I don't see why when they've added Kara Cancels in Ultimate (and even patched in a new form of that in 7.0.0) - if they did that it's certainly possible that if they wanted say Sol in Smash 6 they could add Roman Cancels to go alongside him.Kind of random, but I suspect that they'll try and add more characters home to other fighting games in the next Smash. It seemed to be a minor trend in Ultimate, and these characters seem like a natural fit.
Melee's lineup really is weird, when you think about it. Especially when you discount the clones (who were added in at the tail-end of development as bonuses) and look at the actual unique newcomer lineup.
You do have some obvious no-brainers like Bowser, Peach, Zelda and Mewtwo, but as much as I like them, it's just kinda weird to think that the likes of Sheik, Ice Climbers and Mr. Game & Watch were prioritised over notable omissions like Diddy Kong, Wario, and Dedede. Marth too, but he's kind of a grey area in that Fire Emblem was a big IP in Japan at that time and he was supposed to be expunged from the non-JP versions of Melee anyways.
Back during Melee Sakurai and HAL really wanted to expand on Smash's scope, variety in characters and their movesets compared to 64 (even as they had very little time to do so). Which is evident not only with the orchestral intro, Adventure mode etc. but also in the inclusion of several new moves (most prominently Side Bs, but also Up / Down Throw and charged Smashes). You have Peach's float, Zelda's transformation - and Sheik just so happens to be her in OoT - ICies' "2-in-1" and G&W's unique absorb / reflector* move in Bucket. Also, RNG in a move (Turnip and Judge). That's in addition to ICs' and G&W being effectively tributes to older hardware.Well, yeah I always thought Melee's roster was quite lacking, even when I was younger. An obvious missing character lead to me picking my username, yeah am around that long... He's also my favorite character ever, and I was about 13-14, so. Anyway, I do think that Diddy, Wario and Dedede would've been better picks than Ice Climbers, Game & Watch and Sheik. They'd even be better picks than Zelda and Peach I'd say.
However, all had reasons for their exclusion in some way. Diddy was probably in a weird spot with the Rare buyout, it's especially weird how Dixie and K.Rool show up as trophies, and Diddy doesn't. The exact second Event Match in Melee had you fight a big DK in his regular colors, and a smaller red costume DK. I believe Diddy was planned, but dropped. Since his Brawl reveal was a huge day for me (I literally screamed when I saw the Dojo update, it was a midweek day around 7AM) I remember the update saying that it was sort of a late entry for Diddy to be included in Brawl.
Wario I read was sort of planned to be similar to Mario, but they opted for Dr.Mario cause they where aiming for more easy to make clones. Wario was also in a weird spot you could say, they didn't want to make him a clone, and didn't have the resources or time to make him unique. Probably why he was one of the first characters to be revealed in Brawl.
King Dedede was deliberately skipped over, Sakurai didn't want to oversaturate the amount of Kirby characters. I read something about the likes that they would either opt for doing clone characters, or Dedede, and to buff the roster size they choose to add the clones.
The most logical picks for Melee to me where always Bowser, Mewtwo and Marth, even if Marth only made sense retrospectively. Didn't understand why he was picked when I was younger obviously. We all didn't...
The incredibly tight development schedule didn't just impact how the newcomers actually wound up in the finished product - but it also very likely affected the newcomer selection as well. A couple of those characters barely missed 64, several polled well in the Smash 2 poll and the retro choices were likely made quickly. There's a strong contrast to be made vis-a-vis Brawl and 4, which both had a much more generous development schedule and thus could afford a more expansive newcomer selection.
* (Of a sort up until Ultimate straight up made it reflect non-energy projectiles, a change G&W did kinda need TBF.)
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