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If Brawl modders can do it I don't see why the official Smash team can'tQuestion about a really cool stage idea:
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Would a Sunset Shore stage be technically possible?
For the love of all that is good replace the Sonic stages with actual good ones.That doesn't mean the next game will keep all of them.
I'd love to see Sunset Shore or a similar silhouette level be a stage in Smash, I just wonder if the team might find it visually confusing for like mirror matches and not think about doing it because of that. I don't think it would be personally, but I have to wonder if maybe they might.Question about a really cool stage idea:
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Would a Sunset Shore stage be technically possible?
I still think Casino Night and Flying Battery would be pretty cool, as well as a stage from Frontiers. And maybe the Space Colony ARK.For the love of all that is good replace the Sonic stages with actual good ones.
It’s all personal preference but the toy aesthetic never really appealed to me much. I’d be fine with Toy Link replacing Toon Link but I’d be pretty disappointed if this was our only Link and Zelda.Whats your opinion of:
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These two designs of Link and Zelda becomming the default for smash 6?
I mean in the best case scenario we get a lot of alts for the existing smash versions!
But like if we want a singular new Classic Link or Zelda these designs are a great choice!
Obviously Sheik and Champion Link could stay with Champion link getting decloned!
In general making the small versions of Link and zelda the default for ONCE would be great!
Also keep in mind these would be treated more like their original versions IMO moveset wise with only small bits of EOW showing (like a pirouette taunt, costumes and a Visual change to down special for zelda!)
The ark would be the defacto stage for Shadow should he ever show up.I still think Casino Night and Flying Battery would be pretty cool, as well as a stage from Frontiers. And maybe the Space Colony ARK.
looks at Radical HighwayThe ark would be the defacto stage for Shadow should he ever show up.
looks at Radical Highway
I would much prefer the Ark, but man, Shadow Generations had quite a focus on Radical Highway.
The main thing is readability. They'd have to make sure that attacks are completely visible despite most of the characters' models being completely monochromatic. I'd imagine they'd do a lot to remedy this by making sure each character's danger zones (gloves, shoes, weapons, etc) are colored in, but there would still have to be a whole bunch of work done on particle effects for it to work, and whether or not it would look nice is an entirely different question.Would a Sunset Shore stage be technically possible?
This is an interesting concept I wouldn't mind discussing.I'm just saying, if they're not gonna make Starfy or Dillon into fighters, a Starfy or Dillon's Rolling Western stage would go hard
I wish Assist Trophies in general were on the list of possible stage recipients. Even if you don't include the third party ones because of extra licensing and everything (like Virtua Fighter or Bomberman), that still leaves Badge Arcade, Devil World, Dillon's Rolling Western, Brain Age, Golden Sun, Swapnote, The Legendary Starfy, Joy Mech Fight, Mysterious Murasame Castle, and Art Academy from Ultimate's Assist Trophies (though admittedly Badge Arcade and Swapnote would be hard sells nowadays lol).This is an interesting concept I wouldn't mind discussing.
Smash Bros is no stranger to adding stages from games with no fighters. Historically however, they seem to be from games that don't have franchises that don't have realisable fighters (or at least believed to not have them at the time in the case of Smashville). You could make an argument for Balloon Fight and Wrecking Crew but I don't buy it.
So I wonder if this will always remain the case and if it plays a part of what stages they choose. Like would Sakurai think "hmm, Hanenbow is something that could never have a fighter, but maybe I could get a stage working". Would he ever look at Dillons Rolling western for a stage without first thinking of adding Dillon. And if he rejects Dillon as a fighter, would he then reject the stage? "It doesn't make sense to have the stage without the character."
Personally, I'd like Wondaria Dream Parade and Star Allies' Jambastion with the Jambandran Mages as stage hazards.In regards to a new Kirby stage beyond Forgotten Land, I like that HAL essentially handed them a second chance at doing a Return to Dreamland stage too with the recent remake lol. Back in Smash 4 I was astounded that we somehow didn't get a Lor Starcutter stage, which to me was one of the most obvious moves you could have made during that era. I'd still love to see that.
