PSI.kick
Smash Lord
"oh kay"
...*wiff*
...*wiff*
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Well in my opinion a good strategy would be toThis has probably been answered in the topic, but is there any good stratagies against character MU's like,
Ness vs MK
Ness vs. Zelda
Ness vs. Wolf
Ness vs. Snake
I seem to only have trouble with these paticular MU's.
You're from KS? Good to know, come to some IA tournaments dude ;DSaw this was a Ness thread. Im Kansas's Ness, and was wondering if you guys could check out this tournament video of mine. http://www.youtube.com/watch?v=5Z765iNn94I Enjoy and tell me what you think please.
PIE if it were me, I'd be in the air at all times, higher than Kirby if you can manage and be very careful with PK Fire placement. Stop Kirbs with Fair especially, and yeah don't be aggressive. I'd back off and camp, maybe approach with aerial PK Fires. After you get a lead make the Kirby come to you. Otherwise watch your spacing.I'm not sure if I've asked this question before, but I feel very bothered by the fact that I keep losing to this single kirby main
(I haven't recorded ay recent videos but here) http://www.youtube.com/watch?v=1trKoo51aZo
I try to play a bit lss agressive like most people tell me, but that's not exactly helping all the time. I find that projectiles really work but he can rack up damage fast with solid combos out of his fthrow, which I try to avoid at all times. I space him, but I guess I'm not doing it like I should be. Any other tips?
Eh. That PK Fire one's pretty good, UNLESS they SDI out of it then it's totally useless . For me, I like to do dthrow > uair or fair at low percents...it seems to work. If you can get some lagless PK Fires in the air, and then dair you can dair cancel into anything really. I usually do dair > jab or dair > dtilt (trip) > fthrow. Otherwise at high percents it's a little harder to combo with Ness.What are some attacks that string together well?
for example i use PK fire, run and grab, then pummel them while they burn in the PK fire, then down throw, jump and side air.
most of the time i can catch them if they jump out of the way of the side air i can usually get a uair or bair on them
So are there any other 'combos' with Ness?
Wha-? PK fire is too good when you hit with it. Cannot you Fair any attempt to DI out in the air, or cover any DI near the ground with Usmash? 50-50 chance of predicting the right thing seems pretty good to me.Eh. That PK Fire one's pretty good, UNLESS they SDI out of it then it's totally useless .
I was under the impression he was on the ground, which then it's pretty darn easy to DI out of and get away spot free with like 2%.Wha-? PK fire is too good when you hit with it. Cannot you Fair any attempt to DI out in the air, or cover any DI near the ground with Usmash? 50-50 chance of predicting the right thing seems pretty good to me.