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Official Next Smash - Speculation & Discussion Thread

Dinoman96

Smash Master
Joined
Sep 22, 2013
Messages
3,288
Though while we're on the subject of "honorary Nintendo characters", does anyone have any particular ones in mind? I still view KOS-MOS in a similar situation as Bayonetta, personally (Bayonetta=series continuation funded by Nintendo, KOS-MOS=creators bought by Nintendo).
I don't see how those are similar at all, though? Xenosaga is a different series from Xenoblade, despite being made by the same developers.

It'd only really be comparable to Bayonetta if instead of producing Xenoblade, Nintendo decided to license Xenosaga from Namco and fund/publish new games for it. They did license KOS-MOS as a blade in XB2, but that's it.
 
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Aligo

Smash Ace
Joined
Jun 12, 2021
Messages
535
Would a good idea for a future smash game to have heavies have a degree of projectile resistance (like a passive X percent reduction to damage and/or knockback)? It could be a way of making them better against projectiles without requiring significant alterations to their kits.
 

Chuderz

Smash Journeyman
Joined
Dec 18, 2020
Messages
482
I'd prioritize reworks for the Links over all else. Then Ganondorf with maybe a Black Shadow (F-Zero) replacement for most of his old moveset. After that I'd go with the typical normie choice of Skull Kid because that's probably my most hype first-party character want. Impa would be cool too but I want Skull Kid and am looking forward to that Brawl mod that is going to add him eventually. I'm not the biggest fan of the melee mod one but at least it's something for now.
 

Megadoomer

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Which heavyweight characters you guys want in smash?
I'm assuming that Eggman would count as a heavyweight, given his size compared to Sonic and the fact that he'd most likely be in a mech, so he's one that I'd like to see.

Porky from Earthbound would make for a nice inclusion. I saw a Smash fangame that had a whole sprite sheet for him, which helped with picturing how he'd work - here's an incomplete version. Plus, Earthbound has more to offer in terms of playable characters than just Ness semi-clones.

Since Edelgard's heavily armoured (at least in her post-time-skip appearance), I think she'd qualify. I would have preferred her over Byleth, though I get that they don't want to make any route seem more important than the others.
 
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Slime Scholar

Smash Apprentice
Joined
Aug 1, 2019
Messages
186
Fulgore (KI)
Zangief (SF2)
Heavy (TF2)
Mr. Sandman (Super Punch Out)
Ganon (LoZ)
Zelgius/Black Knight (FE PoR)
... Prolly forgetting some I'm sleepy lol
I'd personally replace Sandman with Doc Louis but this is a good list.

Eggman is another great choice but I have a hard time imagining how he’d work. Dude is nearly twice Sonics’s height outside a mech, so in one he’d probably be the biggest character in the game. It would be interesting to see him realized.

I’d also add Dragon Quest 8’s Yangus and FF7’s Barrett but those two seem like pipe dreams.
 
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Perkilator

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The perpetual trash fire known as Planet Earth(tm)
Eggman is another great choice but I have a hard time imagining how he’d work. Dude is nearly twice Sonics’s height outside a mech, so in one he’d probably be the biggest character in the game. It would be interesting to see him realized.
Here's what I had in mind:
  • Eggman primarily fights in his Egg Mobile, which also acts as his gimmick
    • The Egg Mobile itself, at the bottom, has continuous super armor, so Eggman can take any weak hits
    • The glass at the top also has continuous super armor, but the twist is that it can also be damaged and broken
    • Once the glass is broken, Eggman takes 1.5x more damage and is more susceptible to being launched when his body is struck
  • Eggman is a heavyweight fighter, between Donkey Kong and King K. Rool
    • Eggman's movement speed and jump height are generally low
  • Eggman excels at controlling the space between him and his opponents by hitting them with moves that hit when the opponent least expects it; however, they are easily telegraphed and tend to leave him open
  • Alternate costumes:
    • Dr. Eggman (default)
    • Maria Robotnik (blue; Eggman's mustache becomes blonde)
    • Gerald Robotnik (white; Eggman's mustache becomes gray)
    • Eggman Nega (black; Eggman's mustache becomes white)
    • Classic Eggman (alternate costume)
    • Snively (Classic green)
    • Concept art pajamas (Classic pink)
    • Eggrobo (Classic alt)
Jab: Eggman constantly shoots energy lasers (4% each hit, small knockback). Unlike Kazuya's Devil Blaster, these lasers only hit one opponent at a time.
Forward+A: Eggman attacks with one of the bumpers from the EGG-HVC-001 (6%, OK knockback). Use this move to keep opponents from getting too close.
Down+A: Eggman sends out a boxing glove attached to a spring that sends opponents flying (11%, OK knockback). Use this when it looks like the opponent has you cornered.
Up+A: Eggman attacks using the pointy tail from the boss of Oil Ocean (6%, OK knockback). The tail appears behind the Egg Mobile, so you can possibly see a sneak attack coming and counter as appropriate.