I'm fairly certain that a Forgotten Land stage is going to happen, thankfully. Smash 4 remains the one glaring outlier in Kirby representation to me - you can excuse it in Ultimate where we weren't getting that many new stages anyway. And back during Brawl, it wasn't all that noticeable or egregious. In fact we even got remixes like 02 Theme and Squeak Squad from games that straight up didn't involve Sakurai in any way. But 10 years have passed since Smash 4, and whatever could have been seen as maybe a "phase" for the series at the time has become the longstanding norm since 2011. Forgotten Land marks another historical step forward and one that has outsold every other game in the series as well as earning shoutouts from Sakurai himself.
So I don't think we have that much to worry about here, personally. Obviously can't blame anyone for being wary but I do largely believe the state of Kirby up to this point has been a matter of circumstance where, just like with Zelda, a couple missteps during Smash 4 set the tone for the future quite poorly.
Any preference for the new Kirby stage btw? I think Alivel Mall is the standout for me, or the Wondaria Dream Parade.
Honestly, I think I'd like this sort of thing more as adventure mode stages. Proper levels instead of a series of awkward "set pieces." Maybe even bonus rounds in between classic mode stages. I'd rather have an arcade DK inspired mini game than have to play on Smash's 75m in an actual match.Hot take, but we should cut like... a ton of the "SO RETRO!" stages.
Because let's be real, the novelty of **** like GB Kirby is completely lost after playing on it more than once.
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Like when's the last time anyone ever intentionally picked this stage, this is just annoying and cramped outside the visual gimmick.
I will occasionally do so in the event that I play stages designed for free-for-alls since I find it charming. My main complaint about it is that it pretty much always goes from Green Greens to Castle Dedede, and then it's over. I don't remember if this is due to a tendency to pick it when I'm playing with Stage Morph (in which case, that's not the stage's fault), but it does annoy me that I very rarely see any of the more interesting transformations.Like when's the last time anyone ever intentionally picked this stage, this is just annoying and cramped outside the visual gimmick.
I think it’d be cool if, instead of directly replicating the original game’s graphics with pixelated textures, they fully reimagine it in HD but still use the bright-neon-colors-on-black color scheme of the original game’s terrain. It’d be more distinct from the Ice Climber stages that already exist in Smash games (which use fairly standard icy color palettes) while also being distinct from the original game.Unrelated, and probably a hot take, but a retro style Ice Climber stage would be pretty cool. It would be unique in that the vertical scrolling would be almost entirely under control of the players, only scrolling when they reach high platforms, with the exception of the Polar Bear moving things along if the fighters stay too long in the same place. The players could also deliberately cause the screen to scroll to try and K.O. any fighters lingering near the bottom.
If you have ideas for a trailer, there's a topic for that here:First post I've done here for a while. I dreamt about a reveal trailer for Isaac Clarke from the Dead Space game series last night.
Isaac Clarke is one of those characters you don't talk about much, but it's nice just to change things from time to time.
Basically, the trailer started with a bunch of footprints in the dirt. Isaac's metallic foot was then seen walking ahead.
We see him walking ahead up a rocky hill holding a Smash Bros letter in his hand whilst he carried his Plasma Cutter in his other hand.
He walks forward before he walks over the hill and takes his helmet off his face.
We see Isaac wearing his Advanced Suit from Dead Space 2 glancing out over Battlefield where several characters are fighting.
The fighters glance back and look at him in confusion.
Isaac smirks back at the fighters ready to fight.
His helmet goes back over his face before he jumps down and takes part in the battle.
After some gameplay, the Super Smash Brothers X Dead Space card props up near the end of the trailer.
Just a fun thing I'd thought I'd write about.
Thank you for letting me know.If you have ideas for a trailer, there's a topic for that here:
Direct a Trailer!
