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Sounds like a plan except for the "**** him back" part, which doesn't really work.Lucario:
Avoid the ****, **** him back.
Unless its Lee Martin.The **** Him Back Strategy: Always Works With MK.
like diddy kong hes really annoying and goes like even with us all the time also makes us feel really dumb sometimes which makes us feel like our game is off when were playing him lol.Please stay on topic and not spam.
Lets choose someone to discuss who hasn't been discussed since re-discussion started. Unless theres a general consensus that everyone would like to start over.
No. We have a fine summary for him, and just a few days ago rediscussed it...Diddy kong plz
NO. Tyrant sucks at that matchup...watch this, this is why MK ***** GW (same GW that beat Tyrant).GaW, just cause of Tyrant doing bad vs. them. (seriously, I thought MK ***** GaW, but at that matches it didnt seem so)
^MK ***** G&W. That matchup makes me wanna Flarble my Garble Garble.
LOL. Are you serious?Do Lucario that match-up is like even ...
^Lucario:
Avoid the ****, **** him back.
vSounds like a plan except for the "**** him back" part, which doesn't really work.
^The **** Him Back Strategy: Always Works With MK.
This was great.How to beat every matchup
edit: lol I'm lazy/bad at MS paint
Imo, Snake and ICs are harder than Diddy and Lucario. MK gets ***** very hard for every mistake he makes (huge damage vs. Snake, loss of a stock vs. ICs). I think Snake and IC are even, whereas Diddy and Lucario lose 55-45 and 6-4 respectively.What about Snake/ICs?
Diddy is definitely easier. He doesn't live forever and kill MK at 98%. He has very few options against MK's pressure without bananas, whereas Snake has frame 1 grenades and huge/fast/strong ftilt.Avoid the **** and **** them back.
Run MK!
and IMO Diddy is harder than Snake but people think Snake beats MK for some reason -_-;;
Diddy has better options in the air and off stage, one grab can let you **** Snake for a good 50%+ or death where as Diddy will quickly run away to get more banana's out. Grenades may appear frame 1 but they don't even come close to protecting Snake's entire hurtbox and if you hit him while he's holding one he takes more damage than you and is frequently vulnerable to a follow up hit, and if he pulls one when you're not attacking he is vulnerable.Diddy is definitely easier. He doesn't live forever and kill MK at 98%. He has very few options against MK's pressure without bananas, whereas Snake has frame 1 grenades and huge/fast/strong ftilt.
There's MINIMAL difference.Diddy has better options in the air and off stage, one grab can let you **** Snake for a good 50%+ or death where as Diddy will quickly run away to get more banana's out. Grenades may appear frame 1 but they don't even come close to protecting Snake's entire hurtbox and if you hit him while he's holding one he takes more damage than you and is frequently vulnerable to a follow up hit, and if he pulls one when you're not attacking he is vulnerable.
But I guess I shouldn't bother, you're the one that told me there's no functional difference between Snake and MK's ftilt range
Trust me, I've played this matchup PLENTY of times offline with good players. I know the ranges quite well. MK is NOT always going to be in that ideal zone due to grenades and the fact that the game is played in REAL TIME. In theory, yes, it's pretty bad for Snake because pixel-for-pixel, MK wins. Shield comes out faster than either ftilt anyway, MK doesn't have to "randomly attack his shield with unsafe moves". It's a guessing game, it's rock paper scissors, if Snake predicts an ftilt he presses R and punishes for 21%.Not exactly what I said, most of my opinions are based on theory, experience may be enlightening but doesn't change what the game is. Any Marth will tell you MK ***** him anyway. I really don't understand how you could consider it a close matchup when MK's tools are so superior and in many cases directly nullify Marth's.
On Snake, you still fail to realize that you don't have to randomly attack his shield with unsafe moves, he's the slower character with less range and safe options. It's not really R/P/S because if you zone him right you don't have to make the first move, and even if it were, MK can potentially benefit more from good guesses, his juggling and edge guarding abilities are every bit as good or better than Snake's ftilt or tech chase.
And I still believe that if you think the difference between Snake and MK's ftilts is "minimal" you haven't really tested Snake/MK's hitboxes, they're really not that close unless you're counting ftilt2(17 frames from start up and super unsafe on the block, nice zoning tool there Snake)
Ally definetly does get gimped occasionally. And I've yet to see a top MK besides Seibrik Footstool Snake out of C4 recovery, which results in a stock if Snake C4 recovers low (like he should). And even if Snake doesnt get gimped he's going to take at least 70% recovery from off the edge after getting hit out of a 2nd jump.And Ally doesnt get gimped.
There are ways to get around it.
Yeah I was going to mention it, but realistically its unlikely to be fresh at that point. Either way I usually find myself getting killed by grenades or fresh Ftilts after Snake comes back. I think Snake can force MK into kill situations really well but it's not necessarily going to be utilt very often.Grab release (fresh) dash attack kills MK at 140-150.