Air+A: Eggman attacks using the flippers from the final boss of Sonic CD (3% each hit, OK knockback). Useful for clearing away opponents taking up a lot of space.
Air Forward+A: Eggman fires a more powerful shot from his energy gun (10%, OK knockback). This version of the energy gun has more endlag, so to compensate, it fires even when you land on the ground.
Air Back + A: Eggman drops some blue toxic water from the back of his Egg Mobile (8% with a meteor effect, OK knockback). More situational due to considerable startup lag.
Air Up+A: Eggman raises a drill from the Marble Garden boss above himself (9%, OK knockback). Good for keeping a single opponent in the air.
Air Down+A: Eggman drops down with a spike at the bottom of the Egg Mobile (8% with a meteor effect, OK knockback). Eggman plummets to the ground at high speed, so it's probably best not to try and spike someone with it. no pun intended

Smash Attacks
Forward+A: Egg Hammer; Eggman slams the ground with a giant hammer (25%, medium knockback). When fully charged, the hammer buries the first opponent in the shockwave (37%).
Up+A: Eggman clamps the two claws from the Casino Night Zone boss (22%, medium knockback). The claws slowly hurt fighters during the chargeup, so you can either raise their damage at the risk of losing your grasp or using the Up Smash immediately so the opponent can't escape once they're caught.
Down+A: Eggman fires two fireballs from the bottom of his Egg Mobile (17% each hit, OK knockback). Any fire ball that misses an opponent creates a small trail of fire that slowly deals continuous damage.

Grab: Eggman uses Big Arms to grab the opponent
Pummel: Eggman slowly squeezes the opponent (5%)
Forwards+Throw: Eggman tosses the opponent forward (9%, OK knockback)
Down+Throw: Eggman hovers up a bit and buries the opponent with a full-force ground slam (15%)
Back+Throw: Eggman throws the opponent behind himself (12%, OK knockback)
Up+Throw: Eggman throws the opponent above himself (8%, small knockback)
B : Egg Mobile-H; Eggman unleashes a wrecking ball and slams it forward after a brief spin (21%, medium knockback), which can meteor Smash opponents in the air. By tilting the control stick in the opposite direction, Eggman can also backflip and attack opponents behind him. However, if his glass is broken attacking him stops the attack altogether.

B + Forwards : Egg Mobile-D; Eggman rushes forward in a drill car (13%, OK knockback); in the air, he uses a drill jet;. The drill releases itself when Eggman is attacked cancels out the Drill item, but travels less of a distance.

B + Up : Egg Hornet; Eggman angles his ascent in the Egg Hornet (9%, OK knockback), then dives down (14%, medium knockback). After landing, the Egg Hornet gets stuck in the ground, with Eggman needing to mash to get out. Charging the attack has Eggman travel more of a distance, but gets him stuck a bit longer upon impact.

B + Down : Laser from M.E.; Using power from the Master Emerald, Eggman fires a huge one-hit laser that goes offscreen (30%, far knockback). This attack has a 10-second cooldown between uses, and Eggman can move slowly left or right before he actually fires the laser. During the charge, Eggman has super armor.