One of the most hyped aspects of the pre-launch period of Smash 4 (and the DLC season) was the character reveal trailers. While Sakurai brushed it off by saying he didn’t like how the cutscenes in Brawl could be seen online which pushed him to approach cinematics different; it was obviously a...smashboards.com
NGL, this is visually pleasing but it looks like a nightmare to actually play. Smash makes concessions for the sake of readability (such as the outlines in the 3DS game and keeping launch speed in Smash 4 low so that you don't lose track of characters too quickly) and this is just throwing that out the window.If Brawl modders can do it I don't see why the official Smash team can't
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Yeah I was mostly showing that it was possible, not that it was a good idea.NGL, this is visually pleasing but it looks like a nightmare to actually play. Smash makes concessions for the sake of readability (such as the outlines in the 3DS game and keeping launch speed in Smash 4 low so that you don't lose track of characters too quickly) and this is just throwing that out the window.
It could work for a Melee-style adventure level, though. Maybe.
I've been begging for this stage since 2010.Question about a really cool stage idea:
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Would a Sunset Shore stage be technically possible?
I’ve entertained the idea of this before. Even though the two prior vertical scrollers get a bad reputation, I think this type of stage would be nice nod to original Ice Climber game, and letting the users have some agency on the scrolling helps make the level more manageable.Unrelated, and probably a hot take, but a retro style Ice Climber stage would be pretty cool. It would be unique in that the vertical scrolling would be almost entirely under control of the players, only scrolling when they reach high platforms, with the exception of the Polar Bear moving things along if the fighters stay too long in the same place. The players could also deliberately cause the screen to scroll to try and K.O. any fighters lingering near the bottom.
I still don't have an idea for a new Ice Climber stage, so i'm just going to steal that thank you very much.EDIT: Unrelated, and probably a hot take, but a retro style Ice Climber stage would be pretty cool. It would be unique in that the vertical scrolling would be almost entirely under control of the players, only scrolling when they reach high platforms, with the exception of the Polar Bear moving things along if the fighters stay too long in the same place. The players could also deliberately cause the screen to scroll to try and K.O. any fighters lingering near the bottom.
I decided to put this to the test for fun - compiling 30 returning (first party) stages, under the very brash assumption that every series sees one stage return and that every first party series is returning to begin with. I tried to factor in games that saw releases on Switch or would still be relevant from the previous console generation.It's really that simple. No need to overthink it beyond maybe setting some limit to ensure new stages can also get in the game, but you could still cover a lot in 30 returning stages and 30 new stages.
I kept that in mind which is partially why I vouched that large stages like Temple and Guar Plains should stick around, I did over around the possibility of Palutena's Temple too. I did think it might feel a little samey to have two "temple" themed giant stages, although they've clearly got different things going on.I do think that huge stages like New Pork City and Palutena's Temple will return purely for 8 player smash.
I know a lot of us don't like those stages even when playing 8 player smash, but I think Sakurai views it as a necessity.
Area Zero could be a great fit for a huge stage.Hmm there’s an idea: suggest giant stages
For Palutena's Temple, I think it just needs an extra set of platforms around the bottom middle area. Same with Gaur Plains. Temple is great. New Pork City I don't think is anywhere near bad. Wouldn't mind a touch-up around the middle of the stage, but it's fine.I do think that huge stages like New Pork City and Palutena's Temple will return purely for 8 player smash.
I know a lot of us don't like those stages even when playing 8 player smash, but I think Sakurai views it as a necessity.
I think another thing that helps Palutena’s Temple are the Guidances.I do think that huge stages like New Pork City and Palutena's Temple will return purely for 8 player smash.
I know a lot of us don't like those stages even when playing 8 player smash, but I think Sakurai views it as a necessity.
I had envisioned the theoretical Dread EMMI Zone stage to be pretty big. I have to say it probably wouldn't be a very popular stage because I think it would involve a lot of cramped corridors and closed off areas akin to Mario Bros or Great Cave Offensive, but I envision it being pretty large with room to flee an EMMI attack if it comes around your area (or run yourself into a corner).Hmm there’s an idea: suggest giant stages