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Legend of Zelda Ocarina of Time 3D

Luigitoilet

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this is true luiguitoilet, but the GCN have a lot of OoT export, master quest an the collector edition.

i dont want a totaly diferent OoT, only a little changes to play something fresh


I wait that nintendo corrects the mistakes that it committed in the version of 64 when the events were represented importamtes in the history

for example:

Ganondorf attacked the castle, in search of the ocarina of the time. Link, on having come to the castle, sees as Zelda flees with Impa, while zelda throws the ocarina
Now this is a really good suggestion. Although, I dunno if you noticed but there is a dying guard in the alleyway. He dies as he's talking to you. It's a good detail, but you are totally right, the whole town should be affected and not this single tucked away guard.
 

Chill

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I'm kind of disappointing in the upgrade being made to the graphics. Considering what we've seen from other 3DS games I was expecting more from OoT. In the screenshots that were just posted the small waterfall doesn't even look like a waterfall, it just looks like a texture sliding down the side. It doesn't look like that much has changed.
 

Spire

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Honestly, I'm a bit disappointed as well. The world models haven't changed much, only the textures. All of the character and creature objects have been greatly improved upon. Furthermore, areas like Hyrule Castle Market and the insides of shops will be fully 3D. This is something they improved upon in MM. No more 2D rotoscoping areas built solely of a flat image and collision boxes.
 

LLDL

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^ I like that though. Don't think of it as limited technology, just cool 2d plane, 3d object.
 

Life

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It's actually tricks like that which allowed OOT to fit so much stuff into the N64 cart. Nevertheless, it'll be great to see full 3D.
 

IYM!

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Honestly, I'm a bit disappointed as well. The world models haven't changed much, only the textures. All of the character and creature objects have been greatly improved upon. Furthermore, areas like Hyrule Castle Market and the insides of shops will be fully 3D. This is something they improved upon in MM. No more 2D rotoscoping areas built solely of a flat image and collision boxes.
good point Sprie

will be nice see a little bit diferent Hyrule, but with the same cool details than make that hyrule field great

just a few copule of changes to see something fresh, and no more "bread with the same"


a friend of mine told me an idea:

in the game there are cutscenes , will be nice if we have to do actions in the videos

for example:

Volvagia makes his apperar, and he is going to attack Link with his claws, in that moment we have to press A+B (invented buttoms) to evade the attack, if we have succed, we can start the fight, but, if we miss, we gonna lose.... 3 or 4 hearts

What do you thin guys, is this a good idea? or is bad?
 

Ecks

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Not a bad idea imo but I think people would complain about it.
 

Luigitoilet

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I don't like that idea. Quick-time events are lame, and are all over modern games nowadays.

It would be cool to have the cutscenes redone to be made more cinematic-looking though. And be able to skip them too, of course.
 

IYM!

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It would be cool to have the cutscenes redone to be made more cinematic-looking though. And be able to skip them too, of course.

this is a good idea, In the OoT cutscense Link dont look as a real person, if you know what i am talking about


for example, when Shiek is attaked by the shadoeçw of the well, Link is standing and looking the moment like a retardar person

Naboru, when she is being capture by twinroa (as kid) , Link dont do anithing, would be cool see, how Link try to save her, but, by the power of the sister, he cant do anithing

I mentioned this before, Link, after defeat naboru as an adult, go to protect her for the sister, but he fail
 

3mmanu3lrc

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inb4, you're actually right, changing that would be a good/cool idea for the game, it's kind of annoying when those potentially cool formations/clips pass like nothing.
 

Spire

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Guys, don't hype yourselves up for a bunch of unrealistic features. The game is going to be about 95% the same, graphics excluded. I'd honestly be surprised if they add any substantial bonus content.
 

Gatlin

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I honestly would love if they kept it the same, excluding graphics obviously. The original on the 64 is the game I loved, changing it just wouldn't really feel the same.
 

3mmanu3lrc

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It's not like we want the game to be changed, it more like we want some sort of realistic stuffs in it.
 

Gatlin

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3mmanu3lrc said:
It's not like we want the game to be changed, it more like we want some sort of realistic stuffs in it.
I didn't really mean keep the actual story of the game itself unchanged, because obviously they wouldn't change it. I meant more of a keep the cutscenes, music, sounds effects, etc. the same. Even if you would expect Link to run up and try and save Sheik, I can't really see that being input into the game. I think the main reason they are re-releasing old 64 titles are just a way to show what is in store for later titles, and what kind of potential the 3DS has in terms of graphics. I would be surprised if they would take the time to update anything more than the graphics.
 

Spire

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Well too bad you guys aren't going to get that. Wait for SS if you want a more humanistic Link.
 

