Many questions.
How do you use PSI Magnet?
It feels like it has some start-up and end lag...
It's been a long time since I played Ness, really... but when I used to kinda casually play Brawl, the only thing I could absorb was relatively slow things like Din's Fire. After that, I've rarely used it ever.
I know that PSI Magnet is mostly used for its windboxes and very rarely for gaining back some %, but what are some situations that one could use it for that property? I've seen people use it off the edge to push people, but the distance seems extremely minimal.
What should I do in a 4 person FFA situation? I feel that because of his range, he's not really suited for FFA, but meh, if I ever get into that situation, what should be my playstyle?
Uses of PK Jump? I really don't get it because often, it's PK Fire -> Bat, which I CANNOT dash to, or else I do a dash attack instead of bat... I might miss the bat with that extra distance?
And even if I miss PK fire, it seems that the distance you move away from your opponent is minimal and the opponent can still punish anyway.
LAST THING. :D
Cancelling landing lag for PK Fire; does airdodge have less landing lag or Nair?