Life
Smash Hero
Wouldn't mind seeing some of the stuff they cut too (Light Temple was planned IIRC)
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Now this is a really good suggestion. Although, I dunno if you noticed but there is a dying guard in the alleyway. He dies as he's talking to you. It's a good detail, but you are totally right, the whole town should be affected and not this single tucked away guard.this is true luiguitoilet, but the GCN have a lot of OoT export, master quest an the collector edition.
i dont want a totaly diferent OoT, only a little changes to play something fresh
I wait that nintendo corrects the mistakes that it committed in the version of 64 when the events were represented importamtes in the history
for example:
Ganondorf attacked the castle, in search of the ocarina of the time. Link, on having come to the castle, sees as Zelda flees with Impa, while zelda throws the ocarina
good point SprieHonestly, I'm a bit disappointed as well. The world models haven't changed much, only the textures. All of the character and creature objects have been greatly improved upon. Furthermore, areas like Hyrule Castle Market and the insides of shops will be fully 3D. This is something they improved upon in MM. No more 2D rotoscoping areas built solely of a flat image and collision boxes.
It would be cool to have the cutscenes redone to be made more cinematic-looking though. And be able to skip them too, of course.
yeah, but a little few changes in the cinematics will be a good ideaGuys, don't hype yourselves up for a bunch of unrealistic features. The game is going to be about 95% the same, graphics excluded. I'd honestly be surprised if they add any substantial bonus content.
Realistic?It's not like we want the game to be changed, it more like we want some sort of realistic stuffs in it.
I didn't really mean keep the actual story of the game itself unchanged, because obviously they wouldn't change it. I meant more of a keep the cutscenes, music, sounds effects, etc. the same. Even if you would expect Link to run up and try and save Sheik, I can't really see that being input into the game. I think the main reason they are re-releasing old 64 titles are just a way to show what is in store for later titles, and what kind of potential the 3DS has in terms of graphics. I would be surprised if they would take the time to update anything more than the graphics.3mmanu3lrc said:It's not like we want the game to be changed, it more like we want some sort of realistic stuffs in it.
It's not like we want the game to be changed, it more like we want some sort of realistic stuffs in it.
Realistic?
![]()
OoT is basically Zelda anime.
I think that too, but we have to be realistic ourselves, I don't think they're gonna do it in this version as Spire said, but it doesn't mean it wouldn't be really a good fix.Are you sure?
i have faith in the Graphical capacities of the N3DS. I am sure than they can do a Link more human in their actions
This makes absolutely no sense.Those are good points, I'll agree with you, except for the 5th... the bow and hockshot seems to be ok, but the sword, that'd mean remaking some of the battle fields when riding Epona, seems like a big remake imo, that'd give the game some sort of a different perspective, (good/bad...? who knows) there's no much of opponents you can hit with a sword when riding Epona in OoT, adding that means that a remake on the mini-bosses should be strongly something to take in consideration, the sword in this situation would be useless imo.
But everything else you said...
Good! +1
That will never happen. Morpha was the cause of the drainage of Lake Hylia, hence why it is the boss of the Water Temple. Dark Link (not Shadow Link) was thrown in there as a cameo sub-boss; a reference to the Dark Link seen in Adventure of Link.Also, making the fight against the shadow Link a little better/harder would be really interesting, he and the actual boss of the water temple should switch places imo, Shadow Link being the Big Boss in that temple, he could use all of the Link's weapons in the fight... if not all of them.
How doesn't it?This makes absolutely no sense.
Some ppl say shadow Link it's totally understandable, and I forgot about the Lake Hylian stuff, so lets just say the weapon thing...That will never happen. Morpha was the cause of the drainage of Lake Hylia, hence why it is the boss of the Water Temple. Dark Link (not Shadow Link) was thrown in there as a cameo sub-boss; a reference to the Dark Link seen in Adventure of Link.
We know this isn't going to happen in this version...You're going to just upset yourselves with all this wishful thinking. Just be patient and wait to play the game.
Okay let's look at it again:How doesn't it?
A big remake? Well the game is already being entirely remade, so it is one big "remake". If you intended to say that it would be a big change, then yes... and no. Seeing as how TP built upon the horseback combat that OoT introduced, it would be the simple act of implementing a feature that was improved later in the series. Why would entire fields have to be remade just because they gave you the ability to use your sword whilst riding on Epona? Everything could stay exactly the same; just instead of using only the bow, you would have the added option of fighting with sword or hookshot. Moving on...Those are good points, I'll agree with you, except for the 5th... the bow and hockshot seems to be ok, but the sword, that'd mean remaking some of the battle fields when riding Epona, seems like a big remake imo,
What are you trying to get at here? Are you trying to use the word "perspective" and attempt to prove that you know what it means by asserting a slight understanding of how a story can be seen from a good or bad point of view? Regardless, what does fighting with a sword while horseback riding have ANYTHING to do with good or evil? If you are suggesting that the addition of the sword feature would render OoT's story "bad", then obviously the Link in TP was evil...that'd give the game some sort of a different perspective, (good/bad...? who knows)
The mini-bosses appear in dungeons, not on the field. They would be completely unaffected by the addition of this gameplay element. The only thing I could see might be the addition of a mini-boss or two to Hyrule Field, similar to King Bulblin in TP whose mounted fight was implemented for the sole purpose of having a boss to parry using the new swordfighting on horseback feature that was introduced in TP.there's no much of opponents you can hit with a sword when riding Epona in OoT, adding that means that a remake on the mini-bosses should be strongly something to take in consideration, the sword in this situation would be useless imo.
But everything else you said...
Good! +1
In all seriousness, yes.Most of all, I hope they find a way to add Tingle into the game. That's the main aspect the original game really fails to deliver nowadays.
will be nice see this kind of fihgt in OoT remake, this wont hurt by anyway the story line, it just help it to make the game some fresh, and extending the live of the gameThe mini-bosses appear in dungeons, not on the field. They would be completely unaffected by the addition of this gameplay element. The only thing I could see might be the addition of a mini-boss or two to Hyrule Field, similar to King Bulblin in TP whose mounted fight was implemented for the sole purpose of having a boss to parry using the new swordfighting on horseback feature that was introduced in TP.
The things IYM! and I said, would be really cool.you won't get hearts where you used to get hearts, and arrows where you would get arrows, etc. Jars will probably have different things sometimes. Less useless treasure chests that just give you rupees. What do you need money for in a dungeon? I'm sure you guys will agree with that
Perhaps Master Quest will take the form of a difficulty option. Either available from the beginning, or after you complete the story once.
Most of all, I hope they find a way to add Tingle into the game. That's the main aspect the original game really fails to deliver nowadays.