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Official Next Smash - Speculation & Discussion Thread

Louie G.

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My only hope is that they don't go back to defaulting to the usual over picking something more unique, we do not need Cataris over Ferenia (which would give us a Chozo stage for once) or Burenia (one of the more standout locations) for Dread for instance.
I think the move with Dread might be an EMMI Zone stage, you could do a lot with that chilling atmosphere and an EMMI hazard spiritually similar to 5-Volt in Gamer could be a pretty effective way to represent one of the game's most significant quirks. But given the explicit chozo focus through the game too, maybe it'd be valuable to do Ferenia. There are quite a few options I'd be content with.
 

Arcanir

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I think the move with Dread might be an EMMI Zone stage, you could do a lot with that chilling atmosphere and an EMMI hazard spiritually similar to 5-Volt in Gamer could be a pretty effective way to represent one of the game's most significant quirks. But given the explicit chozo focus through the game too, maybe it'd be valuable to do Ferenia. There are quite a few options I'd be content with.
I'd be fine with EMMI zone too, particularly for the reasons you said on top of EMMI's importance to the game itself.

Just please... No Cataris. It even has a built in lava gimmick and I know they can't resist.
 
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YeppersPeppers

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R.O.B. still never getting a proper home stage or stage for himself always irked me. I get that his position as a peripheral makes his case weird and that any old NES game stage can easily serve him but Gyromite and its red/blue alternative gates mechanic is just screaming to be turned into a goofy stage and I'm shocked it never happened, especially since the gates can easily be modified into being platforms or other stage elements if need be.
 

Ivander

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Honestly I'd argue that Cataris would be incredibly unique compared to the Metroid stages we have in Smash, so I'd be okay with it.

EDIT: Wait. Cataris is the lava world. I got them mixed up. I take it back.
Were you thinking Artaria, the starting area? It would certainly be unique from the other Metroid stages, though it's aesthetic is a bit basic compared to Ferenia, Burenia or Hanubia. And maybe we don't need to risk another cave stage becoming another Great Cave Offensive(even though I absolutely love that stage design-wise and out of bias).
 

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Were you thinking Artaria, the starting area? It would certainly be unique from the other Metroid stages, though it's aesthetic is a bit basic compared to Ferenia, Burenia or Hanubia. And maybe we don't need to risk another cave stage becoming another Great Cave Offensive(even though I absolutely love that stage design-wise and out of bias).
Yeah I was thinking of Artaria. I think it would be a beautiful stage in Smash.
 

Ivander

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It is a nice area, though in terms of aesthetic and atmosphere, Ferenia or Hanubia would be my pick.

Speaking of stages, if there is a game I want in Smash Bros. just for the stage potential alone, it's Hollow Knight. It is such a gorgeous game and it has so many unique areas. Sure, it'd be likely they'd choose the beginning area, the Forgotten Crossroads, but it's still pretty unique(especially in the latter half of the game) and there are so many amazing areas to choose from. Greenpath, Fungal Valley, the City of Tears, Crystal Peaks, the Deepnest, Kingdom's Edge, so many beautiful and unique areas.
 
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smashkirby

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R.O.B. still never getting a proper home stage or stage for himself always irked me. I get that his position as a peripheral makes his case weird and that any old NES game stage can easily serve him but Gyromite and its red/blue alternative gates mechanic is just screaming to be turned into a goofy stage and I'm shocked it never happened, especially since the gates can easily be modified into being platforms or other stage elements if need be.
Yes, thank you! I'd go as far as to say that you can use the 'pistons'(??) in a hypothetical Gyromite that Professor Hector activates to either serve as a platform OR... crush them under your feet (or over your head) like the snakes they are!!

No, really though... Imagine the (hilarious) frustration of those moving pistons serving as OHKOs??
 

Louie G.

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In regards to a new Kirby stage beyond Forgotten Land, I like that HAL essentially handed them a second chance at doing a Return to Dreamland stage too with the recent remake lol. Back in Smash 4 I was astounded that we somehow didn't get a Lor Starcutter stage, which to me was one of the most obvious moves you could have made during that era. I'd still love to see that.

