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Metaknight Stage Discussion

OverLade

Smash Hero
Joined
Jun 19, 2006
Messages
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Tampa, FL
0_O, ya platforms are good for mk =)

but I guess it's mostly player preference =)
I prefer smaller stages with more platforms. Somewhere they can't run away, and can't defend themselves well on the ground (BF, Frigate, Yoshis).

Yeah, players have preferences. I love Yoshis but a lot of people hate it so it's w/e.
 

Vel

Smash Apprentice
Joined
Jan 21, 2009
Messages
123
Location
Florida, USA
I actually can't stand Battlefield that much; if you're against someone good, and you somehow get above them, they'll never let you off those platforms, so there's really very little room for redeeming any mistakes you make -_-

Delfino is my favorite so far
 

Shadow 111

Smash Lord
Joined
Sep 19, 2007
Messages
1,766
Location
Staten Island, New York
Not FD or PS1 IMO (bad stages in comparison to his good ones).

He's best on stages with platforms.
really, what do you dislike about PS1? i personally love that stage for him. it's one of my favorites. any of the changes in the stage benefit him IMO. usually there are walls on 2 of the other parts and mks is amazing when he gets other characters up against the wall. i also like the normal stage too though, it has platforms, and i like the way the edge is shaped.
 

OverLade

Smash Hero
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Messages
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Location
Tampa, FL
really, what do you dislike about PS1? i personally love that stage for him. it's one of my favorites. any of the changes in the stage benefit him IMO. usually there are walls on 2 of the other parts and mks is amazing when he gets other characters up against the wall. i also like the normal stage too though, it has platforms, and i like the way the edge is shaped.
I prefer smaller stages because I pressure my opponent a lot, and larger stages make it harder to pressure some characters, and absolutely unsafe to pressure those that can bait you (Wario, Kirby). I can't say it's a bad stage, but I dont do as well on it because I'm not able to control my opponents movement as much.

Plus it's harder to gimp on large stages. Dunno, mabye it's just me.
 

Aiko

Smash Champion
Joined
Jan 12, 2007
Messages
2,276
Location
Manchester, UK
sorry, its back up now. I was playing around with the stickies, trying to see what needs to stay stuck and what needs to go.

me and affinity are trying to clean up the place :)
 

Infinitysmash

Smash Champion
Joined
Mar 17, 2008
Messages
2,045
Location
Funky Town, Texas
Oh ok, gotcha. Thanks dude :p



Edit - I've updated the OP. I went with Final D and Luigi's Mansion. I'll try and record a fun trick for Luigi's later, or see if I can find it on YouTube.
 

xX-LeaF-Xx

Smash Cadet
Joined
Nov 19, 2008
Messages
31
Location
Dreaming about eating pie.
I'd say that Luigi's Mansion is stupidly good for MK. It has an insanely high ceiling, easy gimping, and the structure of the bottom floor makes you able to Whorenado-spam your enemies to oblivion (As long as you keep the top floor intact, that is). This is an awesome stage for MK. 95/100.
...NEVER BRING SNAKE HERE. PERIOD.

FD is without a doubt MK's worst neutral. Going to this stage out of all the other neutrals is a mistake, as all of the other neutrals can give you better results. It's easy to get camped to hell here too, and the fairly low ceiling doesn't help. 60/100.
Never bring a character with a good camp game here.
 

OverLade

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Jun 19, 2006
Messages
8,225
Location
Tampa, FL
Snake can give trouble on Weegees because his grenades can shut down Nadogame, and he can gamp well under the platforms. Plus he can easily tech chase as you bounce off the ceiling. AND it's big so he can tank pretty well and recover safely using reverse grenades.

I personally dont think Weegees is good for MK unless you plan on spamming nado. Otherwise It's not a great stage.
 

Vel

Smash Apprentice
Joined
Jan 21, 2009
Messages
123
Location
Florida, USA
Luigi's Mansion - 99/100

I love LM - in addition to spamming tornado, it shuts down anyone's avoidance game; they're forced to engage MK on the ground, and there's nowhere they can run that MK can't punish. First floor is MK's penthouse, second floor is death.

