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Nintendo 3DS

Zankoku

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For you 3DS owners out there: Have you had any trouble with your DS's nub? If I try to move mine back and forth too quickly it locks up on me and I don't know if it's just my 3DS or every 3DS in general D:
What's a "nub", in this context? The stylus? I can't think of anything else that might "lock up".
 

Sariku

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What's a "nub", in this context? The stylus? I can't think of anything else that might "lock up".
He means the slider.

What are you talking about? I'm asking him to elaborate on his statement about the 3D being nothing new...then I proceeded to speak my mind about the Brawl comment.
I'm saying that him mentioning the 3D and then saying "nothing new" had nothing to do with the 3D. They were different statements that didn't need a semicolon as it was fairly misleading.
 

Wave⁂

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I'd like to proudly say that I've never used the joystick for more than 5 seconds in any DS game
 

LLDL

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Sakurai said that they aren't making a new smash, and I'm 100% sure they aren't. They never ruled out re-releases and ports though. I am pretty sure there will be a portable version of either Melee or Brawl for the 3DS. It would be fun for multiplayer since every kid and their mom will have the console. For those of you who say smash wouldn't work on DS, yeah it won't competitively, but I'd still love to play on 3DS casually.

As for which game: Prior to the release of the 3DS I believed that they would port Melee because it requires less resources and would be easiest to port to 3DS. Now that I know how powerful the device is, I think that if there is smash on the 3DS at all, it will probably be some sort of version of Brawl if console limits are the only deciding factor in porting a game. Loss of source code also affects these decisions.

It may not end up being so though. Rayman 3DS is a port of Rayman 2. They ported from the Dreamcast version even though the PC version was pretty much perfectly suited to port straight to the 3DS. It would also be less work intensive to use the PC version. I think they choose whichever game has the easiest and most closely resembles the dev kit of the console they are trying to port too. So, who knows, we may get a portable Melee on the 3DS after all.
 

sakuraZaKi

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No, that's not it...

Actually, I said "nothing new" in relation to the statement that the 3D was interesting because I'm sure many of us have repeatedly heard how it was something new to see.

For Pilot Wings, the stick is used for movement, and the d-pad for the camera.

I'd like to proudly say that I've never used the joystick for more than 5 seconds in any DS game
Err... Can you use the slider for DS games? Or did you mean 3DS? I'm guessing 3DS, but correct me if I'm wrong. I don't have the console itself.


For you 3DS owners out there: Have you had any trouble with your DS's nub? If I try to move mine back and forth too quickly it locks up on me and I don't know if it's just my 3DS or every 3DS in general D:
I don't know if this should be used in the same context, but I do know that control sticks can experience some awkward quick stop sometimes; hard to explain the feeling of it. It's happened to a few friends' GC controllers, one of my PS2 controllers, and my PSP's control stick/slider-thingy.

If anything, I'm guessing it's faulty hardware of the stick.
 

Wave⁂

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I don't have any 3DS games, so uh, a little catch there.

I can see Smash 3DS being viable as a competitive fighter if there isn't too much lag in local online with the DS's infrared whatever I don't know what it is.
 

theeboredone

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I dunno, I've never felt comfortable playing fighters of any kind on a portable system, and I don't think I ever will. Nothing against the 3DS analog (which would be used over the d-pad in smash), it can work...but definitely not as efficient as a GC controller.
 

Sariku

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I dunno, I've never felt comfortable playing fighters of any kind on a portable system, and I don't think I ever will. Nothing against the 3DS analog (which would be used over the d-pad in smash), it can work...but definitely not as efficient as a GC controller.
I'm not going to comment about Smash on the 3DS, but as far as fighters go, SSFIV is a perfect port. There is not a flaw with it.

But as for the original DS? Have you ever played Bleach: The Blade of Fate or Bleach: Dark Souls? I didn't like the series but I picked the first game up (and I later got into the series) and it's just an amazing, solid fighter for the original DS. In my opinion, it's much better than the those Jump SuperStar games and such. If you are interested in a fighter on the handheld for a cheap price, if only to see if it's possible, I support it.