I'm fairly certain that a Forgotten Land stage is going to happen, thankfully. Smash 4 remains the one glaring outlier in Kirby representation to me - you can excuse it in Ultimate where we weren't getting that many new stages anyway. And back during Brawl, it wasn't all that noticeable or egregious. In fact we even got remixes like 02 Theme and Squeak Squad from games that straight up didn't involve Sakurai in any way. But 10 years have passed since Smash 4, and whatever could have been seen as maybe a "phase" for the series at the time has become the longstanding norm since 2011. Forgotten Land marks another historical step forward and one that has outsold every other game in the series as well as earning shoutouts from Sakurai himself.

So I don't think we have that much to worry about here, personally. Obviously can't blame anyone for being wary but I do largely believe the state of Kirby up to this point has been a matter of circumstance where, just like with Zelda, a couple missteps during Smash 4 set the tone for the future quite poorly.

Any preference for the new Kirby stage btw? I think Alivel Mall is the standout for me, or the Wondaria Dream Parade.
 
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Scrimblo Bimblo

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Ouch at no one mentioning Ghavoran for a Metroid Dread stage. I'm a sucker for forest stages but it's the location that stuck with me the most.
Artaria is probably the most unique of the bunch though. All those white rock structures really do feel alien.

Actually, though, what I'd really want is a proper Brinstar stage (as in, the actual Brinstar - as in, either the underground jungle or the red soil swampy area) or something a little more memorable from the Prime trilogy that F'ing Frigate Orpheon.
Sanctuary Fortress would have been the perfect 10/10 Dark Samus home stage.
 
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fogbadge

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It is a nice area, though in terms of aesthetic and atmosphere, Ferenia or Hanubia would be my pick.

Speaking of stages, if there is a game I want in Smash Bros. just for the stage potential alone, it's Hollow Knight. It is such a gorgeous game and it has so many unique areas. Sure, it'd be likely they'd choose the beginning area, the Forgotten Crossroads, but it's still pretty unique(especially in the latter half of the game) and there are so many amazing areas to choose from. Greenpath, Fungal Valley, the City of Tears, Crystal Peaks, the Deepnest, Kingdom's Edge, so many beautiful and unique areas.
you're right it's got so much great stage potential. I think City of Tears would be my pick but they're all good. especially if they can recreate the art style
 

TheFirstPoppyBro

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Any preference for the new Kirby stage btw? I think Alivel Mall is the standout for me, or the Wondaria Dream Parade.
I would love Lab Discovera, but I have serious doubts that they'd pick the final boss area for a Kirby stage lol

I think Alivel Mall and Wondaria Dream Parade work, and I'd even be kinda okay with Waddle Dee Town if like all of the Beast Pack and everyone can show up as character cameos (I like to imagine the Waddle Dee Band playing in the background too like they do for the Sound Test, like the stage's music has a diagetic origin).
 
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Oracle Link

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Whats your opinion of:
1733006975872.png
1733006937695.png

These two designs of Link and Zelda becomming the default for smash 6?
I mean in the best case scenario we get a lot of alts for the existing smash versions!

But like if we want a singular new Classic Link or Zelda these designs are a great choice!
Obviously Sheik and Champion Link could stay with Champion link getting decloned!

In general making the small versions of Link and zelda the default for ONCE would be great!

Also keep in mind these would be treated more like their original versions IMO moveset wise with only small bits of EOW showing (like a pirouette taunt, costumes and a Visual change to down special for zelda!)
 

Super Flygon

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I really don't think we need many new stages, outside of stages coming from newcomers that have a series not previously represented in Smash. I'd prefer if they just brought back EVERY stage again, and then just added new stages for new series that have newcomers in Smash. Besides that, maybe a new stage based on the next 3D Mario (not like Mario needs any more stages, but it's Mario lol).

Would also like to see them add Battlefield & Final Destination from past games as skins for BF & FD this time around. Also, they should update the designs for the N64 stages, but still have an option to select the classic designs.
 

NintenRob

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Ultimate having a lot of stages felt natural after Smash 4 and Brawl. There wasn't any story mode to suck stage development away or two versions.


