sWiTcHeRoO [疾~斬]
The Visionary
- Joined
- Dec 28, 2011
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We in there, finally.
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We in there, finally.
Fairly certain it did that already for some reason. IIRC the super armor ends on frame 22 which is halfway through the dash.It seems like Pit and Dark Pit's side b has less super armor frames now. Sometimes I get hit out of it mid dash. Can someone confirm or disconfirm this?
That, and while the dash has armor the punch doesn't, so both Pits lose their armor when they start to swing and can hit before the arm connects.Fairly certain it did that already for some reason. IIRC the super armor ends on frame 22 which is halfway through the dash.
Ok that makes sense. I thought they ninja nerfed pit for a second; I wish Nintendo would just give us patch notes so people can't think something changed when it hasn't.That, and while the dash has armor the punch doesn't, so both Pits lose their armor when they start to swing and can hit before the arm connects.
Been a thing since 1.0.0 in both cases at any rate.
Right, but we have to convert those comprehensive diffs to something more human readable.Mastercore already has a patch diffs viewer tho...
It would really just be dumb coincidences of one random user saying they think this or that smash attack is "faster when I played in FG today". You don't need to provide video evidence of a change for this thread. Just to provide your theory of a change and a concise testing method.I'm going to laugh if there are like, a dozen knockback and hitbox changes that we dismissed as placebos.
I can confirm the buffs are real comparing 1.0.0 and 1.0.7, at the very least. I don't have access to 1.0.4 though.*cough* HERE WE GO *cough*.
I originally obtained Marth's frame data when 3DS came out. I had put his jab as 29 frames, and as for the most part all of his normals had a +2 frame endlag tacked onto them between Brawl I would've assumed my salt would've forced me to make sure I was correct.
Forward Tilt was also noted as 39 frames.
@ KuroganeHammer was doing framedatas and has told me the jab is 26 frames. There is the chance I originally messed up, or it was a stealth buff no one ever noticed.
Forward tilt is also 35 frames.
Confirming what the case for this is will be hard, there's a chance this change came in 1.04 (as Lucina's knockback on jab was touched then). Is there any hero out there with an ability to check this?
There's only two options: I was wrong (this is becoming too common, dammit) or it got buffed at some stage and no one noticed until now (doesn't help that me bringing this up has so many people saying "Hey I think I noticed this!"; ughh).
tl;dr
Release 3DS patch / 1.07 WiiU
Jab 29 > 26
Ftilt 39 > 35
Reported for flaming.Get ****ing wrecked aerobone.
Also thanks to aerobone for making me notice!
Not sure, but he's aware of our calls for a hero!Any progress on Dantarion's data mining?
So is it safe to assume we still don't have an easy way to datamine ending lag? Last I heard this game supposedly does that nonsense directly on the animation files rather than on action data thus leading to complications?Not sure, but he's aware of our calls for a hero!
Not much more can be done except stalking him on twitter, apparently he's busy with multiple projects and is now looking to try to get them in today?
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But man, finding that Marth/Lucina buff with the frame data... It's kinda crazy that there could be a lot of these and we don't even notice them, and even worse we don't even have the original frame data to know there's been buffs! UGHH WHAT A TERRIBLE FATE.
Lol idk if there was any character forum before the Marcinas that had frame data.Its especially shocking given just how many Marth/Lucina players there are and how obsessively they dissect any/every possible change (pp u-tilt, dancing blade, etc.)
Marth's Jab 1 is 29 frames, f-tilt is 39 frames in Wii U 1.02.But man, finding that Marth/Lucina buff with the frame data... It's kinda crazy that there could be a lot of these and we don't even notice them, and even worse we don't even have the original frame data to know there's been buffs! UGHH WHAT A TERRIBLE FATE.
Actually it can. Yoshi you can spike from the ledge now, he couldn't before. But other characters that he could spike from the ledge, he can't anymore.Dtilt
- Can no longer spike characters hanging from the ledge for unknown reasons
Thing is that we can't find a consistent sweetspot for the meteor now. Apparenrly it's easier to hit with it, but ti doesn't hit under the ledge unless it's charizrd or yoshi now that you mention it. However, the spike got replaced by a very soft meteor that doesn't kill.Marth's Jab 1 is 29 frames, f-tilt is 39 frames in Wii U 1.02.
Marth's jab 1 is 26 frames, f-tilt is 36 frames in Wii U 1.07.
So that change was in this patch.
If needed I can provide a gif.
I'll go through Marth's/Lucina's frame data to see if I can find anything else, frame-wise, that got changed.
Actually it can. Yoshi you can spike from the ledge now, he couldn't before. But other characters that he could spike from the ledge, he can't anymore.
Either way it did get changed. But I have no idea what the heck is up with the sweetspot on that move...
Also on Link's spin attack the front hit is 8 frames, not 9. Back hit is 10 frames though as you mentioned.
Yeah, previously I think the sweetspot was along the edge of the blade; it would only spike if only the edge hit the opponent (which explained why it would spike Mario and many other characters but not Yoshi at the edge). Now it's...I have no idea. The center?Thing is that we can't find a consistent sweetspot for the meteor now. Apparenrly it's easier to hit with it, but ti doesn't hit under the ledge unless it's charizrd or yoshi now that you mention it. However, the spike got replaced by a very soft meteor that doesn't kill.
The nerf is significant enough that you need to be at ridiculous % for it to kill you. If hit at 120%, ganondorf can still make it back according to some tests.Yeah, previously I think the sweetspot was along the edge of the blade; it would only spike if only the edge hit the opponent (which explained why it would spike Mario and many other characters but not Yoshi at the edge). Now it's...I have no idea. The center?
Also it still spikes. They just need to be at around 110% for it to get that effect now, which I believe is related to the massive knockback nerf you noted.
Can you please test jab 2?Marth's Jab 1 is 29 frames, f-tilt is 39 frames in Wii U 1.02.
Marth's jab 1 is 26 frames, f-tilt is 36 frames in Wii U 1.07.
So that change was in this patch.
If needed I can provide a gif.
I'll go through Marth's/Lucina's frame data to see if I can find anything else, frame-wise, that got changed.
Actually it can. Yoshi you can spike from the ledge now, he couldn't before. But other characters that he could spike from the ledge, he can't anymore.
Either way it did get changed. But I have no idea what the heck is up with the sweetspot on that move...
Also the frames for Link's spin attack you have is a bit off. Front hit is 8 frames now, not 9: back hit is 10 frames though as you said. Total move duration was reduced by 3 frames, not 4, as the minimum charge time was reduced by 3 frames.
It's the same as in Brawl as well. I tested both out in the gif and you can perform another jab (or any other move) at the exact same time.Can you please test jab 2?
Jab 2 was changed as well it seems. It's also 26 frames total. Down from 29.Can you please test jab 2?
Okay thank you!Jab 2 was changed as well it seems. It's also 26 frames total. Down from 29.
I'll put the gifs of Jab 1, Jab 2, and f-tilt up here momentarily.