Final Smash: Death Egg Robot; Eggman summons the Death Egg Robot. Both of its arms can be controlled with either control stick, and pressing B has Eggman fire both of them towards the screen (40% each, far knockback); if opponents are at 60% or higher, they will suffer a screen K.O.
Taunts
  • 1: “Yosh…” Eggman pets his Egg Mobile
  • 2: “Time for a change of pace!” Eggman gets out of the Egg Mobile for a sec to do a “Well! What is it?” gesture
  • 1+2: “Ohohoho!” Eggman puts his hand on his chest as he laughs
Winposes
Losing animation: Eggman mimics the good ending from Sonic the Hedgehog
Icon: The Eggman Empire emblem
Boxing Ring Title:
  • Baldy McNosehair (Eggman)
  • Hard-Boiled Henchman (Eggrobo)
Star K.O.: “You’ll regret thiiiis…!” “I hate that hedgehog…!”
Victory Music: E.G.G.M.A.N.
Kirby Hat: Eggman’s glasses and mustache
 

osby

Smash Obsessed
Joined
Apr 25, 2018
Messages
23,685
I'd personally replace Sandman with Doc Louis but this is a good list.

Eggman is another great choice but I have a hard time imagining how he’d work. Dude is nearly twice Sonics’s height outside a mech, so in one he’d probably be the biggest character in the game. It would be interesting to see him realized.

I’d also add Dragon Quest 8’s Yangus and FF7’s Barrett but those two seem like pipe dreams.
Eggman probably would be scaled down in Smash, similar to Palutena and K.Rool who are both not much taller than Pit and Donkey Kong.
 

Diddy Kong

Smash Obsessed
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Which heavyweight characters you guys want in smash?
I'll be boring and just say Funky Kong, could be a Echo to DK or a semi clone. I just want him more than others.

To change up the subject a little, which characters do you all feel are the most likely to get move set changes ? And name a few changes you'd like to see in characters.
 
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Yamat08

Smash Journeyman
Joined
Oct 11, 2021
Messages
312
I'll be boring and just say Funky Kong, could be a Echo to DK or a semi clone. I just want him more than others.

To change up the subject a little, which characters do you all feel are the most likely to get move set changes ? And name a few changes you'd like to see in characters.
Steve. It's ironic that one of the most casually-appealing characters has such an overly cumbersome moveset. At the very least, they need to not make him completely helpless when he runs out of materials. I mean, other characters who rely on expendables (like Robin and Hero) are still able to use most of their kit outside of B specials, but Steve is crippled out of even being able to use a significant portion of that (DAir relying solely on iron being one of the worst offenders). Not helping is that Steve is unable to restore said expendables automatically, either over time or by building up damage like the others do. No, he has to specifically camp at a safe spot to build up his supplies actively (I don't care if it is home game-accurate, it just doesn't work that well in Smash).
 

Guynamednelson

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misread, disregard

not really interested in heavyweights anyway
 
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Aligo

Smash Ace
Joined
Jun 12, 2021
Messages
535
the a monster hunter stories monstie would be a good candidate for a superheavy. You wouldn't get any "generic" complaints like you would with a hunter, and they should just be small enough to be viable as a fighter, though regardless of which monster they chose, it would have one of the biggest hurtboxes.
 

Wunderwaft

Smash Master
Joined
Mar 21, 2019
Messages
3,470
Steve. It's ironic that one of the most casually-appealing characters has such an overly cumbersome moveset. At the very least, they need to not make him completely helpless when he runs out of materials. I mean, other characters who rely on expendables (like Robin and Hero) are still able to use most of their kit outside of B specials, but Steve is crippled out of even being able to use a significant portion of that (DAir relying solely on iron being one of the worst offenders). Not helping is that Steve is unable to restore said expendables automatically, either over time or by building up damage like the others do. No, he has to specifically camp at a safe spot to build up his supplies actively (I don't care if it is home game-accurate, it just doesn't work that well in Smash).
That gimmick is what makes Steve fun to play though. The ability to strategically manage the resources you gather and utilize them effectively in battle is a unique gimmick that works quite well in a platform fighter like Smash. Also no offense, but Steve would not be fun to play if you take away that cool and strategic depth to him.

