• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Meta Knight Q&A Thread

Staco

Smash Champion
Joined
Jan 26, 2008
Messages
2,173
Location
Germany
learn to punish wolf from below and offstage, as well as his smashes, and the matchup goes wildly in your favor.

there are literally no MKs with matchup experience with wolf though
The MU doesn't go widely in your favor, its still pretty close, when the players know the MU. +1
 

Exdeath

Smash Master
Joined
Sep 20, 2009
Messages
3,006
Location
Florida
How the **** do you deal with olimar? I really, really struggle to get past even an incredibly bad olimar. Approaches from the ground get completely shut down, and aerial approaches tend to eat usmashes. What do I do about this? How the hell do you get in on this character?
Meta Knight can't really get in on Olimar unless Olimar makes a mistake, however it's not difficult to do that. Against bad Olimars I just retreat rising Dairs until they hold shield for a bit, Neutral B, and proceed to take their stock.
 

Dr. Tuen

Smash Lord
Joined
Apr 26, 2009
Messages
1,396
3DS FC
0559-7294-8323
YES YES YES! I love doing this. <3<3

I was going to put it in my video about the uses of Bair! Lmao.
Like everything in brawl it's pretty situational. haha.
I use this as a sort of trap sometimes (some people in the PNW even recognize it as the "Tuen Trap", lol). The bair -->dsmash is just a part of it. I like to stand on the platform of battlefield when the opponent is on the edge. if they roll on, attack on, or do some kind of ledge hop move, then drop and bair to dsmash. if they go higher, dash to the end of the platform (or stay where you are... depends on the spacing) and use grounded shuttle loop. It's pretty awesome.

Also, be sure to turn around when dsmashing. Otherwise it doesn't come out fast enough.

Also also, nothing is guaranteed if they shield the bair.

Also also also, you must cancel the bair before the third hit. That hit has too much knockback to follow up on.

===============
===============

Question for anyone with the ability (hacks) to find out:

When gliding, if you cancel the glide, how many frames until you can act again? (this is assuming you do not touch the ground. like... if you wanted to cancel the glide and uair ASAP, how long does that take?)
 

Player-4

See you in 25 years
Joined
May 16, 2009
Messages
5,582
Location
Campgrounds, TX
So is Bair>Dsmash a legit combo? lol
Just like anything in Brawl, it can be SDI'd, but for 95% of the time and unless it's someone like Peach or Puff, yes it works.

Bair into a lot of stuff works. I like to do Bair (first 1-2 hits obviously) into turn around grab or Ftilt.

And unlike what Kaffei said, you don't have to do turn around Dsmash for it to work. You can hit with the back side of Dsmash out of Bair.

Here's a simple little tip, treat your opponent like they're stupid. Until they earn your respect of the MU or character or moves you're using, don't stop doing it.

If they get out of your Bair > whatever set ups, that's when you stop going for them. If they get out of Bair to back side Dsmash then stop trying for that and go for the turn around Dsmash.

One question I have though is how many frames does it take to do a buffered turn around? I only ask because MKs Dsmash is 5 frames for the front and 10 for the back, so if turn around is close to 5 frames or at 5 frames then doing the backside of Dsmash would be the same or almost the same as a buffered turn around Dsmash out of Bair.
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
Just like anything in Brawl, it can be SDI'd, but for 95% of the time and unless it's someone like Peach or Puff, yes it works.

Bair into a lot of stuff works. I like to do Bair (first 1-2 hits obviously) into turn around grab or Ftilt.

And unlike what Kaffei said, you don't have to do turn around Dsmash for it to work. You can hit with the back side of Dsmash out of Bair.

Here's a simple little tip, treat your opponent like they're stupid. Until they earn your respect of the MU or character or moves you're using, don't stop doing it.

If they get out of your Bair > whatever set ups, that's when you stop going for them. If they get out of Bair to back side Dsmash then stop trying for that and go for the turn around Dsmash.