- MK can u-air or SL anyone on the second floor of the house without the opponent being able to reciprocate in any way, so the opponent is forced to come at MK at a horizontal level on the first floor.

- If opponent is on first floor and has MK on second floor, they can do the same, but MK is so fast that they can't keep him up there for long, eventually he'll be able to outrun them and return to the first floor

- Since they're forced to come at MK horizontally, he can just abuse his range/tilts or tornado to his hearts content

- If the opponent comes down to the first floor, just spam tornado (it never gets old seeing someone bouncing off the ceiling/floor over and over)

- Since only the middle of the house has a pass-through platform, the other ceilings are as solid as the ground you're walking on, so the opponent can't DI out of the tornado, they're stuck in it for the entire time you're mashing B :)

- MK might have trouble if he doesn't know about the ledges though - the ledges are somewhat similar to FD, so you may get underneath the eaves/ledges and waste jumps trying to go up, when you should be trying to fly out a bit (did that make any sense?)

- If MK can stay on the first floor, he can live to ridiculous percents (I've lived beyond 200% sometimes) - since most of the ceiling isn't pass-through, he can get smashed and he'll just bounce around the first floor, instead of getting KO'd (much like the Grotto in Hyrule Temple)

- MK starts off this match close enough to some opponents to drill rush them right after taking a few steps forward, and from there you usually have enough time from the hit-stun to spin up a tornado; so that's an easy way to set up for 30% right off the bat (some opponents are fast/skilled enough to avoid the drill rush; or even if they don't avoid it, they're fast/good enough to either hit MK before he can begin the tornado or roll out of range of the tornado)

- Since the ceilings on the first floor are as solid as the ground (except for the middle), if MK up-throws anybody, he'll stay on the first floor - that is, he won't leave the screen, he'll almost stay in place

- If you need cover from laser spam, the pillars of the house act as a barrier - just hide behind one and anyone using a projectile will be forced to approach; LM just shuts down a laser spammer


FD - 30/100 - score only that high because you can fly under the stage

- Since it's so long, opponents have plenty of time to charge up a projectile that can rip through tornado, so I try to use my 5 jumps and approach from the air

-Ledges can screw your recovery if you use Drill rush - you've got to drill rush right into the ledge itself or above it/onto the stage; if you're just a bit south/under the ledge, you'll drill rush past the ledge and into the underbelly of FD and you'll free fall to your death
 

xX-LeaF-Xx

Smash Cadet
Joined
Nov 19, 2008
Messages
31
Location
Dreaming about eating pie.
Snake can give trouble on Weegees because his grenades can shut down Nadogame, and he can gamp well under the platforms. Plus he can easily tech chase as you bounce off the ceiling. AND it's big so he can tank pretty well and recover safely using reverse grenades.

I personally dont think Weegees is good for MK unless you plan on spamming nado. Otherwise It's not a great stage.
I have to disagree. The insanely high ceiling alone makes this an awesome stage. Nado spam is a bonus. When the building is intact, it kills camping. This stage is great for MK. Going up against someone like Snake or Olimar in LM would be a big mistake though.
 

OverLade

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Messages
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Location
Tampa, FL
I have to disagree. The insanely high ceiling alone makes this an awesome stage. Nado spam is a bonus. When the building is intact, it kills camping. This stage is great for MK. Going up against someone like Snake or Olimar in LM would be a big mistake though.
The insanely high ceiling means that heavier characters can tank longer than you can.

A Fresh Dsmash wouldn't kill a snake at 140% on this stage if they DIed it perfectly. And people can tech under the platforms and other gay things that shouldn't happen.

It's still generally good for MK, but you gain, and lose advantages. Considering the way I play, the advantages are outweighed by the disadvantages.
 

xX-LeaF-Xx

Smash Cadet
Joined
Nov 19, 2008
Messages
31
Location
Dreaming about eating pie.
The insanely high ceiling means that heavier characters can tank longer than you can.

A Fresh Dsmash wouldn't kill a snake at 140% on this stage if they DIed it perfectly. And people can tech under the platforms and other gay things that shouldn't happen.