I want you to take a look at every single one of Steve's moves that require resources and materials, each and every single one is absurdly good. They all have great utility and insane frame data to back them up. The majority of his tilts and aerials are combo centric moves that have multiple different routes to follow on. If you decide to remove the resource management gimmick then you'll have to change those moves accordingly because they're absolutely ridiculous if you remove their resource limited drawback. What that will result in is a gutted Steve that is not even close to being as fun to play as his current iteration.

Steve in his current form is great, attempting to change his gimmick drastically will destroy his balance as he will either be too strong and broken or too weak and powerless.
 

Diddy Kong

Smash Obsessed
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the a monster hunter stories monstie would be a good candidate for a superheavy. You wouldn't get any "generic" complaints like you would with a hunter, and they should just be small enough to be viable as a fighter, though regardless of which monster they chose, it would have one of the biggest hurtboxes.
They would choose Rathalos most likely.
 

Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
5,933
Rathalos is as wide as an entire stage... and unlike Ridley you can't really scrunch him up to be playable character proportions lol.
The young Rathalos in Monster Hunter Stories isn’t really any bigger than characters already playable in Smash. I think a pairing of Ratha and the MC from Stories would be a fun character in Smash.
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,160
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the building from smash mouth's astro lounge
Here's a funny thought - if only characters originating from games can be in Smash, why can't we have an absolute icon of gaming as a whole - someone as recognisable as Mario, as unique as Steve, and with as much legacy as Hero?

1640313744533.png


As stupid as it sounds, I think that a chesspiece from the hit game, Chess, would be pretty fun and fresh. Being that you play as the King, you could have tons of weird and wonderful moves! My own suggestion for one of the moves would be Drafts, an Down-B that has a number of draftsmen (the lil circular pieces) form a tower under the King, which it can jump off but acts as a falling platform once used (a little like Pac-Man's fire hydrant.) As well as this, it could be nice to summon different pieces such as the Pawns, Knights and Queen to fight with you, acting as a puppet of sorts for you to control!

I also think that for an Up-B, King riding upon a Knight would work well - with the Knight being able to move in one of 8 ways, in a grid-like pattern - as per its Chess mechanics. It could be a pretty funny thing to see!

In terms of a stage, Chessboard would work wonders - and for music, adding various boardgame-based tracks would be good. For instance... Clubhouse Games music! Yes, really - this character could in theory be a Clubhouse Games rep, making The King... technically fourth-party, but also first-party!

I see absolutely no reason as to why this character is so often forgotten in Smash discussion when they are such a weirdly obvious pick!
 
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chocolatejr9

Smash Hero
Joined
Sep 30, 2018
Messages
8,308
Here's a funny thought - if only characters originating from games can be in Smash, why can't we have an absolute icon of gaming as a whole - someone as recognisable as Mario, as unique as Steve, and with as much legacy as Hero?

View attachment 340897

As stupid as it sounds, I think that a chesspiece from the hit game, Chess, would be pretty fun and fresh. Being that you play as the King, you could have tons of weird and wonderful moves! My own suggestion for one of the moves would be Drafts, an Down-B that has a number of draftsmen (the lil circular pieces) form a tower under the King, which it can jump off but acts as a falling platform once used (a little like Pac-Man's fire hydrant.) As well as this, it could be nice to summon different pieces such as the Pawns, Knights and Queen to fight with you, acting as a puppet of sorts for you to control!

I also think that for an Up-B, King riding upon a Knight would work well - with the Knight being able to move in one of 8 ways, in a grid-like pattern - as per its Chess mechanics. It could be a pretty funny thing to see!

In terms of a stage, Chessboard would work wonders - and for music, adding various boardgame-based tracks would be good. For instance... Clubhouse Games music! Yes, really - this character could in theory be a Clubhouse Games rep, making The King... technically fourth-party, but also first-party!

I see absolutely no reason as to why this character is so often forgotten in Smash discussion when they are such a weirdly obvious pick!
I just read a pitch for a Clubhouse Games rep... and it's a Chess piece...

