Deoxys
Smash Lord
I have to start one, eh?Is there a comprehensive list of the best direction to DI through escape any move/lock that can be DI'd out of, or does someone have to start one?
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I have to start one, eh?Is there a comprehensive list of the best direction to DI through escape any move/lock that can be DI'd out of, or does someone have to start one?
Check out this thread. It has the answers you seek.Never quite figured it out, but it's a grab-release question.
Afer you have grabbed them, when you release, how do they jump into the air, rather then stay grounded and a few inches away.
Is there a certain way to do it, or nahh?
Snake. IDK who else.I play online alott since I can't really go to any smash-fest so who are the best characters to use for online AND offline play?
I don't want to go to a tourney where character A does well in online but has a horrible time offline.
Thanks for replying in advance.
Overswarm had started a project like this:Is there a comprehensive list of the best direction to DI through escape any move/lock that can be DI'd out of, or does someone have to start one?
go to your character-specific board.Can someone direct me to the basic "how to play" thread? I want to learn how you tourney***s play, so I can counter it; control schemes, button choices, everything.
diddy single naner lock, MK not banned, uh...check the boards? i don use everyone lolHave any new/interesting/cool/fun techniques or glitches or special things been discovered in the past 6 months? I just started playing again, and I'd really appreciate an update.
planking = hardcore ledge campingCan someone please explain what planking is.
And also explain buffering.
6 months?Have any new/interesting/cool/fun techniques or glitches or special things been discovered in the past 6 months? I just started playing again, and I'd really appreciate an update.
LOL u post more than u read, huh brinboy?diddy single naner lock, MK not banned, uh...check the boards? i don use everyone lol
planking = hardcore ledge camping
buffering = umm, waiting/loading? lol where do you find this is smash?
im aswnering his question i said i wasnt sure about buffering. lol, your cool, trying to make fun of somebody over the internet. your REAL coolLOL u post more than u read, huh brinboy?
buffering is when u input one move before another move animation has finished.
no hard feelingim aswnering his question i said i wasnt sure about buffering. lol, your cool, trying to make fun of somebody over the internet. your REAL cool
no hard feelings thenno hard feeling, but u spam even more than me ^_^
A particularly vicious brand of edgecamping. Named after Plank. The classic example is this video: http://www.youtube.com/watch?v=phRs10GVwvg .What is planking?
Thank you. God would I hate to vs. that ball of spam.A particularly vicious brand of edgecamping. Named after Plank. The classic example is this video: http://www.youtube.com/watch?v=phRs10GVwvg .
Who is the fastest in Brawl?Where can I find a list of Dash Speeds of characters from fastest to slowest (or vice versa)?
Also, a list of Jump Height from best to worst?
A link, please... or whatever.
In your example, zelda's entire Fair would be diminished, not just the Sour SpotI know there's a big thread on it, but it didn't particularly answer my question, and if it WAS answered I wasn't about to go through many many pages of forum looking for it.
Do attacks get diminished based on if they are 'sweet-spotted' or not? For example, if Zelda's f-air hits but doesn't sweet-spot (causing wimpy damage and little to no knockback), will that diminish Zelda's f-air for when it does sweet-spot?
I don't know what the numbers mean, some have said that it is the matches won out of 100, some say it is how hard the players have to work...Need some explaining on how to read match-ups. I've visited several match-up threads and I don't see anywhere explaining how to read them. Things like 40-60, I don't know who has the advantage. I guess others assume you should know, so that's why I came here. :]
Thanks.
So is it general knowledge that the character's number of whom you are talking about is put first?I don't know what the numbers mean, some have said that it is the matches won out of 100, some say it is how hard the players have to work...
But you want the higher number on your character. 60-40 would be the 60's advantage.
You put them in their respective order, normally. If Ganon is mentioned first, then his number should be first. Generally you will know just based on how the matchup is analyzed. Sometimes people post things like 90-10 Advantage Pikachu, which means the higher number would be pikachu.So is it general knowledge that the character's number of whom you are talking about is put first?
Let's say I am talking about a match-up between Ganondorf and King Dedede (30 and 70). Would I put the 30 before the 70 because he has the disadvantage? And assume I'm now talking about King Dedede's match-up against Ganon, would it now be 70-30?
Thanks anyways Phloat.
I find the melee experience really carries over well. Also, watch videos of how your character is played at his or her top level and try to emulate it. Obviously you should mix it up from that, but replicating the pros is almost impossible anyways.I am unfortunate enough to not have people to play with for practice, I am trying to get ready for a tourny next week, and my unfortunate goal is going to have to be just place top 20. I try to practice with computers, but I already knows it not the same due to experiance from melee. I do remember a particular thread from the melee forum that said practicing on level 4 computers was better because you could practice your combos better. I know comboing isnt as large in brawl, but is there an equivelant idea when practicing with computers? I generally practice with level 9, but sometimes it seems like their reactions to things I am doing is almost.....in human. I dont want to walk into a tournament stuck in a computer mindset, I want to know what will work against human opponents at least. Could someone fill me in?
Of course it's possible to be good with Kirby. You can be 'good' with any character. And you can be a 'good player' regardless of character, as long as you're familiar with matchups and know how to use moves to bair and punish characters.Is it possible to be good with Kirby?
I mean its a pink puff with arms, It doesnt have any like sword or advanced anything it just makes me wonder.
I play as him because im best with him, but ... you know what im saying?
Check the sound connection? I assume your capture card doesn't have audio input, so the sound has to record through your computer's microphone / line-in port. Did you have the microphone volume up and unmuted for this? Can you record sound with a mic regardless of the capture card?Ok so I have a capture card, everything is plugged in, everything I need to work it, and I have studio 12. I can record matches and the quality is good but there is no sound! Can someone help with the audio issue?![]()
IMO it depends on the character, as well as the player. Ice Climbers generally have a terrible time on Rainbow Cruise; Nana's AI gets really confused, they can't really use their tether recovery, etc. Of course a good player can thrive there, but they're just playing around many disadvantages that arise from the counterpick. Alternatively, Brinstar is said to be a great Sonic stage by some of the better Sonic mains, but I'm absolutely miserable at the place; due to my own inexperience and style.How important is stage counterpicking?
Just wanna hear some answers.
I find it is very important with players of close skill, but don't expect a person that is ok at smash and a stage einstein to be able to beat even a good player.How important is stage counterpicking?
Just wanna hear some answers.