It's still generally good for MK, but you gain, and lose advantages. Considering the way I play, the advantages are outweighed by the disadvantages.
As I said before, taking Snake here would be pretty stupid, but MK still ***** the majority of cast here.
 

Infinitysmash

Smash Champion
Joined
Mar 17, 2008
Messages
2,045
Location
Funky Town, Texas
Lol you're silly. Jason had this stuff back at Hobo 11. xD
I learned it when I was playing against KirbyKid's brother at a tournament at a Blockbuster over here that Wobbles won. It was the 2nd tournament I had ever been to; back before FS4 and back before Jason even used Metaknight AFAIK. Hell, I didn't even know how to glide back then >.>"

Now what biatch? xD

I'll add something actually productive later. For now: taking Snake to Luigi's is an awful idea. You've taken your already limited approach options against him and made them even fewer. Plus he lives forever and can still kill you with relative ease. It's practically a hard counter =/
 

Babar-Thorbald

Smash Apprentice
Joined
Nov 10, 2008
Messages
193
Location
Paris, France
FD:
40/100
FD is mk's worst stage.
Basically, mk is good with small stages, stages with platforms or moving stages...
FD is the exact opposite of that.
I personnaly usually ban this stage if I don't know who my oponnent picks as a character, and I almost always ban it anyway.
There is not that much things to say about it: flat stage, weird edges and the fact that you can glide from under is pretty much everything.

Ban this stage:
(beside "always")

-Snake
Snakes can screw you easily there... His grenade/c4 etc... game is just too good there.
-Falco
Seriously, you don't want to fight him there... The only stage in which he could **** you harder is Jungle Japes. No platform, flat stage... That mean easy laser spam and chaingrab.
Don't even try to play there.
-Olimar
Basically, you don't wanna fight a camper in FD.


Use this stage as a counterpick against:
No one, basically, you would do better in any other stage .



Luigi's mansion
I don't know a lot about this stage... Only that you can **** falco there.
The house gives you easy nados, and a shelter against laser spam.
Be sure you know how to tech well, because falco can laser lock you with Utilt if you don't.
 

Dojo

Smash Champion
Joined
Feb 7, 2007
Messages
2,978
Location
Time Chamber, Texas
I learned it when I was playing against KirbyKid's brother at a tournament at a Blockbuster over here that Wobbles won. It was the 2nd tournament I had ever been to; back before FS4 and back before Jason even used Metaknight AFAIK. Hell, I didn't even know how to glide back then >.>"

You couldn't glide, but you managed to figure out how to tilt lock across a stage? Lies. :laugh:
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
This thread is already dead. After 2 stages. This is sad.
Stage discussions are really only meant for characters who have disadvantages on certain stages. MK can do well on any stage, so this thread is kind of pointless.
 

Kamikaze*

Smash Ace
Joined
Dec 14, 2008
Messages
803
FD:
40/100
FD is mk's worst stage.
Basically, mk is good with small stages, stages with platforms or moving stages...
FD is the exact opposite of that.
I personnaly usually ban this stage if I don't know who my oponnent picks as a character, and I almost always ban it anyway.
There is not that much things to say about it: flat stage, weird edges and the fact that you can glide from under is pretty much everything.

Ban this stage:
(beside "always")

-Snake
Snakes can screw you easily there... His grenade/c4 etc... game is just too good there.
-Falco
Seriously, you don't want to fight him there... The only stage in which he could **** you harder is Jungle Japes. No platform, flat stage... That mean easy laser spam and chaingrab.
Don't even try to play there.
-Olimar
Basically, you don't wanna fight a camper in FD.


Use this stage as a counterpick against:
No one, basically, you would do better in any other stage .



