I'd take this AND Kid Icarus.Yes, it's assumed to be a launch title I believe. I'd take this over Kid Icarus to be honest.
I'm most interesting in the remade menu, streamlining it like SS.
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I'd take this AND Kid Icarus.Yes, it's assumed to be a launch title I believe. I'd take this over Kid Icarus to be honest.
I'd take this AND Kid Icarus.
I'm most interesting in the remade menu, streamlining it like SS.
Ah yes, I love games like that. Gives it a very realistic feel. In adventure games I like it anyways, in RPGs it can be meh.Streamlining, meaning making the items accessible at all times immediately from gameplay. Like the way in SS you hit B to bring up the item wheel in the middle of gameplay, rather than pausing to bring the menu up.
Depends upon the rest of the changes they make to the game >_>And with the new menu, switching the boots shouldn't be irritating at all.
Metroid Prime: Hunters was pretty good with a "dual-wielding" control scheme, but it takes a while to get used to it. The World Ends With You was also an amazing game that used that control style.Depends upon the rest of the changes they make to the game >_>
The one thing that has annoyed me most about the DS is the crappy layout of the inputs. I mean the awkwardness of holding the DS with one hand and trying to use the stylus with the other. In the end, all the games I end up liking stayed true to minimal touch screen interaction and simply had you using x,y, b, a, etc. and nothing else. Any games trying to make you dual wield the stylus and d-pad ended in failure in my books. Modern Warfare on the DS I demoed once and it was ugly. Traditional dual handed method with minimal stylus usage is how I hope the game is played.
On a side note in addtion to talking about zelda, who thinks the 3DS is really a next generation handheld instead of a simple v1.80 like DS lite or DS XL?
1.did you use a guide or something? XDWhy? I dont get whats everyone's problem with that temple. I never got stuck there...:/. I hope they include some extra dungeons and majoras mask. It'd be awesome. Oh and difficulty selection would be cool too.
why do people say this, the water temple was never hard. most temples don't take over 2 mins.I hope they tune down water temple a bit.
1.did you use a guide or something? XD
2. I remember having to restart my game twice because i used the key on the wrong door. and it gets tedious having to open the menu to equip and unequip the iron boots.![]()
Both of these are wrong. There's NO way to screw yourself that you have to restart the entire game, and there's also no way to beat any of the temples in 2 minutes without using an emulator or glitches. Maybe the Deku Tree, but that's about it.why do people say this, the water temple was never hard. most temples don't take over 2 mins.
I don't honestly know why people complain about Water Temple. It was a maze, and the fun is in figuring it out, I don't see why people can complain about that.Water Temple is fantastic. The obnoxious pausing to switch boots is the only downside. The hatred toward it is almost lemming-like. It's just the cool thing to do to hate on the Water Temple.
I'm pretty sure it's impossible to get stuck in the Water Temple by using the key on the wrong door1.did you use a guide or something? XD
2. I remember having to restart my game twice because i used the key on the wrong door. and it gets tedious having to open the menu to equip and unequip the iron boots.![]()
Um, yeah, it does. I remember having to restart my game just because of that. Either that or I accidentally glitched into an area that I wasn't supposed to or something but whatever.I'm pretty sure it's impossible to get stuck in the Water Temple by using the key on the wrong door
I hate this. It seems like there are a bunch of pointless rooms in Ganon's Tower.Speaking of keys, Ganon's Tower in LttP has an unlockable door that basically sends you through a bunch of pointless rooms and at the end gives you another key. It's basically just a waste of time, not a game-breaker.
I hate to get all technical with debate and whatnot, but how do you know you were stuck? Sorry, but wandering a ton unable to progress just means you didn't know where to recover the next key. I think you restarted needlessly. You can use keys in different order. >_>Um, yeah, it does. I remember having to restart my game just because of that. Either that or I accidentally glitched into an area that I wasn't supposed to or something but whatever.
Actually I'm going to go look this up.
I don't remember, it was years ago. But after looking into it, no you can't break the game with the Water Temple. It just looks that way some times and is pretty **** frustrating and annoying.I hate to get all technical with debate and whatnot, but how do you know you were stuck? Sorry, but wandering a ton unable to progress just means you didn't know where to recover the next key. I think you restarted needlessly. You can use keys in different order. >_>
When you play through it again I doubt you'll find it that hard, unless you let yourself make it that hard. It honestly isn't that bad, aside from the annoying boots (which are particularly annoying after playing TP).I don't remember, it was years ago. But after looking into it, no you can't break the game with the Water Temple. It just looks that way some times and is pretty **** frustrating and annoying.
Ugh... not looking forward to playing through it again in OoT 3DS.
[collapse=The Enchanter]Well, you gotta find Tim and then ask him for it. He might not give it up though.
I don't know what retconned means...but when they remade Alttp they changed the storyline and stuff? Didn't know that, BUT are you saying you hope they alter the storyline of OoT a bit, even if subtly so that it helps the timeline connect?[collapse=The Enchanter][/collapse]![]()
I was thinking yesterday about how Nintendo retconned and changed up the dialog and story in the GBA ALttP remake. I wonder how much they'll change (if any) in OoT to match up with the succeeding games? What could be good is that by 'fixing' OoT up, they'll be labeling the original game as non-canon, essentially putting more weight on the later games that OoT 3DS is being retconned to match up with. Aonuma said that he wants to tie all of the games together, so this might be the key. OoT was the basis for every game after it, so now it's time to use those 11 games (and the preceding 4 before OoT) as the basis for OoT 3DS. They could expand OoT 3DS to be that one Zelda game that has lore elements tying to all of the other games.
Retconning is when you go back and tweak details or plot points from earlier in a story in order to match up to the current plot.I don't know what retconned means...but when they remade Alttp they changed the storyline and stuff? Didn't know that, BUT are you saying you hope they alter the storyline of OoT a bit, even if subtly so that it helps the timeline connect?
This. Change Hyrule up so that it matches TP Hyrule's layout more and bam. Though judging from the screenshots released thus far, Zora's River is still located to the east, so no hope in that department.If they move the master sword and temple of time to the forest in OoT 3DS that'll definitely require huge changes