One question I have though is how many frames does it take to do a buffered turn around? I only ask because MKs Dsmash is 5 frames for the front and 10 for the back, so if turn around is close to 5 frames or at 5 frames then doing the backside of Dsmash would be the same or almost the same as a buffered turn around Dsmash out of Bair.
http://www.youtube.com/watch?v=2uJ8YQNtRMk#t=3m12s
Back side of dsmash after 2 hits of bair is not guaranteed

but yea you're right if they dont know that you can shield it then just keep doing the back side of dsmash
 

Player-4

See you in 25 years
Joined
May 16, 2009
Messages
5,582
Location
Campgrounds, TX
Lol you just posted a vid of the best reactionary player in the entire world (Smash wise at least).

But, I get what you're saying.
 

Albert.

Smash Master
Joined
Aug 1, 2008
Messages
3,539
Location
Boston, MA or Miami, FL
Yeah Ally's reaction time is documented to be ridiculously good, but that doesn't mean that mid-level/high-level players aren't going to be shielding after the falling Bair in situations like that.

For Snake, at least, In a rock-paper-scissors situation like that where it's either the "Get hit by the Dsmash" or "Shield the dsmash, but he might grab instead" type thing, It seems smarter for the Snake player to risk getting grabbed, instead of risk getting hit by a fresh back-side Dsmash. The follow ups from a grab are less consistent then the near-death position after getting hit with a Dsmash (but living) at that percent.

Remember, One of the most reliable ways to kill snake is the "Falling Uair into Nair/Dair to punish Airdodge" and it kills surprising early sometimes, depending on the height/positioning/boldness of the MetaKnight
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
Lol you just posted a vid of the best reactionary player in the entire world (Smash wise at least).

But, I get what you're saying.
?? it's not a matter of reaction you were saying that "you don't have to turn around" as if bair to back side dsmash was guaranteed. im just talking about guaranteed stuff.
 

Player-4

See you in 25 years
Joined
May 16, 2009
Messages
5,582
Location
Campgrounds, TX
?? it's not a matter of reaction you were saying that "you don't have to turn around" as if bair to back side dsmash was guaranteed. im just talking about guaranteed stuff.
No no, read again, I didn't say it was guaranteed, I just said most of the time it will work, but in some cases it won't due to people either knowing or people just having really good reaction time.

I also went onto say, do stuff that in a sense pseudo works until they stop what you're getting away with
 

Exdeath

Smash Master
Joined
Sep 20, 2009
Messages
3,006
Location
Florida
A lot of players hold shield and will shield just as soon as Ally would. What is guaranteed varies from character and percent.
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
im gonna put that on my to do list: test bair to dsmash on every character and % intervals of 10
 

phi1ny3

Not the Mama
Joined
Apr 15, 2008
Messages
9,649
Location
in my SCIENCE! lab
I thought bair -> move was recognized as the ksizzle combo :\

Tuen trap is more catchy though tbh, and since he's from my state, I feel that is what I'd call it.
 

Napos

Smash Ace
Joined
May 16, 2011
Messages
717
Glide tossing with Meta? I saw a few vids. Ex would be anti in the meta vids. I know how to glide toss but how does he make meta glide so far?
 

ksizl4life

Smash Hero
Joined
Aug 3, 2008
Messages
5,222
Location
NJ/NY
name search and skimming.

me and shadow "discovered" bair into stuff and fair into stuff a long time ago. reminds me of the Shadow Lock he made

With MK, Fast fall fair and they pop up, into jump fast, footstool them, fall with weak nair, d-tilt lock. If they air dodge after the Fair when you're jumping, dair them under you so you at least get some damage.

Idk if people discovered this but we never told anyone cuz it was around the time that mk ban debate was happening. don't give 2 ****s anymore though lol

Bair to dsmash doesn't work on other MK's. Shadow would always aerial up b me after the bair ended since the bair would get him in the air.

/gone.
 

Dr. Tuen

Smash Lord
Joined
Apr 26, 2009
Messages
1,396
3DS FC
0559-7294-8323
In my experience, turning the dsmash around on the bair --> dsmash "combo" prevents people from being able to shield. they can, however, smash DI it. So you can reduce their chances of being able to do THAT but cancelling the bair after the first hit. Less damage is incurred, but if it's the battlefield set up I mentioned before, they're off the stage... which is highly beneficial to you anyways.

@ksizzle idk if you meant aerial fair to footstool, but I know you can cancel the fair before the third hit and they'll pop right over your head (barring any weird SDI). I'm not sure if enough stun is generated to get a footstool in the cancelled-fair case though.