Luigi's mansion
I don't know a lot about this stage... Only that you can **** falco there.
The house gives you easy nados, and a shelter against laser spam.
Be sure you know how to tech well, because falco can laser lock you with Utilt if you don't.
Ouch. 40/100? I'd give it at least a 75. Sure, against those chars it can be hell. against everyone else it works out pretty nicely. Plus MK has a good recovery there, and the ledges make it easier for him to gimp other chars with not so good recoveries.
 

socandrewcer

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socandrewcer
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Ouch. 40/100? I'd give it at least a 75. Sure, against those chars it can be hell. against everyone else it works out pretty nicely. Plus MK has a good recovery there, and the ledges make it easier for him to gimp other chars with not so good recoveries.
u kidding me 75? id say 50, i hate this level with metaknight. this level is total advatage with any character with projectiles
 

Shadow 111

Smash Lord
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Sep 19, 2007
Messages
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Staten Island, New York
Not really. Shielding and floating works wonders.
the fact that projectile chars can just projectile spam you here gives them an advantage.. no matter how good you are at avoiding them. the stage is still his worst IMO. not banning it against most of the projectile chars would just be stupid...
 

Infinitysmash

Smash Champion
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Mar 17, 2008
Messages
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Funky Town, Texas
There's really not enough input for either stage to update this at this time. While the input we do have is good quality the overall amount of it is low. I'm going to go ahead and leave this up for another week and hopefully there will be more information by the time for the next update.
 

socandrewcer

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i think babar-thorbald made some excellent points
however im not as well formatted as his typing to giv my input :p
 

Kamikaze*

Smash Ace
Joined
Dec 14, 2008
Messages
803
the fact that projectile chars can just projectile spam you here gives them an advantage.. no matter how good you are at avoiding them. the stage is still his worst IMO. not banning it against most of the projectile chars would just be stupid...
Hmm. Maybe I'm just really used to the stage.

I still think stages like green greens are worse for him.
 

Babar-Thorbald

Smash Apprentice
Joined
Nov 10, 2008
Messages
193
Location
Paris, France
There's really not enough input for either stage to update this at this time. While the input we do have is good quality the overall amount of it is low. I'm going to go ahead and leave this up for another week and hopefully there will be more information by the time for the next update.




Well, I think that there is enough input for FD... What can you say more about it that it's a flat stage with no platforms?
It's not like it's a place full of glitchs and other stuffs you can take advantage of with mk...
It's the "simplest" stage in brawl... It's only "special" part is the edges.
The only think we can talk about there is the cp/ban part, and, to my opinion, it won't take that much inputs... The only thing I can say is that you shouldn't ban it against some (there are very a few) characters, because they would **** you harder elsewhere... Like falco in japes, for instance.

But I won't input more things about Luigi's Mansion, because I don't know the stage well enough.
I hopethat people with great knowledge of this stage will input several things about it, but I personally won't.
 

Infinitysmash

Smash Champion
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Mar 17, 2008
Messages
2,045
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Funky Town, Texas
Actually Babar has made some very good points so far, I just didn't feel like enough people had provided any information to justify updating anything at this point. I'd like some additional opinions, but so far there haven't been very many solid contributors. In fact, Babar kind of leads the pack atm :p
 

Shadow 111

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Sep 19, 2007
Messages
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Staten Island, New York
Well, I think that there is enough input for FD... What can you say more about it that it's a flat stage with no platforms?
It's not like it's a place full of glitchs and other stuffs you can take advantage of with mk...
It's the "simplest" stage in brawl... It's only "special" part is the edges.
The only think we can talk about there is the cp/ban part, and, to my opinion, it won't take that much inputs... The only thing I can say is that you shouldn't ban it against some (there are very a few) characters, because they would **** you harder elsewhere... Like falco in japes, for instance.

But I won't input more things about Luigi's Mansion, because I don't know the stage well enough.
I hopethat people with great knowledge of this stage will input several things about it, but I personally won't.
is japes really worse than fd? =/ most tournaments in my area ban that stupid stage lolll. :laugh:
i know he can CG to spike into clap trap you... although that is very situational. aside from that his lasers seem easier to deal with on that stage than FD. at least the stage is not flat. also he is a fast faller so he must have some trouble getting out of the water, right? i know his forward b could be used well by going under the stage and jumping from plat to plat with it. the stage having a high ceiling doesn't affect mk too much, since he doesn't often kill falco off the top of the stage anyway... and his up smash won't kill you until reallyyy high percent with good DI.
 
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