SMAASH! Puppy
Smash Legend
I think the problem with large stages is purely how the existing ones are designed. Most of them are either oddly claustrophobic because they consist of a billion tiny platforms, or they're just too big and even in 8-Player Smash you can be left alone for just about the entire match. Some of them even have both of these problems.
- Temple: This one is an immediate exception to the rule, essentially acting as 3 stages in one that flow together quite nicely. Most of the time if a character doesn't want to be in a space anymore, they can leave with ease, but there's always room for you to hold your ground. There's a reason why it's the only one people really like.
- 75m: Despite having so much space there is nowhere to stand. The only area that's good for fighting gets periodically bombarded by bouncing springs of death.
- New Pork City: It's trying to do much the same thing as Temple, but the three areas are spread farther apart, the left side isn't that great for fighting, the right side has way too many platforms above it, and the bottom has a huge danger area due to the low ceiling above a pit, and part of the section keeps falling out.
- Big Battlefield: It's mostly just boring, but fighting on the semi-solid platforms is also kind of a problem. I think it might have been better if there were less, larger platforms instead of a billion small ones.
- The Great Cave Offensive: Entirely too large. Even in 8 player smash it's far too easy to just mind your own business in a corner somewhere, and the fact that it's kind of a chore to navigate doesn't help either. The lava that's everywhere makes it so risky to engage opponents, and since everyone spawns at the top and has to move downward, you end up just staying up there assuming you do choose to fight.
- Palutena's Temple: Still too big, but fighting on it is actually quite doable.
- Gaur Plain: There's nowhere to stand, and then Metal Face shows up and makes all the CPUs congregate to one side.