1. vs snake. snake usmashes near you and you're popped up into air.
if i do nothing i'm hit by usmash. if i airdodge snake reacts and uairs. is there a way to avoid the follow up?
2. i do uair strings with jump (y) then u air with c stick. it's slower then just holding up on analog stick and pressing a.
which situations is it better to do each?
3. which situations or setups are there for uairs > nado off the top on heavies?
4. when is mk's reverse shuttle loop useful?
1. If you miss the DI U could also jump + dodge.
Fast falling + doing an attack is also a pretty good option, since snakes wait for that airdodge and often don´t expect an aerial.
The problem is, that most people immediatly airdodge without any sense.
You shouldnt do actions, if you don´t have a reason for doing it.
2. What S.F.H. said. U can´t just up air tornado them. At certain percentages and with certain characters the enemy will be able to DI and you have to follow them + often end it with other moves, such as Nair. If you do it with C-Stick + Jump, it´s also easier to built in some other moves, such as Up B or Nair 2nd Hit to Uair can also be a good option to built up more damage, when U expect them to get out of the Uair to Uair thing.
3. Glide Attack (don´t try this against good players, won´t work). SH rising Uair to Fast Fall UAir to UAir String to Tornado.
http://www.youtube.com/watch?v=k67NDXdxdNM <- watch 2:45
Every other situation, when your enemy is above you.
4. Reverse Shuttle Loop is good in a lot of situations. Sometimes it´s better than aerials.
If you see your enemy dodging, but him beeing a lil bit closer to the stage and in top off you offstage/close to the edge, you can reverse shuttle loop him, so that he gets kicked offstage again.