The world of project: Pokemon Rust
BRIEF DESCRIPTION:
When it comes to the world, I'm going to borrow our idea from "Pokemon: Rust". It is an industrial, polluted world, built atop a sub-tropical region. In the wilds, there are dry wheat fields, tropical beaches, polluted beaches and landfills, and perhaps various other types of land. There's one large metropolis, built alongside a bay, polluting it, the air around it, and subsequently the rest of the land and sea with time. Furthermore, there is an oil rig out at sea which is able to be visited. One thing is for sure - this world is not based around the idea of gyms and an elite four, as this world is not connected to the Japan-based regions at all. That is a social tradition that was founded and practiced in that part of the world.
ENCOUNTERS:
Aside from the wilds, Pokemon may in fact, be encountered within the large city, in such places as alleyways, water treatment plants, rooftops, the city park, and what have you. These Pokemon, would of course, be expected to be found in a city, such as Meowth, Poochyena, Grimer, Elekid, and new Pokemon of course.
CONCEPT:
The main principle behind this world is the clash between the natural, the industrious and that which is corrupt. The first signifies Pokemon, the second, man, and the third, Pokemon who have been affected by man so much that their ways of evolution have warped.
STARTERS:
The three starter Pokemon could be designed as follows:
- Grass is natural
- Fire is industrial
- Water is corrupt
This perfectly reflects the key concepts behind the design of the world, as the wilds are natural, the fires fuel industrialization, and the waters are being polluted.
PLOT/CRIME SYNDICATE:
As for the crime syndicate, they try to protect the natural world at the expense of destroying what man creates. Like the other crime syndicates, they are terrorists, but fight for a cause that players might actually find themselves to side with. The ideals presented by this "Team" are presented in a pacifistic manner, so as to truly, morally confuse the player. By the end of the game, the world is balanced, as the team is completely obliterated, but their impact changes the way the industrial world functions. You are not some crazy Giratina-catching hero, but rather one of the key instruments in the changing of this world.
Anyways, I could go on and write more about this idea.