It even has four player online.<3 It plays like MvC but in a 1v1 (no assists) format, but you can also play 2v2 or FFA. Imagine in Street Fighter if each stage had a background dimension, and by pressing select or something that you would jump into that plane. You would not have any say in the first plane, as in you couldn't be hit by anything in it, etc.

It's extremely solid and has amazing online.<3
 

theeboredone

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You seriously just didn't say SSF4 is a perfect port? If it's perfect, and has no flaw, the game can be used on the competitive scene right?

Dude, SF4 on the 3DS is the last version SF fans want to use as a means of playing competitively. When you have one screen dedicated to instant maneuvers like throw and hadouken, those are looked down upon on the competitive community. Kinda like how in MvC tournies, you don't select the "Automatic" system or whatever it is called now to pull off supers and what not. It's not gonna beat your arcade stick controls or even the controls of a PS3.

I haven't played the Bleach game, and I'm having a hard time remembering if I've played any fighting games on the DS minus Jump Ultimate Stars. I do know that I didn't like playing Tekken: DR on the PSP. It was a good game and good port, but competitively...no.
 

GwJ

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The 'LITE' mode in SSFIV can be turned off you know. In Pro mode, they can be mapped to any punch, kick, the triple kicks/punches, focus attack, throw, and taunt.
 

Sariku

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You seriously just didn't say SSF4 is a perfect port? If it's perfect, and has no flaw, the game can be used on the competitive scene right?

Dude, SF4 on the 3DS is the last version SF fans want to use as a means of playing competitively. When you have one screen dedicated to instant maneuvers like throw and hadouken, those are looked down upon on the competitive community. Kinda like how in MvC tournies, you don't select the "Automatic" system or whatever it is called now to pull off supers and what not. It's not gonna beat your arcade stick controls or even the controls of a PS3.

I haven't played the Bleach game, and I'm having a hard time remembering if I've played any fighting games on the DS minus Jump Ultimate Stars. I do know that I didn't like playing Tekken: DR on the PSP. It was a good game and good port, but competitively...no.
Street Fighter IV is a perfect port. It could easily be used for competitive play, but you're ****ing stupid if you think that perfect port means it has to be used for competitive play. Just because it's a perfect port doesn't mean that other systems would make for a more enjoyable or easier on other consoles.

A less rushed version of the post would be that the game has absolutely no flaws that the original didn't have. That is a perfect port. It made it to the handheld with no issues. Your comment about it being used competitively at EVO and **** is absolutely ******** considering what your argument is.
 

theeboredone

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The 'LITE' mode in SSFIV can be turned off you know. In Pro mode, they can be mapped to any punch, kick, the triple kicks/punches, focus attack, throw, and taunt.
That's not as efficient as having an arcade stick though in my opinion. I think there would be some awkwardness moving your hand down to the touch screen to press "kick" or what not and going back to the buttons on the right as opposed to having three kick buttons, and three punch buttons already laid out in order. I do have a few friends who have gotten hand cramps from performing certain combos due to the difficulty of moving your hands like that back and forth.


Street Fighter IV is a perfect port. It could easily be used for competitive play, but you're ****ing stupid if you think that perfect port means it has to be used for competitive play. Just because it's a perfect port doesn't mean that other systems would make for a more enjoyable or easier on other consoles.

A less rushed version of the post would be that the game has absolutely no flaws that the original didn't have. That is a perfect port. It made it to the handheld with no issues. Your comment about it being used competitively at EVO and **** is absolutely ******** considering what your argument is.

The moment you said PERFECT you admitted that it's just as good as the console versions. If it doesn't have to be used for competitive play, and the preference is still console, then it means it's NOT BETTER or PERFECT in comparison to the console versions. How do you not understand that? Being more enjoyable or easier on other consoles goes into the category of being PERFECT. You should have said "It's a good port, but it still doesn't compare to the console versions due to x, y, z".

Seriously man, TRG already pointed out you calling someone a ******, and now you're going to these lengths of insults? I don't know if you had a bad day or not, but don't bring it in here.
 

UltiMario

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The buttons are there for a reason.

It's near damn impossible to do a lot of the more zany Supers on the 3DS. One time I tried for a half an hour to launch one of Zangief's Ultras and failed every time. I might not be the greatest SSFIV player on the planet, but it should at least be ****ing possible to do the ultra, but the 3DS circlepad gets no such grace.