If you combine Smash Wii U and Smash 3DS, don't you end up with like 80+stages or something?
 

Louie G.

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I really don't think we need many new stages, outside of stages coming from newcomers that have a series not previously represented in Smash. I'd prefer if they just brought back EVERY stage again, and then just added new stages for new series that have newcomers in Smash. Besides that, maybe a new stage based on the next 3D Mario (not like Mario needs any more stages, but it's Mario lol).
Sorry to be extreme, but if this is the future of the series - keeping status quo with minor adjustments every game - I'm going to eventually lose interest and I'm certain many others will too. Smash 4 was a decade ago, there's really no excuse for keeping a bunch of series' identities in a perpetual 2013.

I think this mindset is undermining the importance of stages a little bit. It's a way for the game to continue to expand on each universe and keep it fresh with content from new games. Ultimate already kinda dropped the ball on this outside of a select few, but imagine how much further behind we're gonna be if we keep kicking that can down the road and ignore a bulk of these major Switch releases in favor of the same stage we played on four games in a row already.
 

Super Flygon

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Sorry to be extreme, but if this is the future of the series - keeping status quo with minor adjustments every game - I'm going to eventually lose interest and I'm certain many others will too. Smash 4 was a decade ago, there's really no excuse for keeping a bunch of series' identities in a perpetual 2013.

I think this mindset is undermining the importance of stages a little bit. It's a way for the game to continue to expand on each universe and keep it fresh with content from new games. Ultimate already kinda dropped the ball on this outside of a select few, but imagine how much further behind we're gonna be if we keep kicking that can down the road and ignore a bulk of these major Switch releases in favor of the same stage we played on four games in a row already.
But there's already over 100 stages, with many series having multiple stages representing different eras for those series. With Smash, the main thing for me is the character roster more than the stage roster. Having another Zelda stage when there's already 9 (which cover just about every major era) is honestly a bit much at this point, for example. I'm not opposed to new stages, I just think (at least for the next game), they should prioritize stages from newcomers in a series that didn't previously have a stage.
 

Louie G.

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But there's already over 100 stages, with many series having multiple stages representing different eras for those series. With Smash, the main thing for me is the character roster more than the stage roster. Having another Zelda stage when there's already 9 (which cover just about every major era) is honestly a bit much at this point, for example. I'm not opposed to new stages, I just think (at least for the next game), they should prioritize stages from newcomers in a series that didn't previously have a stage.
Well yeah, if there's a character from an unrepresented series they will absolutely get a stage to accompany them. New stages are not mutually exclusive with new characters, though. Games prior to Ultimate, like Brawl and Smash 4, have juggled upwards of 20 new stages and still had crops of 15-18 newcomers. Obviously characters come first, but stages are not going to interfere very much with that and shouldn't be disregarded as another exciting way to introduce new ideas and worlds either.

I don't really know how to put this without sounding a little condescending, but next game probably won't have 100 stages. I'm talking about the future of the series with the understanding that we aren't just going to maintain every stage we already have. So when Zelda inevitably loses like half its stages next game, I think it will be appropriate to add one or two more to bring it up to speed with where the series is today.

I mean, certainly there have been "major eras" and significant releases in other series that do have sufficient stage counts since the release of Ultimate. For some series, such as Kirby, there's a lot of empty space that you would be denying them from filling under your conditions. Shouldn't Animal Crossing New Horizons or Pikmin 4 get new stages? Splatoon should have content beyond Splatoon 1, right? Major series have seen major steps forward take place and it would be a disservice to keep them strapped to their previous era.
 
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TheFirstPoppyBro

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But there's already over 100 stages, with many series having multiple stages representing different eras for those series. With Smash, the main thing for me is the character roster more than the stage roster. Having another Zelda stage when there's already 9 (which cover just about every major era) is honestly a bit much at this point, for example. I'm not opposed to new stages, I just think (at least for the next game), they should prioritize stages from newcomers in a series that didn't previously have a stage.
I feel like this is implying that the stages would just be added to Ultimate's list rather than more new stages meaning fewer returning stages, as was likely to happen anyway since next Smash will likely be more "typical" for lack of a better word.

