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Official Next Smash - Speculation & Discussion Thread

TheFirstPoppyBro

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Question about a really cool stage idea:

View attachment 396521

Would a Sunset Shore stage be technically possible?
I'd love to see Sunset Shore or a similar silhouette level be a stage in Smash, I just wonder if the team might find it visually confusing for like mirror matches and not think about doing it because of that. I don't think it would be personally, but I have to wonder if maybe they might.

Also since Donkey Kong is on my mind now, can we get some DK64 music? We've got Grant Kirkhope on the composers list thanks to Banjo, and whether Banjo comes back or not (I think he will for various reasons, but still), I'd love to hear Grant rearrange some DK64 music, like the K. Rool theme or like Angry Aztec or something (if we can get Ice Cave Chant when every DK stage is a jungle then we can get Angry Aztec dammit).
 
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Gengar84

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Whats your opinion of:
View attachment 396514View attachment 396513
These two designs of Link and Zelda becomming the default for smash 6?
I mean in the best case scenario we get a lot of alts for the existing smash versions!

But like if we want a singular new Classic Link or Zelda these designs are a great choice!
Obviously Sheik and Champion Link could stay with Champion link getting decloned!

In general making the small versions of Link and zelda the default for ONCE would be great!

Also keep in mind these would be treated more like their original versions IMO moveset wise with only small bits of EOW showing (like a pirouette taunt, costumes and a Visual change to down special for zelda!)
It’s all personal preference but the toy aesthetic never really appealed to me much. I’d be fine with Toy Link replacing Toon Link but I’d be pretty disappointed if this was our only Link and Zelda.

If we only get one Link, I’d really like to see adult Link back in his green tunic and cap. The blue shirt from Breath of the Wild was cool for a change in that specific game (and its sequel) but Link just isn’t Link to me without the green tunic. My favorites of all the mainline appearances of each recurring character are OoT Link and Ganondorf, TP Zelda, and SS Impa.
 

SMAASH! Puppy

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Snake Man's stage from Metal Blade Solid
Would a Sunset Shore stage be technically possible?
The main thing is readability. They'd have to make sure that attacks are completely visible despite most of the characters' models being completely monochromatic. I'd imagine they'd do a lot to remedy this by making sure each character's danger zones (gloves, shoes, weapons, etc) are colored in, but there would still have to be a whole bunch of work done on particle effects for it to work, and whether or not it would look nice is an entirely different question.
 

NintenRob

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I'm just saying, if they're not gonna make Starfy or Dillon into fighters, a Starfy or Dillon's Rolling Western stage would go hard
This is an interesting concept I wouldn't mind discussing.

Smash Bros is no stranger to adding stages from games with no fighters. Historically however, they seem to be from games that don't have franchises that don't have realisable fighters (or at least believed to not have them at the time in the case of Smashville). You could make an argument for Balloon Fight and Wrecking Crew but I don't buy it.

So I wonder if this will always remain the case and if it plays a part of what stages they choose. Like would Sakurai think "hmm, Hanenbow is something that could never have a fighter, but maybe I could get a stage working". Would he ever look at Dillons Rolling western for a stage without first thinking of adding Dillon. And if he rejects Dillon as a fighter, would he then reject the stage? "It doesn't make sense to have the stage without the character."
 

TheFirstPoppyBro

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This is an interesting concept I wouldn't mind discussing.

Smash Bros is no stranger to adding stages from games with no fighters. Historically however, they seem to be from games that don't have franchises that don't have realisable fighters (or at least believed to not have them at the time in the case of Smashville). You could make an argument for Balloon Fight and Wrecking Crew but I don't buy it.

So I wonder if this will always remain the case and if it plays a part of what stages they choose. Like would Sakurai think "hmm, Hanenbow is something that could never have a fighter, but maybe I could get a stage working". Would he ever look at Dillons Rolling western for a stage without first thinking of adding Dillon. And if he rejects Dillon as a fighter, would he then reject the stage? "It doesn't make sense to have the stage without the character."
I wish Assist Trophies in general were on the list of possible stage recipients. Even if you don't include the third party ones because of extra licensing and everything (like Virtua Fighter or Bomberman), that still leaves Badge Arcade, Devil World, Dillon's Rolling Western, Brain Age, Golden Sun, Swapnote, The Legendary Starfy, Joy Mech Fight, Mysterious Murasame Castle, and Art Academy from Ultimate's Assist Trophies (though admittedly Badge Arcade and Swapnote would be hard sells nowadays lol).

I think Smash 4 had a Brain Age stage planned and scrapped if I remember right, but that's all that like any of these series have gotten stage-wise.
 

smashkirby

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In regards to a new Kirby stage beyond Forgotten Land, I like that HAL essentially handed them a second chance at doing a Return to Dreamland stage too with the recent remake lol. Back in Smash 4 I was astounded that we somehow didn't get a Lor Starcutter stage, which to me was one of the most obvious moves you could have made during that era. I'd still love to see that.

I'm fairly certain that a Forgotten Land stage is going to happen, thankfully. Smash 4 remains the one glaring outlier in Kirby representation to me - you can excuse it in Ultimate where we weren't getting that many new stages anyway. And back during Brawl, it wasn't all that noticeable or egregious. In fact we even got remixes like 02 Theme and Squeak Squad from games that straight up didn't involve Sakurai in any way. But 10 years have passed since Smash 4, and whatever could have been seen as maybe a "phase" for the series at the time has become the longstanding norm since 2011. Forgotten Land marks another historical step forward and one that has outsold every other game in the series as well as earning shoutouts from Sakurai himself.

So I don't think we have that much to worry about here, personally. Obviously can't blame anyone for being wary but I do largely believe the state of Kirby up to this point has been a matter of circumstance where, just like with Zelda, a couple missteps during Smash 4 set the tone for the future quite poorly.

Any preference for the new Kirby stage btw? I think Alivel Mall is the standout for me, or the Wondaria Dream Parade.
Personally, I'd like Wondaria Dream Parade and Star Allies' Jambastion with the Jambandran Mages as stage hazards.
 

Kirbeh

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Hot take, but we should cut like... a ton of the "SO RETRO!" stages.

Because let's be real, the novelty of **** like GB Kirby is completely lost after playing on it more than once.
View attachment 396520

Like when's the last time anyone ever intentionally picked this stage, this is just annoying and cramped outside the visual gimmick.
Honestly, I think I'd like this sort of thing more as adventure mode stages. Proper levels instead of a series of awkward "set pieces." Maybe even bonus rounds in between classic mode stages. I'd rather have an arcade DK inspired mini game than have to play on Smash's 75m in an actual match.
 
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SMAASH! Puppy

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Snake Man's stage from Metal Blade Solid
Like when's the last time anyone ever intentionally picked this stage, this is just annoying and cramped outside the visual gimmick.
I will occasionally do so in the event that I play stages designed for free-for-alls since I find it charming. My main complaint about it is that it pretty much always goes from Green Greens to Castle Dedede, and then it's over. I don't remember if this is due to a tendency to pick it when I'm playing with Stage Morph (in which case, that's not the stage's fault), but it does annoy me that I very rarely see any of the more interesting transformations.

EDIT: Unrelated, and probably a hot take, but a retro style Ice Climber stage would be pretty cool. It would be unique in that the vertical scrolling would be almost entirely under control of the players, only scrolling when they reach high platforms, with the exception of the Polar Bear moving things along if the fighters stay too long in the same place. The players could also deliberately cause the screen to scroll to try and K.O. any fighters lingering near the bottom.
 
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