3mmanu3lrc

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Are you sure?

i have faith in the Graphical capacities of the N3DS. I am sure than they can do a Link more human in their actions
I think that too, but we have to be realistic ourselves, I don't think they're gonna do it in this version as Spire said, but it doesn't mean it wouldn't be really a good fix.
 

3mmanu3lrc

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yeah, and a discussion about it would be thing worthy to take a look at if someone ever wants to remake the game for the fans or something.
 

IYM!

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these are the things than i want to se fixed:

1)How i mentionet before, the cutscenes, improve the scence of story in they, an fix some situation mistake, like the market after to being attacked by Ganondorf

2)A bigger Hyrule field, but totaly equal to they n64 counterpart

3)Usefull Fire/Ice arrows and spells (din nayru farore), when i say "usefull", i want to mean than these magic weapons, actualy being importent to complete the temples puzles. in N&$, these weapons arent very important, only is a luxury have it

4) Epona is a little dificult to control in N64 version, but in TP was a dream ride in epona, will be nice see the TP Epona control in this new OoT, more fluid and easy to control.

5) the posibility of use any weapon on Epona, not only the bow, maybe the sword, or the hockshot. And have one or two sides event with Epona like side quest or battles.

6) the posibility to chose the dificulty of the game like easy normal and hard, something like that (i want to see this in every Zelda)
 

3mmanu3lrc

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Those are good points, I'll agree with you, except for the 5th... the bow and hockshot seems to be ok, but the sword, that'd mean remaking some of the battle fields when riding Epona, seems like a big remake imo, that'd give the game some sort of a different perspective, (good/bad...? who knows) there's no much of opponents you can hit with a sword when riding Epona in OoT, adding that means that a remake on the mini-bosses should be strongly something to take in consideration, the sword in this situation would be useless imo.
But everything else you said...
Good! +1

Also, making the fight against the shadow Link a little better/harder would be really interesting, he and the actual boss of the water temple should switch places imo, Shadow Link being the Big Boss in that temple, he could use all of the Link's weapons in the fight... if not all of them.
 

IYM!

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you have right about the sword and the hourse



But i disagreed with the part about turning the positions in the water temple.


But , give to morpha new attacks, and Dark link the posibilities to copy all the weapons than you have, sounds good
 

3mmanu3lrc

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I think I could be a little flexible and say yes to that too, as switching places could be a big impact for the original OoT in first place.
 

Spire

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Those are good points, I'll agree with you, except for the 5th... the bow and hockshot seems to be ok, but the sword, that'd mean remaking some of the battle fields when riding Epona, seems like a big remake imo, that'd give the game some sort of a different perspective, (good/bad...? who knows) there's no much of opponents you can hit with a sword when riding Epona in OoT, adding that means that a remake on the mini-bosses should be strongly something to take in consideration, the sword in this situation would be useless imo.
But everything else you said...
Good! +1
This makes absolutely no sense.
Also, making the fight against the shadow Link a little better/harder would be really interesting, he and the actual boss of the water temple should switch places imo, Shadow Link being the Big Boss in that temple, he could use all of the Link's weapons in the fight... if not all of them.
That will never happen. Morpha was the cause of the drainage of Lake Hylia, hence why it is the boss of the Water Temple. Dark Link (not Shadow Link) was thrown in there as a cameo sub-boss; a reference to the Dark Link seen in Adventure of Link.

You're going to just upset yourselves with all this wishful thinking. Just be patient and wait to play the game.
 

3mmanu3lrc

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This makes absolutely no sense.
How doesn't it?
That will never happen. Morpha was the cause of the drainage of Lake Hylia, hence why it is the boss of the Water Temple. Dark Link (not Shadow Link) was thrown in there as a cameo sub-boss; a reference to the Dark Link seen in Adventure of Link.
Some ppl say shadow Link it's totally understandable, and I forgot about the Lake Hylian stuff, so lets just say the weapon thing...
You're going to just upset yourselves with all this wishful thinking. Just be patient and wait to play the game.
We know this isn't going to happen in this version...
It's just an hypothetical remake for some other version, maybe a fans made one, that's it, not wishing this to be included in this one as we already know its not about that.
 

