Posting again to say thank you.Here we go. As usual, top is pre-patch, bottom is post-patch.
Jab 1:
Jab 2:
F-tilt:
All were reduced in total frames by 3.
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Posting again to say thank you.Here we go. As usual, top is pre-patch, bottom is post-patch.
Jab 1:
Jab 2:
F-tilt:
All were reduced in total frames by 3.
Yesthese -3 frames for marth also applies to lucina ?
Jab
- Move duration has been nerfed from 19 frames to 27
- IASA frames have been removed.
Thanks for that! Can you also check aerial dancing blade? I don't have recording equipment but I couldn't tell a difference. Aerial dancing blade 1 is/was 33 (it has less lag for vertical recovery and air stalling uses).Admittedly I haven't gotten around to checking through all of Marth's frame data yet. However, checking Marth's Dancing Blade 1:
Wii U 1.02, total frames is 46.
Wii U 1.07, total frames is 42.
So as noted above, it ends earlier now.
Start-up is still 7 frames and the earliest frame that it goes into DB2 is still frame 10.
Gif comparison:
That's what, 4 changes? Definitely will go through Marth's/Lucina's frame data now. There's probably even more.
Yes, of course.these -3 frames for marth also applies to lucina ?
If there are people actually annoyed at the bugfix enough for people to revive the meme (even though he got nerfed a total of twice, one being minor) I don't even know what to say lol. The meme isn't really something I want being everywhere again.So...Greninja got nerfed again then looking at these notes?
The meme lives on!
Reality rarely has much impact on memes.If there are people actually annoyed at the bugfix enough for people to revive the meme (even though he got nerfed a total of twice, one being minor) I don't even know what to say lol. The meme isn't really something I want being everywhere again.
Not even that. The second "nerf" was a bugfix for running Shadow Sneak, just like this is a bugfix for infinite Shadow Sneak.If there are people actually annoyed at the bugfix enough for people to revive the meme (even though he got nerfed a total of twice, one being minor) I don't even know what to say lol. The meme isn't really something I want being everywhere again.
Kind of a thing for next patch, but I think people on individual boards WITHOUT any means of confirming/de-confirming changes should all spend a minute on a character and compare them to previous games if/when the next patch occurs.Anyway, back on the subject of the patch. I'm really happy someone found these Marth/Lucina changes and documented them so well.
Reality rarely has much impact on memes.
Two of the biggest memes in LoL have been "better make more Teemo skins" and "better nerf Irelia", even though Teemo has historically not had the most skins, and Irelia was only nerfed a handful of times. (As well as buffed a few too)
You need to be specific on what you're claiming is changed, this is way too vague.Just one little thing extra i want to put out there. I think Bowser has faster ground speed. His attacks also combo easier and His Fair works on Bowser's favor.
Just one little thing extra i want to put out there. I think Bowser has faster ground speed. His attacks also combo easier and His Fair works on Bowser's favor.
Aerial dancing blade seems the same.Thanks for that! Can you also check aerial dancing blade? I don't have recording equipment but I couldn't tell a difference. Aerial dancing blade 1 is/was 33 (it has less lag for vertical recovery and air stalling uses).
That's what I thought. The way I tested it was I did short hop DB to Bair in slow motion and Bair just barely came out in both versions.Aerial dancing blade seems the same.
Yes, that is known. Though 33 frames is still a lot, some of the vertical gain is wasted waiting for the move to finish so you can Up B. What sucks is if you're impatient and do it slightly too early you DB2 Up and at the point you are dead for sure.If you can IASA air DB1 faster then it should be good for vertical recovery at the apex of a jump.
What have you not yet tried out? If you haven't tried out n-air, could you? Either it's always been the same as Brawl, or that move in particular I've been able to consistently do and both Brawl Marth as well as 3DS Marth can double jump and do 1 full n-air and then half of the other before landing on the ground with the same landing lag. The rest of the aerials I believe have worse lag than Brawl's but I think n-air originally had worse end lag than Brawl? I just want to make sure haha.Aerial dancing blade seems the same.
All of Marth's aerials are still the same (from previous patches). They didn't give Nair extra end lag from Brawl. They gave it better range, way worse autocancel, twice the landing lag, almost half the damage, and less kill power.What have you not yet tried out? If you haven't tried out n-air, could you? Either it's always been the same as Brawl, or that move in particular I've been able to consistently do and both Brawl Marth as well as 3DS Marth can double jump and do 1 full n-air and then half of the other before landing on the ground with the same landing lag. The rest of the aerials I believe have worse lag than Brawl's but I think n-air originally had worse end lag than Brawl? I just want to make sure haha.
Thanks for your effort man. If you've already done this, please disregard. If you don't want to, I really would just need to know how I can possibly record in frames and I'll check it out myself.
Ah darn. D: On the bright side, it hits the opponent at a set position, so things like n-air to f-air is possible and even sh n-air to F-Smash against heavy characters.All of Marth's aerials are still the same. They didn't give Nair extra end lag from Brawl. They gave it better range, way worse autocancel, twice the landing lag, almost half the damage, and less kill power.
If you are content with these buffs then I am happy for you. A want a couple more things but have fun with a little less end lag.Ah darn. D: On the bright side, it hits the opponent at a set position, so things like n-air to f-air is possible and even sh n-air to F-Smash against heavy characters.
I guess we're good on Marth. We got the buffs we needed (f-tilt, jab, and DB) and we should move on to other characters now. Thanks @ Thinkaman , @ Shaya , @ KuroganeHammer , and @ LordWilliam1234 for all the effort! You guys did an amazing job and you're continuing to do an amazing job with the rest of the characters!
I rechecked all of Marth's moves. His only changes were the reduction in endlag for jab 1, jab 2, f-tilt, and grounded Dancing Blade 1. Everything else, at least frame-wise, is the same. Same goes for Lucina, naturally.What have you not yet tried out?
Wow, you have more than just Marth. Thank you for working so hard for the community.I rechecked all of Marth's moves. His only changes were the reduction in endlag for jab 1, jab 2, f-tilt, and grounded Dancing Blade 1. Everything else, at least frame-wise, is the same. Same goes for Lucina, naturally.
These are the numbers I have for Marth.
My biggest problem with Marth is how worthless his D-air is at spiking followed closely by the bad cool down to his F-air and bad auto canceling to his N-air and F-air.If you are content with these buffs then I am happy for you. A want a couple more things but have fun with a little less end lag.