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PKT aint slow, you crazyBut PKT is too slow to do that. The tail is so small you can just airdodge or in Olis case whistle through it and then we have one dead Ness.
What you're implying is that the character isn't always high enough to set-up the PKT1 'trap', so to call it. If they aren't, they'll land during their airdoge (or a little after its done) and have enough time to shield the PKT and then proceed to punish Ness. Ness, though, can mixup the PKT, and loop the tail along the ground and then hit himself into the opponent whilst they are stunned by the tail. It's pretty hard to execute this, for me at least (i can never loop it right), but there's many videos of it being performed and all it takes is a hasty airdodge into the PKT tail, which induces the hitstun and then PKT2 lands before it ends.You are assuming you can always position the PKT perfectly to make it work, which obviously doesn't work like that because characters have more options than just falling. How do you move a PKT towards the opponent who wants to land without exposing the head?
I know it's not that simple to avoid because I have played against Ness and it indeed gets tricky sometimes, but it's not really a threat to any character who has a sexkick nair or a character like Olimar who doesn't give a **** about anything.
If they're high enough...Can you tell me a situation where you would favor PKT instead of frametrapping them with aerials?
What do you mean PK Flash can true combo?You can also true combo from PK Flash if the opponent has low %, I believe.
PKT isn't worth it. Bat him if he is under platforms.
didn't know PK flash combos. is it only at a certain percent?Non-charged PK Flash comboes in to aerials. I've gotten kills like PK Flash to beat tornado in to uair.
PKT2 is risky to perform. You cant just stand next to your opponent. Of course you should go for it if he isnt in the % to kill with PK Flash or bat.
So I just found out what I'm gonna try to do next time I play brawl ^^^I have never really tried it out but it seems to be legit. Maybe the opponent just needs to stay close enough. Then non-charged would work any % and fully charged at like below 20%?
I prefer not to risk accidentally tailwhipping/hitting with the head if I can kill with bat or PK Flash.
Breaking the shield and magneting someone offstage before they touch the ground would be AWESOME xD
I've watched this a good 3 timesShaky being Shaky
Marth is a weird as all heck MU, I find the more I play it. So back and forth. I noticed it when I was playing Dekar in pools and I also noticed it vs. Elton and Wave online. :oGame 2 was sexy as all hell, cazcombo and PKT2.
Plus he won
Oh sweet. I may have mentioned this a long time ago but my friend who I play more than anyone else has always mained Marth and now plays GW (grrrr) so I think I actually have a pretty good resistance built up to total annihilation by forces created solely by Sakurai to hunt Ness playersI'll link you to my match with Dekar if it gets uploaded. :o