I gave this example earlier but i'll use it again cause its such a good example lol.
My point from that rant is this(in case you didn't get it or you didn't read it):
A person playing a character that is doing well does not mean the character is good, it means that player is good. A player's skill does not entirely reflect how good a character is. Tournament results do have some influence yes, but basing it entirely on tournament results WILL exclude the characters that not played as much AND not accurately reflect how good a character is. Tournament results do influence because like you said, they offer physical evidence.
I did read it, just so that you are aware.
I disagree on this part; if any person is able to play a character well, it
definitely says something about the character. Is the person somehow transforming himself into ssbm and playing as himself? No, the bottom line is that the character is being used, and that still stands.
However, I see your point. People are in way over their heads about jigglypuff at this point and time, I believe jiggs is considerably overrated.
About the Taj example; Taj placing so well in tournaments did not convince me that mewtwo was suddenly a godly character because of this. I simply think that he must be placed above certain characters (such as young link) because he has placed far better in competitive play, and in addition, we have not seen any of those lower characters doing anywhere near as well in competitive play any time recently. I understand matchups are valid, but you have to be able to draw the line somewhere and back up the matchups with data. For this example, it all came down to what
actually happened in real competitive play, mewtwo playing as a better character competitively, and that is what the mbr tier list is about. If the other characters prove themselves to be worthy of tournament play, then the positions can be debatable.
So indeed, one person playing a character well doesn't mean the character is god tier, but it certainly makes a statement about the character itself.
Also-if one person shouldn't make a difference on a characters ranking on the tier list, then how many people are needed to change the ranking? Is there a magic number or something?
I do not believe in making a tier list solely out of tournament placings, but I think that needs to be given considerably more weight than matchups. The tier lists represent the current metagame, which might be changing regardless of what the matchups say.
Match ups on the other hand are a collective opinion based on how a character generally performs against another character. While of course there is some opinion and it is a bit subjective, looking over the plain facts with one character vs another gets rid of most of the opinion because there is
only so much two people can disagree with until they ultimately hit a truth that cannot be overlooked:
Example: Fox vs Peach. The Fox player says Fox shouldn't lose because Fox can laser camp Peach all day. The Peach player can't really argue against that because Fox is much much faster than Peach and can successfully camp against her. The peach player especially cannot argue against this because it has been proven to be true time and time again.
That just a plain example, but do you see how this works? MU analysis is not entirely based on opinion, in fact there are hard facts within each match up that leads to the decision of how a how much actually is within the current metagame.
Thanks for the example; however, that is one that is generally easily agreed upon. What about, say, falco vs marth? It's always up to debate, like will it be 50-50, 55-45, 60-40.
Indeed facts are taken into account while making matchups, but remember, what looks good on paper might not work in practice. For example, you could say marth chaingrabs and combos falco easily, but falco has lasers and shines, and such and such; this literally goes on forever. How does one come to a specific number there? It's realistically impossible to be "100% accurate", so to speak. I think matchups are better off as a guideline. I'm not shrugging them off, but again, they don't always reflect the actual outcomes with stunning accuracy.
Also. I don't see why you feel the need to categorize melee as "similar at all to other fighting games". Sure its not, but when it really comes to down to it, it has plenty of similarities to normal fighting games. I take it you don't really play any other fighting games competitively(if so probably have not been doing so for too long?). Other communities don't use MU charts for no go reason. They use it because it works. Their metagames evolve too, probably not as frequent as ours, but they do and they make the correct adjustments based on the match ups on the current metagame.
You are correct, I do not play other fighting games competitively. But I'm questioning the legitimacy of their matchup system when it is applied to ssbm. I'm saying that just because ssbm is a fighting game, doesn't mean that whatever works for, say, street fighter, is going to work for ssbm.