You know, a FromSoftware character might be interesting…
How about the Chosen Undead from Dark Souls, who may also count as a Bamco rep?
I mean, if you think about it, Dark Souls music would actually fit Smash pretty well. I'd
definitely love to hear a Smash remix of
Gwyn, Lord of Cinder.
The mark of a good game is everyone rushing to copy you. They might not get what made it great, but they understand that there's
something great about it that attracts people. Dark Souls spawned a whole slew of imitators; Everyone wants in on that tough-as-nails, pattern-based, dark fantasy apocalypse with bonfires and cryptic jigsaw lore. It's been a little over a decade, but the soulslike market gets a big influx of games every year, each trying to recapture what made Dark Souls great. Hell, the Dark Souls name is practically a byword for "games that are really hard."
So yeah, I could definitely see someone from Dark Souls or it's FromSoft successors show up. Would be interesting to see how they'd be balanced; Soulslikes are traditionally weighty and defensive, so the Chosen Undead might have low offensive power and mobility but unmatched survivability. Off the top of my head I know there's parries and ripostes, a health vial that has to be timed right or you'll be left wide open, bonfires to respawn at when you inevitably die, a crapload of weapon types, and a smattering of magic. I'm not sure the specifics on the latter two, though.
I also know Bloodborne and Elden Ring are both beloved in their own right, and both saw big influxes of new players to the metaseries, but I don't know if they'd take priority over Dark Souls
Re: MonHun
We'll get a monkey's paw situation. We don't get a dedicated "Hunter" as a character but they add 3 weapon classes as new Mii types to represent them.
And to abandon the joke for a moment, how would you all feel if that's what we actually got? Or perhaps even the Monster Hunters as an entirely separate custom character.
The amount of work would be immense but I honestly feel like it otherwise makes the most sense over cramming as much as they can into a composite character. They'd still have to do some weapon class mixing but spread across 3 base move sets like the Miis, I think they could cover plenty of ground.
Now obviously that's an incredibly unrealistic scenario, but the more I think about it the more I kinda want that.
As a rule I like to keep an open mind. I really,
really don't want to be the whiner in these discussions or crap on anyone's ideas. But even so, that would probably be the
single most disappointing thing Smash could possibly do for me.
First off, Mii Fighters as a rule have very simplistic and generic movesets so they can represent just about anybody, so any new Mii archetypes would have to follow the same rules. This would likely preclude the movesets from having any unique moves that makes the weapons memorable, defeating the whole concept of a playable Monster Hunter.
And after that, what weapons could they possibly use? Monster Hunter weapons are very specific, usually some combination of A: Absolutely massive, and B: Improbable mechanical monstrosities. There's not many other places where you could find a Gunlance or a Charge Blade.
Maaaaybe you could figure out some generic greatsword/bow/lance and shield movesets, but after that, what can you actually do for them in terms of costumes? You'd run out of material much more quickly than with the current trio.
Also, I just don't care for Miis in general. It's blatantly obvious that I'm not actually playing as the character, just some strange little bobblehead in a cheap cosplay with a generic sauceless moveset. The Hunters are largely blank slate avatars, but they're
my very specific blank slates, dammit. I'm drawing on that slate and that slate specifically.
And why would you go through all that effort in the first place for Miis specifically? At that point you might as well just make three different Hunters. "Two Flickies" movesets that prioritize references over coherence are definitely lame, but having three extra Miis to use as a dumping ground for potential characters is arguably just as bad in that regard; It's just trying to cover more references and "representation" rather than taking the time to figure out a functioning moveset.