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I'm afraid to ask, but is this good or bad and why is it?Zelda
Forward Smash Loop Hit angles lowered, 60/160 -> 20/170 (Inner hit-box / Outer hit-box.)
Actually, this patch considerably changes the way it's safe to play Bowser. With Bowser having more control over the flying slam, the move is nearly always a safe and desirable option, and that's a substantial change from before where you literally had to be afraid of using it on the same stock because any smart opponent would just kill you with it.It's nice, at least, to see that the style of buffs/nerfs the developers are doing don't really shake up playstyles or options too much. It doesn't seem like a patch is going to have to make anyone 'relearn the game' or 'switch mains' or anything. Which is good.
It behaves differently on different stages but remains unchanged (so far):Bowser side b now kills both characters when self destructs
It isn't. Thinka has tested this.To me it looks like Pac man's grab is much quicker.
i like this methodology -- seems like it would produce the most accurate results.I would like to post this one more time (now after we were done testing):
https://docs.google.com/document/d/1uA94_Wtmm__VvlmAVvUukmjbjBDT-cTL-I37aYFdfJE/edit
this is everything we found, we couldnt do all characters
some of it might be old, but we also found stuff thats not in the startpost yet.. so go ahead and confirm it :D
we testet on two wiiUs (one updated, the other not) and a wavebird controller (connected to both wiiUs)!
I think I figured it out. When I first tested and frame counting I was pressing the button multiple times on whiff. I was getting it to cancel on frame 17, which matches the frame data from 3DS 1.04's data dump. On hit though when I was testing blockstun/start-up I didn't recheck the IASA frames. Which, when mashing the button, is actually frame 10. It is also frame 10 in 1.06, when I was checking multiple times on whiff I was getting 10, 14, 15, around there (oddly nothing between 10 and 14 but I'm going to assume it was me and not the game). The frame 17 is if you hold the button down on hit instead of pressing it repeatedly. And this is the same between both.I can't replicate this.
Please do. And then get it posted on the OP so this question isn't asked again and reddit can debunk it too.Since people keep bringing up Pac-man's grab, I recounted the frames on them.
In 1.02, regular grab and dash grab are 12 frame start-up, 75 frames total. Graphic appears on frame 11.
In 1.06, regular grab and dash grab are 12 frame start-up, 75 frames total. Graphic appears on frame 11.
Pac-man's grabs are unchanged.
I can post a gif if needed.
Oh I agree... still make the point that it would be better for somebody to come in with some shred of evidence rather than the repeated "No it's true I confirmed it" after 15 deconfirmations.Most cameras record at 30FPS by default and miss half the frames. For full accuracy you'd need a camera that'll let you record in slow motion, which at x2 slowness would capture at 60FPS. That or record multiple times and hope that all the footage combined covers all the frames. But it's still a ***** to hold the camera steady and input commands at the same time unless you have a tripod. I can tell you this from experience.
Thanks. I've been surprised by a couple of the launch speeds of the move post-patch (which happened to me without me jumping), so I turned from "hm that's probably false" to "...maybe??"I am pretty sure there is no change. Note that this is a very inconsistent hitting move.
in 1.0.6: you are faster if you hit someone and hit shield. you are slow if you missSo it's faster when you hit a shield or slower if you don't now? You're not entirely clear.
Samus' multihits are the same. Only difference is Samus' ftilt having four hitboxes and tipper f-tilt being able to kill at extremely high percents.This was mentioned a few times but never got a response... Samus' forward air links together better, confirmed or de-confirmed? Same with her up-smash.
All definitely false, except the third which is hard to test. Credible people have suggested it is true, but YMMV.For those of you who haven't seen it, there's a lot of reported changes on Reddit.
http://www.reddit.com/r/smashbros/c...v106_patch_notes_compilation/?hc_location=ufi
For example, Donkey Kong
Could someone please test these changes?
- Neutral-A is faster
- Dair is faster
- Fsmash improved hitbox
- Side-B breaks fully charged shields
I tentatively confirm this. I still missed some, but a statistically significant amount less. If it's not a real change, the tests were a pretty unlikely fluke.also, forgot to add to Jr: His Side Smash Hitboxes are now corrected and bigger, it doesnt have a "deadzone" between the drills and Jr. I have tested this and I confirm this
Alright, working on it. Top is pre-patch, bottom is post-patch:A gif, with both the hit and whiff seems necessary at this point with how many people think this is changed.
Does Burning Spin Dash clash with grounded attacks? If they gave it transecendent priority I wouldn't expect it to. I can't imagine how else they'd do this other that making the hitbox much smaller than Sonic's hurtbox.By the way, Sonic's burning spin dash priority was greatly reduced. No longer clashes with projectiles or goes over trip seed (invincibility frames were also removed). But, subjectively, it is much faster now and has smoke with its visual effects.
Also, Doctor Mario's Fsmash has a new particle I feel. I also feel like the hitbox is larger subjectively too.
No it does not. The biggest advantage is that it goes through attacks, but I have not thoroughly tested this now that the priority has been nerfed. It may clash with disjointed hitboxes now.Does Burning Spin Dash clash with grounded attacks? If they gave it transecendent priority I wouldn't expect it to. I can't imagine how else they'd do this other that making the hitbox much smaller than Sonic's hurtbox.
Yea I was pretty sad about this, but goodness up throw to up smash is such a clean early percent combo.I can confirm ROB's up-throw has had a knockback reduce. Used to kill around 120-130% on Ganondorf, now doesn't kill until 145% or so.
A bit easy to DI out of though, so I'm just going to stick to the tried and true Beep Bop.Yea I was pretty sad about this, but goodness up throw to up smash is such a clean early percent combo.
Because it was tested side by side and deconfirmed.Samus homing missiles have faster speed after the patch. Why was this removed from the OP after several confirmations here on SWF and a confirmation from redding?
Huh? Never heard about that. Can't get it to work either.Pit & Dark Pit also suffer the same [RCO lag] glitch if you cancel the ending lag of their aerial side-b on hit (after they uppercut) and land while using a move/air dodge; they have to suffer their side-b landing lag the next time they land.
I tested it and they were both unchanged so it was patched for MK only.
Well, thank goodness that people like you are keeping on top of it... Even if it brings more bad news than good.###Hint###
Everything possible has probably been asked already. Use the in-thread search function, try searching a specific character name (or in some cases an abbreviation; Donkey Kong -> DK) [a lot of the false claims posts were thrown in this thread: http://smashboards.com/threads/mewtwo-patch-dump.399217/ but most deconfirms remained in here]
For things that aren't knock back / hit box changes, the front post is conclusive with just about every character (still need to update Toon Link, Captain Falcon)
Anything on reddit at this stage has been probably tested twelve times and confirmed wrong, not withstanding the previous assertion.
###HINT###
GOOD MORNING AMERICA.
Multiple people, including myself, deconfirmed it side-by-side.Samus homing missiles have faster speed after the patch. Why was this removed from the OP after several confirmations here on SWF and a confirmation from redding?
I am one of the people that deconfirmed this with side by side examinations. No change in speed, distance, or flight length were found with either type of missile. And at this point, "confirmation from reddit" is a set of dirty words. Please take care to confirm changes yourself if you want them added to this thread. And it's "Smashboards" now.Samus homing missiles have faster speed after the patch. Why was this removed from the OP after several confirmations here on SWF and a confirmation from redding?