The buttons are basically needed if you want to pull off a few supers/hypers at all. It's not really good looking competitively, but ****, it's just ridiculous otherwise. Combos that exist in normal SSFIV probably don't exist in 3D edition without the touch buttons because you simply cannot launch anything fast enough for it to work.

You're stuck with buttons unless you want to practice 3 hours a day every day to make sure you can consistently fire off supers and ultras. ****s ridiculous.

This would be an example of putting a game on a console where it doesn't ****ing work, so you have to use everything its got to make it work. In this case, it's the touch screen. Without it, you're basically hopeless.
 

Sariku

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The moment you said PERFECT you admitted that it's just as good as the console versions. If it doesn't have to be used for competitive play, and the preference is still console, then it means it's NOT BETTER or PERFECT in comparison to the console versions. How do you not understand that? Being more enjoyable or easier on other consoles goes into the category of being PERFECT. You should have said "It's a good port, but it still doesn't compare to the console versions due to x, y, z".

Seriously man, TRG already pointed out you calling someone a ******, and now you're going to these lengths of insults? I don't know if you had a bad day or not, but don't bring it in here.
Yes, the game IS just as good as the console version. It does everything the original version of the game does perfectly. The atmosphere you play in it, in a competitive atmosphere, could easily and will be done on 3DS in the Nintendo community. But if someone plays it competitively on PS3 using an arcade stick or controller, he'd probably rather play in the competitive scene ON the PS3.

Just because someone has preference doesn't ruin the quality of the port. ****.

The buttons are there for a reason.

It's near damn impossible to do a lot of the more zany Supers on the 3DS. One time I tried for a half an hour to launch one of Zangief's Ultras and failed every time. I might not be the greatest SSFIV player on the planet, but it should at least be ****ing possible to do the ultra, but the 3DS circlepad gets no such grace.

The buttons are basically needed if you want to pull off a few supers/hypers at all. It's not really good looking competitively, but ****, it's just ridiculous otherwise. Combos that exist in normal SSFIV probably don't exist in 3D edition without the touch buttons because you simply cannot launch anything fast enough for it to work.

You're stuck with buttons unless you want to practice 3 hours a day every day to make sure you can consistently fire off supers and ultras. ****s ridiculous.

This would be an example of putting a game on a console where it doesn't ****ing work, so you have to use everything its got to make it work. In this case, it's the touch screen. Without it, you're basically hopeless.
I disagree with this, personally. I have almost no issues with the game. My circle pad doesn't create issues with me, but I have a lot more time in this game than you I'm assuming. Either way, it's all subjective, and I hope your experience with the game becomes more positive as you play it.
 

F8AL

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Please stop insulting/name-calling each other, you're allowed to debate/argue but please do it in an appropriate manner.

Any future instances will result in infractions.
 

Sariku

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Please stop insulting/name-calling each other, you're allowed to debate/argue but please do it in an appropriate manner.

Any future instances will result in infractions.
I feel like my arguments have been very civilized... Actually, I know they have. ^_^ I'm sorry that the rules disagree with my state of being though. I'll certainly try to adjust to that.

:glare:
 

The Real Gamer

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Sariku what are you talking about you've resorted to insulting at LEAST 5 people in this thread today.

I wouldn't exactly call that civilized.
 

Sariku

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If SSF4 3DS isn't a perfect port, what is?
Sonic Adventure 2 Battle.<3

Unless you consider that a remake.

Speaking of this though, SEGA said they have a large announcement today concerning Sonic's 20th anniversary. I doubt it'll be on the 3DS (as I hope it'll be Sonic Adventure 3), but in the case of it being ported to it just because Dimps does a mad good job on the DS Sonic titles, I'm going to say now how hot a 3D Sonic would be. Not 3D camera, but viewing a 2D Sonic game in 3D would look amazing. Or kill my eyes.

But it'd be worth it.<3

EDIT: Of course it didn't happen. Here is a link to the new Sonic game if anyone is interested. PS3/360: http://www.smashboards.com/showthread.php?t=301097
 

Zankoku

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Dude, SF4 on the 3DS is the last version SF fans want to use as a means of playing competitively. When you have one screen dedicated to instant maneuvers like throw and hadouken, those are looked down upon on the competitive community. Kinda like how in MvC tournies, you don't select the "Automatic" system or whatever it is called now to pull off supers and what not. It's not gonna beat your arcade stick controls or even the controls of a PS3.
Somehow, I don't think Hadoukens and throws would be the biggest problem of the Lite Mode macro buttons.
 

