swordsaint
Smash Master
12th. nice skipping easter sunday ftw
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Not to butt in, but I'm up for this if at all possible, I'd like to be at the venue as early as possible.If you want to be up really early on the tournament day, I could possibly host you.
You're better off going to Strathfield and changing for a Newcastle train, that'll cut 30+ min off your trip. Otherwise, train starts at Central yes. In any case, closer to the 12th people will start making travel arrangements so we can all coincide our trips, any questions you have about travel will most certainly be answered then.Well this train that people are taking, it has to go through Central right?
Shaya on IM said:Ruleset:
Stocks: 3
Time Limit: 7 minutes
Characters for the first match are chosen by blind pick. Requesting someone to hear the character choice from both players that is then forced can be requested.
The first match of the set is played on a Starter, picked by process of elimination (one stage strike per player/team) once characters are chosen.
The subsequent matches of the set have the Loser counterpick by the following procedure:
Winner bans stage -> Loser picks stage -> Winner picks character -> Loser picks character
The stage chosen can be either a Starter or a Counter Pick.
Matches that last the full 7 minutes have the winner determined by highest stock count first, and lowest percent damage secondly.
Stages marked by [D] are those which King Dedede cannot be played on unless agreed by both players or the opposing character is:
Jigglypuff, Mr. Game & Watch, Kirby, Meta Knight, Fox, Zero Suit Samus, Olimar, Falco or Zelda/Sheik
[Squirtle is not included due to forced switchout]
A loser who picks a [D] stage as a counterpick when the Winner of the previous match used Dedede naturally agrees that Dedede can be used on that stage [lol d3 dittos].
Infinite Dimension Cape is banned.
Match stalling is illegal; using means to stall under a stage to avoid conflict, or means of "running out the timer" if caught can result in disqualification. Match stalling through ledge grabs is restricted to 70 per match (that can be counted at the end of match status screen); if the timer runs out and the winner has over 70 ledge grabs, the match will be called in the loser's favour.
Starters (3)
Battlefield
Final Destination
Smashville
Counter Picks (9)
Delfino Plaza
Pirate Ship
Frigate Orpheon
Yoshi's Island (Brawl)
Halberd
Lylat Cruise
Castle Siege [D]
Brinstar
Pokemon Stadium 1
Potential Picks (10)
Pictochat
Shadow Moses [D]
Jungle Japes
Corneria [D]
Luigi's Mansion
Norfair
Pokemon Stadium 2
Yoshi's Island (Melee) [D]
Green Greens [D]
A period of time where you are fighting the stage where approaching is generally detrimental. I would estimate around 20 seconds would be lost to this. Rocks + Gravity + Cannonballs are almost a minute where doing nothing/dodging the stage is to your advantage. I would argue that the minute lost(with each cycle of the stage) would be enough to stop it being played in tourneys where time is an issue. Add that to the fact that it has many transformations (bi), has periods where you fight the stage (b) and it allows for the wasting of around a minute (bii) should be enough to move it from counterpicksCanon balls are seeable, you aren't coerced into them, and you can simply shield or spot dodge them; unlike let's say Port Town, where a spot dodge or shield will get you killed anyway.
Low gravity is about 10 seconds
Rocks: 30 seconds is probably even a stretch, but even then, Delfino gets longer transformations that have both walls and walk off ledges (Lol)
As you say, its many ledges DOES promote camping but I feel that the klaptrap would be a significant turnoff to ledge camping.In relation to Japes, it's pretty much an unlosable stage for Falco. It's many ledges promote camping in many ways. I don't see the high roof as detrimental. I think it is much more dangerous than Pirate Ship, one canonball may not kill you, one klaptrap will most likely (unless you're like meteor).
So generally, the ledge rule alone should force people to be aggressive and not camp at all in norfair.Hell the 70 ledge grab has a really high chance of just naturally being broken on that stage.
The point I was trying to make was that the time wasted by the cannonballs and that they prevent approaching and 'fight the stage' should be enough to fall outside of Shaya's stage requirement. The fact that the better player will avoid it is completely irrelevant because they still have to avoid it and in this case, avoiding means stopping what you were doing and airdodging, spotdodging and shielding which wastes time, breaks gameplay and forces the player to 'fight the stage'.The thing is, the cannonballs will be avoid more by a better player who is more farmiliar with the stage, which is why it's a good counterpick, becuase while it doesn't give many characters a MASSIVE advantage, it can be used to take advantage of someone who is less practiced on the stage, making the counterpick more skill based than character based.
The high inner edges are practically asking for Falco to eat some sort of aerial (I'm thinking Marth's fair here). If there's something I'm overlooking you can just move to the two outside platforms and duck/shield/jump his lasers.Japes however, is crazy for Falco. soo much edgecamping available. And thhe ledges we're talking about aren't the low ones, they're the high ones where klaptrap won't reach.
>airdodgingThe point I was trying to make was that the time wasted by the cannonballs and that they prevent approaching and 'fight the stage' should be enough to fall outside of Shaya's stage requirement. The fact that the better player will avoid it is completely irrelevant because they still have to avoid it and in this case, avoiding means stopping what you were doing and airdodging, spotdodging and shielding which wastes time, breaks gameplay and forces the player to 'fight the stage'.
But the player who makes the least mistakes would be the better one, amirite?Fighting during cannonballs is a tad rash. You have to focus of your opponent, the cannonballs and judge the trajectory they'll hit at. I think it's safe to say that you're more likely to make a mistake under those circumstances than without cannonballs and this mistake will either lead to being hit with a cannonball or hit with an attack. Neither outcome is desirable to myself.