Also even putting that aside, I don't agree that series like Kirby shouldn't get a stage just because he's a veteran when Kirby stages have been stuck in 1996 for the entire Smash series' history.
 
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Schnee117

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But there's already over 100 stages, with many series having multiple stages representing different eras for those series. With Smash, the main thing for me is the character roster more than the stage roster. Having another Zelda stage when there's already 9 (which cover just about every major era) is honestly a bit much at this point, for example. I'm not opposed to new stages, I just think (at least for the next game), they should prioritize stages from newcomers in a series that didn't previously have a stage.
Sure but Zelda is one of the few franchises to be in a really good position with stages though it could still stand to maybe have some dungeons and the like. Mario is in a poor position overall with all the redundant stages, Wario could use a Wario Land stage, Sonic could easily stand to replace Windy Hill with something else, Metroid is laser focused on either spaceship interiors or fiery/acidic areas, Fire Emblem could easily replace the generic locations with actual locations from the games (Fates Opera House and Serenes Forest or RD 3-13 pls), Kirby could really stand to have modern stages especially when we know we lost an Epic Yarn stage in favour of Yoshi's Woolly World and so on, DK has more than an old arcade game and a bunch of samey jungles to offer and so on.

There's no reason to stagnate on the stages when they're honestly one of the areas that has a ton of issues and that isn't fixed by keeping such a sheer quantity of them.
 

LiveStudioAudience

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There's a lot to debate about the merits of representation, but at this point various Smash stages just feel increasingly anachronistic or even inaccurate for what their series are and have become. If you knew nothing about DK, you'd never guess at the depth of settings in stuff like the Country games going off even Ultimate, and even the interesting aesthetics Kirby has tried in the last 20 years feel increasingly removed from the overall vibe you get with the series from SSB.

At least with fighters there's a fair argument to be had that variety, practicality, and mass appeal have to be considered vs outright resemblance to their games. Stages don't have those kinds of conditions and yet their potential feels very much underexplored.
 
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fogbadge

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Personally I’d like plenty of the already repped by stages series to get some more. I’d quite like a Salmon Run stage for splatoon. an Animal Crossing Museum wouldn’t go amiss. Princess Peach Showtime Theatre, Pikmin Caves etc. there’s still plenty of variety to be had
 

Oracle Link

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There's a lot to debate about the merits of representation, but at this point various Smash stages just feel increasingly anachronistic or even inaccurate for what their series are and have become. If you knew nothing about DK, you'd never guess at the depth of settings in stuff like the Country games going off even Ultimate, and even the interesting aesthetics Kirby has tried in the last 20 years feel increasingly removed from the overall vibe you get with the series from SSB.

At least with fighters there's a fair argument to be had that variety, practicality, and mass appeal have to be considered vs outright resemblance to their games. Stages don't have those kinds of conditions and yet their potential feels very much underexplored.
At the very least they should update green greens to look like green gardens tbh!
 

Arcanir

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But there's already over 100 stages, with many series having multiple stages representing different eras for those series. With Smash, the main thing for me is the character roster more than the stage roster. Having another Zelda stage when there's already 9 (which cover just about every major era) is honestly a bit much at this point, for example. I'm not opposed to new stages, I just think (at least for the next game), they should prioritize stages from newcomers in a series that didn't previously have a stage.
I feel this is falling a bit into a quality vs. quantity issue in some respects. Some series have done well in both regards like Zelda, but there's a number that feel that despite the number of stages they have still feel lacking for what they could be.

Take Metroid for instance, the stage list in Ultimate is Brinstar, Brinstar Depths, Norfair, and Frigate Orpheon. Three of those stages are from the original Metroid/Super Metroid, one is from Prime, and three fall into a similar aesthetic of acid/lava theme. Even expanding it to the ones that got cut, Planet Zebes still hails from the same game as three of them as well as being functionally redundant with Brinstar, while Pyrosphere still has a similar aesthetic to the other stages. For the entire franchise of Metroid, only three/four games at best are represented and much of that representation overlaps with itself aesthetically and thematically. Metroid isn't so limited that only a few games and locales should be present in Smash, and when there are fan favorite areas like Phendrana Drift or Skytown there can be more done to expand on the franchise's stage list to add to their variety.

