B -> 2.B(x1) -> 2.C xx j.B -> j.C // j.B(x1) -> j.C >> j.C \/ j.C(x3)//(crossup) j.C >> j.C. [Ends with you in corner] like that is highly specific on exacty what time and how you should do your moves, and its really compressed and easy to read, once you know what everything means. I understand due to lack of combos smash has never needed this system, but still I guess thats why I try to be so specific and end up having like something like (shorthop back over B tipper), instead of something compressed like 7sj.6B(tip)
I don't watch vids, because thats what my friends do, but does M2K seriously just play like that, a defensive player till he connects, or is he complete rush down and you are being Ironic.*points at M2K*
But I agree with you about the "modes."