Ryu Shimazu

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I'd imagine for tourneys a console would just work better than sharing 3DSes... but meh.
 

Vigilante

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In terms of SSFVI controls:

PS3 > 3DS > 360.

The 3DS D-Pad is fine, but PS3 is just better for fighting games.

My friend has it and play it a lot and got used to it. The Circle pad works well with Hakan.
 

Rikana

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The buttons are there for a reason.

It's near damn impossible to do a lot of the more zany Supers on the 3DS. One time I tried for a half an hour to launch one of Zangief's Ultras and failed every time. I might not be the greatest SSFIV player on the planet, but it should at least be ****ing possible to do the ultra, but the 3DS circlepad gets no such grace.

The buttons are basically needed if you want to pull off a few supers/hypers at all. It's not really good looking competitively, but ****, it's just ridiculous otherwise. Combos that exist in normal SSFIV probably don't exist in 3D edition without the touch buttons because you simply cannot launch anything fast enough for it to work.

You're stuck with buttons unless you want to practice 3 hours a day every day to make sure you can consistently fire off supers and ultras. ****s ridiculous.

This would be an example of putting a game on a console where it doesn't ****ing work, so you have to use everything its got to make it work. In this case, it's the touch screen. Without it, you're basically hopeless.
I don't use Zangief but I use Akuma and Sagat. I can perform their combos with no problem. It just takes a bit of getting used to.Think of the touch pad as an extension of the buttons. 3k or 3p is much done with easy when using the touch screen. I don't use the circle pad though. I only use dpad.

Edit: by the way, I saw you, GwJumpman, hosting a SSF4 game. I couldn't join it fast enough. ):

SSF4 port works pretty well. I'm excited to see a port of SF x Tekken if it ever happens.

Monster Hunter 3DS hype. Hypeeeeeeeeeee.
 

Angbad

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So playing kid icarus at Wondercon....

It's very meh. Just a rail shooter with strange controls.

You control the reticule with your stylus on the touch screen and hold down L to shoot. You move with joystick.

It seems rather boring after going through the demo a few times.

OoT on the other hand.... Looks great!
 

§leepy God

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Kid Icarus Uprising is like an inferior version of Sin & Punishment? ):

Hope the full version of the game is more interesting.
 

Vigilante

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It needs classic Star Fox 64 controls, so I don,t have to hold the stylus with the right hand x_x.

I mean, it looks kinda fun, but the controls might kill it.
 

Vigilante

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To be fair, there are only two games in the whole Wii Library that would not look better with Classic controls, and those are Okami and Sin and Punishment 2. Same for the stylus and the DS. Unless it's graphic novels, touich screen is not necesaarily intuitive.
 

Fuelbi

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So playing kid icarus at Wondercon....

It's very meh. Just a rail shooter with strange controls.

You control the reticule with your stylus on the touch screen and hold down L to shoot. You move with joystick.

It seems rather boring after going through the demo a few times.

OoT on the other hand.... Looks great!
Disappointmentttttt. I was so hyped for Kid Icarus and everything. The game looks great graphically though.
 

Ryu Shimazu

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Monster Hunter games coming to the 3DS(Which is heavily rumored after Tri) has me wanting so badly. Me and my gf played Tri together, and we can continue to play MH together as long as it's on the Wii/3DS. We can't do PS3 or PSP though, as it'd require buying 1/2 more console(s).
 

Angbad

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Yea it's very similar to Sin and Punishment, but you do get to walk around. It's just a pain shooting with the stylus. I don't know, I guess you can get used to it.
 

Lobos

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Monster Hunter games coming to the 3DS(Which is heavily rumored after Tri) has me wanting so badly. Me and my gf played Tri together, and we can continue to play MH together as long as it's on the Wii/3DS. We can't do PS3 or PSP though, as it'd require buying 1/2 more console(s).
I would instant buy if this is true, well already buying for OoT but this makes it that much more worth it!
 
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