What makes the rules that the metagame uses the highest level of playing Brawl? What defines the highest level of play? (If there is a thread that explains it, link please?)
Thanks, but not quite what I meant. I meant I know what the highest level of play is and what a metagame is, but how do we define what we are doing as the highest level of play? Super Smash Bros. is a game intended to be played as a four player free-for-all death match. The default setting was "time," not stock. The default items are on, and were always meant to be a part of the game. This is also true of the stages we ban. While I understand why we did this, we really are not playing the original game at the highest level after adjusting all the rules like that.
How are we still playing the game at the highest level when we changed all the original rules?
Hummm, you seem to be a little scattered.
When we're talking about the "metagame", we're not just talking about how Brawl is played, but how the-game-of-Brawl-with-our-tournament-style-rules is played. We're not playing Sakurai-Brawl, we're playing Competitive-Brawl. Think of it as its own game. Why should the competitive scene care about what the default settings of the game are, or what some ppl claim was the game's "true intention", if those settings don't make for a good competitive game? We
do make a tradeoff.. we don't play a hacked version of the game, we don't enforce arbitrary handicaps or "MK can't use the B button" or silly things like that... it's unhealthy to spinoff the competitive scene of the game into its own exclusive bubble. But we pick the obvious options from the obvious-options-menu that make the game playable in a competitive environment, while still being natural to the general community of fans of the game.
So now that we're talking about the right game (Competitive-Brawl), I think you misunderstand the term "highest level of play". It's not a property of the game, ex. "In This Game, This is the Absolute Optimal way it can be played, to perfectly achieve the goals of This Game". You could claim something like that for a game such as Guitar Hero, where there's a precise goal and an objective measurement of your achievement of that goal. But not for Brawl -- where the "highest level of play" is a property of the community moreso than the game itself. It might be better to call it "the highest known level of play that would be effective in our tournaments".
Now, the metagame AFAIK is the collective general understanding, from our best players, of how each of Brawl's characters should be best played. And all the matchup information, and situational information -- understanding the set of options available to a character for spacing, brickwalling, recovery, etc...... That's the metagame. If some new AT comes a long that seriously impacts gameplay, or if some new strategy for a character shakes our matchup knowledge, this changes the metagame; it changes how we know the character should behave, in order to be played best,
as far as we know.
It makes sense to talk about the metagame
of our smartest players, ie. at the highest level of play, because those are the people who are right. Noone wants to listen to someone talk about how Falcon Punch is overpowered because it's so strong. It's extremely impractical in tournament, that is, it's not very effective in
the combination of the Competitive-Brawl rules, and our current understanding of the metagame.
Am I making sense? Feel free to disagree with anything I've said, I know I'm not expressing myself all that clearly.