Juushichi
sugoi ~ sugoi ~
And so today I learned that DMG just ***** people with no lube sometimes.
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And he makes it a pleasure to watch.And so today I learned that DMG just ***** people with no lube sometimes.
WHY r YOU MY SON!How much further can you go past ****?
Edit: Ok. Srs note, sure. Although I wouldn't mind if he came and stated why he though I was wrong instead of sarcastically calling me a God.
The obvious skill gap between me and him. It should say something. Back to your main point though, you asked me what top MKs have I played. If you don't count Kismet then M2K is the only one.I got M2K down to last stock with Fox... POINT?
Who are you and what have you done with Jebus?DMG, You seem to forget that Fox has the better win/loss ratio against MK than any other character in the last two years. Even characters that supposedly go even with MK don't have as good of a win/loss ratio as fox does.
I'm curious, how do you know this?DMG, You seem to forget that Fox has the better win/loss ratio against MK than any other character in the last two years. Even characters that supposedly go even with MK don't have as good of a win/loss ratio as fox does.
Eh, this is sort of the problem. I know you like to breakdown MUs with camping as the optimal play, but realistically this isnt going to happen. I mean yes mobility is important for being able to run away or avoid being hit, but more importantly Fox can punish attacks that dont connect extremely well. MK is a great character but approaching he cant cover all options at once. Usually he has a lot of freedom because even though he cant cover all options, hes generally safe from punishment so he can just try again later, but against fox his freedom is much more limited.DMG said:2. I don't claim to know everything, but it doesn't seem like it takes a genius to objectively look at Fox vs MK and determine "Ok, Fox has some solid defensive tools. These tools easily keep him in contention vs MK. However, it's noticeably easier to chase Fox down and hit him with faster, longer ranged moves while he tries to get past you to gain more space and continue camping, than it is for Fox to continually camp and cross past MK when he gets close.
Same goes for Fox. The fox player has to actually go for stuff. MK has so many ways to beat Foxes approach it's just the matter of reacting to the speed of mixups that makes the matchup winnable for fox.Eh, this is sort of the problem. I know you like to breakdown MUs with camping as the optimal play, but realistically this isnt going to happen. I mean yes mobility is important for being able to run away or avoid being hit, but more importantly Fox can punish attacks that dont connect extremely well. MK is a great character but approaching he cant cover all options at once. Usually he has a lot of freedom because even though he cant cover all options, hes generally safe from punishment so he can just try again later, but against fox his freedom is much more limited.
Data on this?DMG, You seem to forget that Fox has the better win/loss ratio against MK than any other character in the last two years. Even characters that supposedly go even with MK don't have as good of a win/loss ratio as fox does.
Given, same with most of your post as well. Sorry to agree.DMG said:His freedom vs Fox is not limited very much if Fox goes into the air.
I think its more important to look at MK's options since MK is going to be the one pressured into attacking. The problem is at close range if MK commits to an attack and it doesnt hit, unlike virtually the entire rest of the cast Fox has a very good shot at punishing.DMG said:Fox runs to left side of the stage. Shoots lasers at MK. MK approaches obviously. Now, once MK starts getting close, what are Fox's options?
Somewhat agree. Fox doesnt really have to take the initiative on anything, he's happy to laser camp all day. tbh I think if it werent for MKs edgeguarding and gimping ability this MU would be close though easily distinguishable as Fox's favor. h/o theyre pretty important factors to ignore, rofl.RedHalberd said:Same goes for Fox. The fox player has to actually go for stuff. MK has so many ways to beat Foxes approach it's just the matter of reacting to the speed of mixups that makes the matchup winnable for fox.
I got him down to 1 stock twice, once with mk and once with falco, but not fox :3Oh wait, I've never seen that post Redhably made. I've actually played M2K a couple of times while he was in GA and I guess Kismet if you want to count him. LOL, M@v you did worse than I did then. I put up a fight. 1 match I got him last stock. Biggest accomplishment yet.
