tRoll King
Smash Cadet
^Nope, only moves that hit decay. Which includes, but is not limited to, shields, projectiles, and items (hit those and it decays).
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Inputting rotations of the control stick and mashing the buttons gets you out of a grab faster.What causes you to drop someone when you grab them besides simply holding them for too long?
I've noticed that pushing grab again after you grab someone does it but is there anything else?
Also, at higher percents are you able to use more grab attacks without dropping the opponent than at lower percents?
This is probably one of the very few situations in which CPU's can help you get better.Which is the best method for practice Directional influence?
The pros never fails it?
Is it normal that a person (me) misses DI 80% of the time?
Regards!
http://www.youtube.com/watch?v=5hQIy7P7RWoWhich is the best method for practice Directional influence?
The pros never fails it?
Is it normal that a person (me) misses DI 80% of the time?
Regards!
Well, it depends on your character. If you have a lot of OoS attacks that you should be using, practice using them against a computer after your shield gets hit. If you mean simply getting powershielding down, that comes with practice and reflexes, all you can do is continue to play against computers and try to shield perfectly.What's the best way to practice ones shield game short of playing people?
iirc, brawl runs 60fpsHow many frames per second does brawl have? How many frames does melee have?
I've heard sixty but that seems like a lot. I've also heard lower, like 20.
Would like to see it happen, pains me to see him at the bottomDoes anyone else think that Falcon will move up on the next tier list?
He'd have to get himself an advantaged matchup first. As it is, as long as he doesn't even have a neutral I don't think it will happen.Does anyone else think that Falcon will move up on the next tier list?
I'd imagine that if that this wasn't the case, running shields would be abused, and the game would change for the worse.Why do you have to wait X amount of time before you can shield after initiating a dash?
Both games run at 59.94 fps NTSC standard. For PAL, both games run at 50fps.And, IIRC (almost positive), Melee also ran at 60 fps as well.
Unless you switch to PAL 60Both games run at 59.94 fps NTSC standard. For PAL, both games run at 50fps.
Quick Question(s). :x
Is priority really that important? No boards seem to discuss it often, it just seems like it's out there.
How do you test the priority of moves? Just making 2 hitboxes hit each and see which outprioritizes the other? Does charging/% effect this?
^^The problem is mixed uses of the word "priority". There is no true, formal definition of the word, in the context of Brawl. Moves don't have intrinsic "priority numbers" that determine if one attack "beats" another. Some interactions of hitboxes are resolved based on the amount of damage they are each capable of causing, but aside from that, priority is a perception, composed of a myriad of factors.
As Terios pointed out, most aerials have "transcendant priority", which means that overlapping an aerial hitbox against an opponent hitbox (of any type), the aerial is unaffected. Although, the opposing attack might not be; ex. Sonic's Fair can "beat" Zelda's fireball. However, this is not true of all aerials; Olimar's Pikmin are treated in some sense as projectiles, and can clash against opposing attacks.
Also there are some exceptional cases where things are just strange. Snake's mortar (as it rises and falls) can't be destroyed by any of MK's aerials, nor Ness' Fair, Charizard's Fair, or many other slashy or energy-ish attacks. But it seems kinda inconsistent.
Anyway sorry for boring details, ppl use the term "priority" to mean the speed with which hitboxes come out as well as their disjointedness, basically a relative impression of how often an attack lands instead of the opponent's, which usually comes down to just overlapping their hurtbox before yours does. But some clashes cause interesting dynamics as well which are related.
Hope that helps o_O
Priority isn complicated. Moves don't have built-in "priority numbers", there's no objective way to rank moves by their "priority", and the interaction of two moves can depend on timing, spacing, amount of charge, etc. which makes it difficult to compare. There are a myriad of factors that affect the perception of priority; that's what it comes down to mostly, a perception. Furthermore, Brawl's priority system has a lot of exceptions so it's hard to describe.Quick Question(s). :x
Is priority really that important? No boards seem to discuss it often, it just seems like it's out there.
How do you test the priority of moves? Just making 2 hitboxes hit each and see which outprioritizes the other? Does charging/% effect this?
LOLhey guys, im quite new to the ssbb scene and i am trying to implement some new techs like wavedashing to my play. The problem is i am playing the game on a wiimote with nunchuck , and you guys keep talking about X,L and R buttons... lol. can anyone explain me how to do it and with a minimum of inside terms?