NINTENDO HIRE THIS MAN!!!!!!!!
 

Guynamednelson

Smash Legend
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Messages
12,406
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Nelson340
3DS FC
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Switch FC
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I just read a pitch for a Clubhouse Games rep... and it's a Chess piece...

NINTENDO HIRE THIS MAN!!!!!!!!
No, do not hire this man. The Clubhouse Games rep must be a (non-copyrighted) Connect Four piece whose main gimmick is being unbeatable if you're a New York jabroni whose name is Vincent Pizzapasta.
 

Geno Boost

Smash Master
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Jul 25, 2014
Messages
4,388
Location
Star Hill. Why do you ask?
Here's a funny thought - if only characters originating from games can be in Smash, why can't we have an absolute icon of gaming as a whole - someone as recognisable as Mario, as unique as Steve, and with as much legacy as Hero?

View attachment 340897

As stupid as it sounds, I think that a chesspiece from the hit game, Chess, would be pretty fun and fresh. Being that you play as the King, you could have tons of weird and wonderful moves! My own suggestion for one of the moves would be Drafts, an Down-B that has a number of draftsmen (the lil circular pieces) form a tower under the King, which it can jump off but acts as a falling platform once used (a little like Pac-Man's fire hydrant.) As well as this, it could be nice to summon different pieces such as the Pawns, Knights and Queen to fight with you, acting as a puppet of sorts for you to control!

I also think that for an Up-B, King riding upon a Knight would work well - with the Knight being able to move in one of 8 ways, in a grid-like pattern - as per its Chess mechanics. It could be a pretty funny thing to see!

In terms of a stage, Chessboard would work wonders - and for music, adding various boardgame-based tracks would be good. For instance... Clubhouse Games music! Yes, really - this character could in theory be a Clubhouse Games rep, making The King... technically fourth-party, but also first-party!

I see absolutely no reason as to why this character is so often forgotten in Smash discussion when they are such a weirdly obvious pick!
I think It’s probably forgotten due to chess in general not being originated as a video game so it can’t really be regarded as a “video” game icon specifically like so many companies made video game chess games but most of them are just the exact same that follows the same chess formula of gameplay.
Adding a chess rep is just like adding monopoly rep both are game icons but not “video” game icon and don’t originate there.
 
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Simnm

Smash Journeyman
Joined
Feb 6, 2019
Messages
295
Here's a funny thought - if only characters originating from games can be in Smash, why can't we have an absolute icon of gaming as a whole - someone as recognisable as Mario, as unique as Steve, and with as much legacy as Hero?

View attachment 340897

As stupid as it sounds, I think that a chesspiece from the hit game, Chess, would be pretty fun and fresh. Being that you play as the King, you could have tons of weird and wonderful moves! My own suggestion for one of the moves would be Drafts, an Down-B that has a number of draftsmen (the lil circular pieces) form a tower under the King, which it can jump off but acts as a falling platform once used (a little like Pac-Man's fire hydrant.) As well as this, it could be nice to summon different pieces such as the Pawns, Knights and Queen to fight with you, acting as a puppet of sorts for you to control!

I also think that for an Up-B, King riding upon a Knight would work well - with the Knight being able to move in one of 8 ways, in a grid-like pattern - as per its Chess mechanics. It could be a pretty funny thing to see!

In terms of a stage, Chessboard would work wonders - and for music, adding various boardgame-based tracks would be good. For instance... Clubhouse Games music! Yes, really - this character could in theory be a Clubhouse Games rep, making The King... technically fourth-party, but also first-party!

I see absolutely no reason as to why this character is so often forgotten in Smash discussion when they are such a weirdly obvious pick!
Ill do you want better

(
E-3cNvtWYAcPd15.jpeg
 
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Sucumbio

Smash Giant
Moderator
Writing Team
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8,288
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Icerim Mountains
I don't have tons of experience with Pokemon outside of smash but I do recall reading that weight and size is something of a wtf in terms of how some are supposedly crazy heavy or huge... Like Charizard I guess... Point being there's prolly tons of mon that could qualify as a heavy, just I dunno which ones.
 
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