Spire

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How doesn't it?
Okay let's look at it again:
Those are good points, I'll agree with you, except for the 5th... the bow and hockshot seems to be ok, but the sword, that'd mean remaking some of the battle fields when riding Epona, seems like a big remake imo,
A big remake? Well the game is already being entirely remade, so it is one big "remake". If you intended to say that it would be a big change, then yes... and no. Seeing as how TP built upon the horseback combat that OoT introduced, it would be the simple act of implementing a feature that was improved later in the series. Why would entire fields have to be remade just because they gave you the ability to use your sword whilst riding on Epona? Everything could stay exactly the same; just instead of using only the bow, you would have the added option of fighting with sword or hookshot. Moving on...

that'd give the game some sort of a different perspective, (good/bad...? who knows)
What are you trying to get at here? Are you trying to use the word "perspective" and attempt to prove that you know what it means by asserting a slight understanding of how a story can be seen from a good or bad point of view? Regardless, what does fighting with a sword while horseback riding have ANYTHING to do with good or evil? If you are suggesting that the addition of the sword feature would render OoT's story "bad", then obviously the Link in TP was evil...

there's no much of opponents you can hit with a sword when riding Epona in OoT, adding that means that a remake on the mini-bosses should be strongly something to take in consideration, the sword in this situation would be useless imo.
But everything else you said...
Good! +1
The mini-bosses appear in dungeons, not on the field. They would be completely unaffected by the addition of this gameplay element. The only thing I could see might be the addition of a mini-boss or two to Hyrule Field, similar to King Bulblin in TP whose mounted fight was implemented for the sole purpose of having a boss to parry using the new swordfighting on horseback feature that was introduced in TP.

So yeah, that's how your post made no sense.
 

Spire

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Most of all, I hope they find a way to add Tingle into the game. That's the main aspect the original game really fails to deliver nowadays.
In all seriousness, yes.

Tingle is the Wario of Zelda without the need of playing too large a role in the story, if any at all.
 

IYM!

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The mini-bosses appear in dungeons, not on the field. They would be completely unaffected by the addition of this gameplay element. The only thing I could see might be the addition of a mini-boss or two to Hyrule Field, similar to King Bulblin in TP whose mounted fight was implemented for the sole purpose of having a boss to parry using the new swordfighting on horseback feature that was introduced in TP.
will be nice see this kind of fihgt in OoT remake, this wont hurt by anyway the story line, it just help it to make the game some fresh, and extending the live of the game
 

3mmanu3lrc

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@Spire by minibosses I didn't mean the actual minibosses, but every foe that appear in the field... a sword against those when using Epona, they're too small, there's no need for a sword there, they'd need to change the attack line of those foes to make the sword useful against them, otherwise it'd just be some cool stuff, not necessary.
 

LLDL

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I don't really care what they change, as long as it isn't drastic.

Here is a list of what I believe will be included. I also 95% sure these are all correct.
  • (Obvious) Graphics have been improved to be on par with gamecube (not quite wii)
  • Music will not use original tracks. They will use the more orchestral tracks that were intended for the original, but couldn't implement do to the n64's limits.
  • The game uses the new 3D zelda movement engine (Movement engine used in WW and TP)
  • Young Link, Link and Zelda look like they use their character models Super Smash Bros. Melee, if not slightly altered. Ganondorf will probably use a model similar to his Melee model as well.
  • There will be slight subtle changes. Dungeon layouts will be the same, but perhaps you won't get hearts where you used to get heats, and arrows where you would get arrows, etc. Jars will probably have different things sometimes. Less useless treasure chests that just give you rupees. What do you need money for in a dungeon? I'm sure you guys will agree with that
  • Perhaps Master Quest will take the form of a difficulty option. Either available from the beginning, or after you complete the story once. This is unlikely imo, but I know for a fact that they have already considered this (it is a remake after all), which means it is possible. It's a very smart marketing choice from their point of view.
  • You'll be able to switch sheilds, iron boots, and some weapons instantaneously due to the use of the touch screen
  • Voice sounds of link, zelda, and ganondorf will be the same. There will be quite a few different sound effects in the game, whether it is just physics related sound effects (foot tapping, walking, explosion, rain drop, etc)
  • They'll probably make subtle changes in the cutscenes, such as different camera angles, maybe longer scenes of a character walking in a certain direction, etc, something that won't take away from the original.
  • Oh, and since this game uses a different movement engine, the dungeons won't be to scale. Things will be stretched/moved in order for link to jump to certain ledges/ platforms etc.

I think that this is pretty much EXACTLY what we're getting, minus the master quest (although I cross my fingers). What do you guys think. Of course I may be completely wrong, and we get side quests, more dungeons, more story, online play, but let's be realistic. After the game is released, come quote me on this post and let's see how much was correct.
 

3mmanu3lrc

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Well, those are actually good things for that, not filling my wishes/expectations, but at least is an advance with the best part being this...
you won't get hearts where you used to get hearts, and arrows where you would get arrows, etc. Jars will probably have different things sometimes. Less useless treasure chests that just give you rupees. What do you need money for in a dungeon? I'm sure you guys will agree with that
Perhaps Master Quest will take the form of a difficulty option. Either available from the beginning, or after you complete the story once.
The things IYM! and I said, would be really cool.
But I thing that's just dreaming awake.
 
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