The thing is that Fox actually doesn't force MK to commit to certain things. MK can play a poke game that's pretty safe. Not committing means he'll take laser damage, but he has good enough options to try and catch fox doing something too close without commit to a lot. Obviously fox CAN punish him, but MK is a character who doesn't really commit when he does anything. When MK throws out a Ftilt, he's not commiting to anything. Framewise Ftilt has a mixup to beat anything, and it takes godlike reaction to just run in and powershield any of the hits to get a grab. MK can just stay near fox and camp tilts. In this situation, Fox has to a take a risk, because even short hop lasering at close range vs MK is a huge commitment. Fox definitely commits to a lot more in this matchup than MK does, the lasers just entice MK players to be less patient.I dont think were really disagreeing on those points. If both are standing next to each other in the neutral position I agree MK has the advantage. Although I would add that the options you mentioned arent anymore unsafe than anyone else throwing out random approaches. The idea is that Fox doesnt spend much time approaching, instead hes great at causing MK to "commit to those certain things" and then punishing them. Also MK cant just stand there and wait to react to whatever fox does, his dash and walk speed are way to fast to be reasonably reacted to at close distance. To an extent this also puts pressure on MK if Fox does choose to approach, although I wont elaborate on that now.
And I actually just rewatched that match earlier today. Although I agree approaching MK is a pain, part of it was half of delfino being gay to approach MK and TKD waiting for a better opportunity, and another part was that TKD had the lead the whole match so really didnt need to commit to approaches.
Come to FL.Red, you wouldn't happen to be coming to GA anytime soon would you?
Force isnt a word I would use, he just causes the situation to occur often enough. And I dont doubt that MK can play so safe with tilts that hes either too close (and catches a shield) or too far to be punished, but at that point hes playing so safe fox can just escape or not approacch and add laser damage. Then again Ive never really seen an MK camp Fox with tilts and disregard laser damage, the strategy seems too simple to have no been tried though. And if it hasnt been tried Ill believe it works when I see it .The thing is that Fox actually doesn't force MK to commit to certain things. MK can play a poke game that's pretty safe. Not committing means he'll take laser damage, but he has good enough options to try and catch fox doing something too close without commit to a lot. Obviously fox CAN punish him, but MK is a character who doesn't really commit when he does anything. When MK throws out a Ftilt, he's not commiting to anything. Framewise Ftilt has a mixup to beat anything, and it takes godlike reaction to just run in and powershield any of the hits to get a grab. MK can just stay near fox and camp tilts. In this situation, Fox has to a take a risk, because even short hop lasering at close range vs MK is a huge commitment. Fox definitely commits to a lot more in this matchup than MK does, the lasers just entice MK players to be less patient.
REAL TALK. There's this thing called risk reward. When you put away the frame data and the priority and the range of attacks, MK still has better risk reward against ANY character in the game. Ice Climbers are the ONLY character that could possibly have better risk reward ratios and that's not by much given that Nana can be killed etc....But it's more risky for Fox, which is why it isn't even.
Now you're just spouting stuff instead of talking about anything concrete.Virtually every character that does well vs MK pressures him to approach, helping to negate the risk of approaching MK themselves. A lot of MUs that would otherwise be even or work against MK are not because of his ability to rack up damage and kill early with combos/pseudo combos, gimps, edge guards, and a wealth of kill options.
What about the people who are Anti Ban, who would agree with me that Fox simply does not go even with MK? I mean, if I really made this a pro ban biased rant, why would I go through the trouble of actually discussing BOTH character's tools when I could just say MK invalidates them all for being MK?Because he satisifies your [pro-ban] sentiments a lot more, that's why.
Nope. You biased, your name is gloomy.@Gheb: Touche
But nah, anyone who knows me from the stage boards would probably say I'm one of the least biased people ever lol. I agree with DMG because his reasoning about Fox having to get to the other side of the stage makes a lot of sense given the options of both characters.
Well, what claims of mine are wildly baseless and super far off target?DMG, I don't think you're a pretentious person. I just think you underrate your ability to be wrong by a lot and don't give other people's ideas enough credit once you disagree with them.
In other words: the same know-it-all as I am. Just with a purple name.
Edit: And that I actually still play this game / go to tourneys.
I actually disagree with that, Pwii knows the matchup extremely well to the point it's almost a coin toss to see which one of us beats eachother.psuedo bump here, but I'm pretty sure this weekend showed pika =/= mk.
Trolling aside, I feel mk's only evens are Falco and diddy, and those are stage dependent. No one goes even with mk on many counterpick stages. Snake and Ice climbers can do ok vs him on the right stages. Fox is mainly gimmicks vs mk. If the mk knows the MU, fox doesn't go even.