Dxt XXII
Smash Journeyman
Lucas' U-Smash has awesome priority
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key does not go threw.. Toonlinks up-airProbably G&W's Key.
two moves come to mind:A lot of the moves everyone is naming can be beat by other things. Guys Most of you are just name moves that are strong and beat some other moves. I just want to know if there's a single move that no other move can stop period.
How the hell does Game & Watch's Uair go through Toon Link's Uair, anyway?key does not go threw.. Toonlinks up-air
also Gameandwatches UpB goes threw it(not game and watches upB does NOT have invincibility frames as toonlinks d-air goes threw his UPB
alll in all i have a toon friend who beats my *** everyday by abusing theese
That's generally how it goes. Although, something intrigues me.True priority is how it interacts with other hitboxes when applicable (clanks/gets clanked/both clank), not how disjointed it is. In Melee it was simply how much damage % the hitbox did (again, in situations where priority is considered), and if the two were within ~8-9% of each other they would both clank, and if the difference was greater than that the stronger one would continue on and the other gets clanked. Priority didn't apply to Air vs Ground or Air vs Air, but Air vs Cancellable projectiles used the same 8-9% for whether it destroyed it.
If it still works the same way it's simply the attack with the greatest damaging hitbox, and will overpower the most moves.
Maybe Glide attacks don't count as aerials?That's generally how it goes. Although, something intrigues me.
If Air vs Ground is determined by who has the larger hitbox and the more exposed hurtbox, then why does Meta Knights Glide attack clank with grounded attacks? I've noticed this a lot while fighting Meta Knight vs Marth lately.
He said upsmash Not up B. We think it might have invincibility frames somewhere, because he doesn't get hurt by Snake's C4 while doing it.Sonic's up-B has invincibility frames. I believe this was tested somewhere, and I did a bit of testing myself. It doesn't appear to have high priority (ike's ftilt will knock him out of it if he's not in the invincible part.
About the side-B, is it only during the hop that it has high priority? Cuz I know I have knocked sonic out of the grounded version with Zamus's dash attack
ah i forgot a few words?How the hell does Game & Watch's Uair go through Toon Link's Uair, anyway?
Luigi's Nair could stop Jesus's resurrection.A lot of the moves everyone is naming can be beat by other things. Guys Most of you are just name moves that are strong and beat some other moves. I just want to know if there's a single move that no other move can stop period.
Ooops... I meant upsmash, not up-B. the upsmash appears to be invincible from just before the apex of the "jump" to just after the apex. That's the best I could find outHe said upsmash Not up B. We think it might have invincibility frames somewhere, because he doesn't get hurt by Snake's C4 while doing it.
And yes, only the initial hop in Sonic's side B has high priority. For a general idea, the hop would've gone straight through your dash attack.
You know, this is actually interesting.
I wonder if the whole community could get together and do intense research on each and every characters, estimate and gauge the priority of their moves overall, and place them into a "Rankings" Character with maybe other features involved.
I asked this already.This sort of gets indefinite when we get into which moves count. Does Kirby's down-b count? Or counter?
Also, are there any RPS situations with priority? Like, do any moves have priority over moves that have priority over moves that have priority over the first move? Or do we know there's a list where each move has priority over any move under it?
With that than your reasoning saying that marths, ike, and lucarios counter attack have the most priority.Attack priority doesn't work in a circle. It's a list. Otherwise, the terms high priority & low priority would be meaningless. Any attack with a damaging hitbox should be counted.
Counters do not have priority, they have invincibility frames and "counter" frames. There are plenty of multihit attacks that will go straight through the counters, and plenty of attacks that can trigger them without the user being hit.Any attack with a damaging hitbox should be counted.
Lucario's Dair and Aura Sphere go through Shuttle Loop, if you want to be picky, although it's not exactly the same thing. Dair's an aerial, though, so meh.I asked this already.
With that than your reasoning saying that marths, ike, and lucarios counter attack have the most priority.
Also metaknight is just a god, he doesnt count but i havent seen the rising animation of shuttle loop stopped. Anyways i doubt moves with superarmor count as having the most. It merely states the move can be stopped by damaging the hurt box of a character. Maybe Dks gorilla punch, and falcon punch clashs but just hitting dk wont stop it.
I'll do more research, over and out.