And Metroid is not the only one that gets that complant, Schnee117 already mentioned a number of franchises that also feel restricted in similar ways. For as large as Ultimate's stage list, there's still quite a bit of untapped potential for many franchises for its stage list. Keeping all of them and only adding a small few is just asking for these franchises to stagnate in their representation.
 
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Idon

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I feel at the very least we should have stages for the villains, iconic as they are.

Stuff like Ganondorf's version of Hyrule Castle (which is already partially in as Demon King Ganon's boss arena), Mewtwo's Cerulean Cave, and the biggest one, Bowser's goddamn Castle.
 

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There's a lot of fat to trim with the current stage count that we can remove to make room for newer stages. Like, do we need Dreamland 64 and Green Greens? Brinstar and Norfair? Pokémon Stadium 1 and 2? Both Peach's Castle?

I adore the Smash Ultimate stage list, but I definitely want a lot of new stages even if old ones don't return.
 

Idon

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Hot take, but we should cut like... a ton of the "SO RETRO!" stages.

Because let's be real, the novelty of **** like GB Kirby is completely lost after playing on it more than once.
1733013789230.png


Like when's the last time anyone ever intentionally picked this stage, this is just annoying and cramped outside the visual gimmick.
 
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Louie G.

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Hot take, but we should cut like... a ton of the "SO RETRO!" stages.
I do agree, even though I don't hate them or anything - I just think the novelty wears off if there's a whole bunch of them.

I'm sure we'll get one or two new ones next game, so I wouldn't particularly miss stuff like Dream Land GB (not a stage I especially love to begin with) although I may advocate to keep Mute City 3DS around. With F-Zero 99 as the most recent series release that stage feels more relevant now than even when it was first added. Maybe Duck Hunt too if dog and duck return, those are the only ones that strike me as especially valuable off the dome.

Oh, well I do like that we have a classic DK stage. It's just a complete mess lol but it's one of my favorite Omega variants along with Mario Bros.
 
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Ivander

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Out of 103 stages, there are only 10 true Retro stages, not counting the stages with Retro cameos like Super Mario Maker, Magicant and Pilotwings. That doesn't even reach 10% of the stages.

Edit: Also need to note that Smash Ultimate is the only Smash Bros. game to introduce no new Retro stages.
 
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Wonder Smash

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Hot take, but we should cut like... a ton of the "SO RETRO!" stages.

Because let's be real, the novelty of **** like GB Kirby is completely lost after playing on it more than once.
View attachment 396520

Like when's the last time anyone ever intentionally picked this stage, this is just annoying and cramped outside the visual gimmick.
No way! I LOVE those retro stages. In fact, those are the ones I play on the most, including the GB Dream Land stage (that stage is fun). I say we should keep those stages all of the time.
 
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TheFirstPoppyBro

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I say there ought to be more stages that aren't attached to a character
I'd be super down for this honestly, I remember thinking all the non-character affiliated stages in Brawl were cool when I was younger, like Smashville and Pictochat. I remember not liking Hanenbow a ton, but I still thought it was neat that stages didn't have to have characters.

Living Room and Pilotwings are good examples of this too.
 
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TheFirstPoppyBro

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I'm just saying, if they're not gonna make Starfy or Dillon into fighters, a Starfy or Dillon's Rolling Western stage would go hard
If we can't get Starfy, a Pufftop stage or some other stage in the universe would be nice, maybe give it a music track or two because somehow even with Ultimate giving him like 6 Spirits there's no Starfy music even ripped from the original games to stick into the Other category lol
 

Gorgonzales

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But there's already over 100 stages, with many series having multiple stages representing different eras for those series.
I'd take 5 Mario stages with drastically different settings and locales over the 15-ish mostly grass Mario stages we currently have in Ultimate.

It's about quality, not quantity.
 
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