Kokomaniac
Smash Journeyman
It's a damn shame I'm not better than you, and I don't face many diddys, but I think staying constantly airborne is key especially when approaching, slipping on bananas sucks. Pick stages like bf with platforms maybe?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
why not FD :s Falco players usually ban FD hahaWhich ones specifically?
Don't take Falco to FD and take him to Lylat is the one the comes to mind first
i think it is against any character excluding lucas ness and maybe others that can outcamp flacoI thought FD was the insta-go-to for him :/
can only quote that , couldn't say something other , it's good like that ^^Air stalling is great, it even pushes people back as it ends so its tricky to punish even if they know you're going to do it.
its good for reversing your direction in the air by b-reversing.
you can also wavebounce it like snake does.
its just a mix up and i would only use it once a game or so, not the best option but can trick people
How about we both play and I can give you tips.So my friend (he's Marth) and I are doing a best of 69, and he's up on me 10-5 (I was just getting warmed up when he had to leave though ). I started playing a LOT better right before he had to leave, starting to fastfall more of my stuff as well as make some better decisions, but I'm having a lot of trouble beating his stupid smashes and fair. My main problem is that sometimes he's really good at keeping me off the edge and I have to pk thunder recover from far away sometimes several times in one edgeguarding "session", for lack of a better word. I notice that when I watch pro Ness, they almost NEVER have to recover using pk thunder. Any tips for getting back to the stage less dangerously? I had tried covering my recovery with a pk fire angled down to the egde of the stage so that he wouldn't be able to react right away, but it doesn't seem to be good enough
Ahhh I wasn't sure whether you could use DJ after being hit out of PKT if you hadn't already used DJ. I'll try that. :DTo mix-up my recovery, sometimes I PKT2 (while still having my double jump) in case I get hit out of it, then I can use my Double Jump to recover for real.
Magnet stalling is also an option.