Kevvviiinnn
Smash Lord
The spin dash is one of Sonic's attacks ._.
I'm all for walk-pivoting. (Love how ridiculous this looks btw!)
I'm all for walk-pivoting. (Love how ridiculous this looks btw!)
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So, here are some of the names we can consider:
waltzing
"Lol I can't believe this has a place in the Metagame we all look like *******" maneuver
Any other suggestions, or is one of these good?
You have the best quotes all day, LOL.Oh god. Do you know how stupid the metagame will look if this is useful? We'll be spinning around like a bunch of ******* all day.
I love it.
That looks exactly the same in fact... but still, it doesn't deny that this is extremely useful for approaching with characters that are ground based and have poor traction.wait... didnt phanna discover this like 2 months ago?
http://youtube.com/watch?v=_tA5Mb15xtM
wait... didnt phanna discover this like 2 months ago?
http://youtube.com/watch?v=_tA5Mb15xtM
I'm sure the link users will start to use this for sure =]
Word. I would second you but I already did and it does work on more than just scrubs. Seriously how would you punish it? Its just like dashdancing as far as what it'll do to the opponent (make them second guess when/how you'll approach)Dash Delay is looking pretty sexy for marth and maybe others.
lol necro.Testing this out, it seems best to use this out of a jump, preferabley out of an aerial.
Ex: MK: Fair, Walts into a Dsmash before they even land.
Brawl never really needed a wavedash, the characters are much to big in comparison to the stage, and to start this up, you need
to build some momentum first. That wastes space. With a jump you build enough momentum and your protected by an aerial move.
Dude, I love Popo F-tilts to Nana grabs...Such teamwork...I'm so glad I main IC's haha It looks coolest with them =P