==

Also, does anyone know this?

When gliding, if you cancel the glide, how many frames until you can act again? (this is assuming you do not touch the ground. like... if you wanted to cancel the glide and uair ASAP, how long does that take?)
 

KassandraNova

Smash Master
Joined
May 24, 2009
Messages
4,167
Location
Cincinnati, Ohio
3DS FC
4167-5079-1850
name search and skimming.

me and shadow "discovered" bair into stuff and fair into stuff a long time ago. reminds me of the Shadow Lock he made

With MK, Fast fall fair and they pop up, into jump fast, footstool them, fall with weak nair, d-tilt lock. If they air dodge after the Fair when you're jumping, dair them under you so you at least get some damage.

Idk if people discovered this but we never told anyone cuz it was around the time that mk ban debate was happening. don't give 2 ****s anymore though lol

Bair to dsmash doesn't work on other MK's. Shadow would always aerial up b me after the bair ended since the bair would get him in the air.

/gone.
This is pretty useful. Thank you dude.
 

BadKarma

Smash Journeyman
Joined
Apr 18, 2010
Messages
304
Location
Texas
whats the best way to kill donkey kong? I can't kill him till like 195 -_-
I save my down smash till like 160 but it just doesn't seem to cut it :/
 

BlueZebra

Smash Journeyman
Joined
Jun 9, 2009
Messages
305
whats the best way to kill donkey kong? I can't kill him till like 195 -_-
I save my down smash till like 160 but it just doesn't seem to cut it :/
Gotta kill him by the ledges (shuttle loop and nair are great options), otherwise they'll airbrake, spin back over and punch you in the ****ing face.
 

Staco

Smash Champion
Joined
Jan 26, 2008
Messages
2,173
Location
Germany
Thats so impractical, it will probably work vs. a CPU but not vs. a human player.
Fair has got lots of lag and you can´t just jump up afterwards and footstool, except your enemy is doing nothing.
If they attack and you just jump up you will get hit.
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
Grounded Shuttle Loop. Eats aerials alive. If it doesn't, nado covers a lot of options too. They alone of course won't beat everything and neither might work on long ranged lagless aerials.
 

Staco

Smash Champion
Joined
Jan 26, 2008
Messages
2,173
Location
Germany
Uhm, define "air".
There are a lot of different things which work in different situations.
 

Exdeath

Smash Master
Joined
Sep 20, 2009
Messages
3,006
Location
Florida
Thats so impractical, it will probably work vs. a CPU but not vs. a human player.
Fair has got lots of lag and you can´t just jump up afterwards and footstool, except your enemy is doing nothing.
If they attack and you just jump up you will get hit.
It works very well, especially since virtually no Meta Knight uses this right now. I haven't even heard of someone trying to Dtilt lock someone else in tournament outside of the famous Seibrik combo vs. ESAM, and I'd say that worked out pretty well -- even if it was situational.

Situational MK combos are really under-rated because they're so good and have the benefit of being -- well -- under-used. Most of them are near 0-Death status and in terms of profile, the players who will actually know how to deal with MK's Dtilt lock won't be good, because they won't allot their time to something that they will encounter so little.

do you mean in the traditional fighter sense of an AA? AAs are weird in this game i think
I agree, but I think that it's for the better.
 

Boofy!

Smash Champion
Joined
May 10, 2007
Messages
2,241
Location
Parsippany, North NJ
the players who will actually know how to deal with MK's Dtilt lock won't be good, because they won't allot their time to something that they will encounter so little.
am i reading this correctly? what you are saying is people who know what to do against mk's dtilt lock are not good players, since good players don't use their time learning how to defend against it?
 

Exdeath

Smash Master
Joined
Sep 20, 2009
Messages
3,006
Location
Florida
am i reading this correctly? what you are saying is people who know what to do against mk's dtilt lock are not good players, since good players don't use their time learning how to defend against it?
I said by profile. Practically speaking, knowing how to SDI/avoid the Dtilt lock is pretty pointless right now because no one uses it. As such, the people who would know how to do so probably don't budget their time well, which is not a trait that belongs to significant tournament threats.
 
Top Bottom