Boofy!
Smash Champion
pika is overrated imo.. don't get grabbed early, and don't fall for his obvious kill setups
inb4hasn'tplayedagoodpika
inb4hasn'tplayedagoodpika
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Pikachu sucks until you play a good one. The first time that you play a good Pikachu/ZSS will probably involve you asking why your character is always in hit stun.pika is overrated imo.. don't get grabbed early, and don't fall for his obvious kill setups
inb4hasn'tplayedagoodpika
you have to fight a good pika for a while then you'll slowly start to realize how good he is. Its like a MK ditto where your constantly trading hits back and forth. Pika fights him really good on stage and he's almost impossible to gimp.pika is overrated imo.. don't get grabbed early, and don't fall for his obvious kill setups
inb4hasn'tplayedagoodpika
so gay omg ....Too bad Pikachu sucks at getting a lead back when MK gets campy.
To be honest, Pikachu is able to pressure you a lot because he has so many powerful set-ups and moves that gimp you if you DI them wrong/somehow run into them (e.g. Fsmash and Down-B). ESAM can literally run back and forth at you ~kill percent and you will have a risk of stroke.Too bad Pikachu sucks at getting a lead back when MK gets campy.
............When I get Downthrown by Dedede, wtf should I do? I almost wish he could just cg me.
Please tell me you're trolling.When I get Downthrown by Dedede, wtf should I do? I almost wish he could just cg me.
DI up and air dodge/jump/etc.When I get Downthrown by Dedede, wtf should I do? I almost wish he could just cg me.
That's for the Smash Lab (I pasted your request there).Hey all,
I'd rather not bring the frame data thread back to life... so I'll ask again here. Does anyone know how many frames it takes to cancel a glide? I'm also curious as to if canceling it in air will be longer or shorter than canceling it into the ground. It could have IASA frames and such, so that would be worth investigation.
I don't have a wii to hack and find this data with, so help filling this frame data gap would be awesome.
Thanks!
Cool stuff, thanks a bunch!That's for the Smash Lab (I pasted your request there).
No it doesn't. DI Up and Away>Neutral B if you're always getting re-grabbed.DI up makes his able to CG me normally. Teching anywhere gets me totally read to another grab. It feels frustrating. I heard you can avoid the dthrow stuff completely, but I just can't seem to get it to work.
That's a player problem, not an option problem. I just told you what your option is. DI Up and Away removes DDD's immediate/direct punish options.He will adapt immediately to whatever I do >_> Ppl said you are guaranteed to escape it somehow.
I believe that MK has a true grab-release chain grab on MK after the first re-grab.What are the rules/mechanics for the MK grab release chain grab on MK, I know they have to mash for it to work, but is that all?
It is possible to pummel during a grab and still have an air release, however all releases during a pummel will be ground releases.Okay but, can you pummel? Is there ever a way they can ground release if they mash.... just basic stuff like that.
Its not the mashing that makes MK air release its pressing jump or UP on the joystick.What are the rules/mechanics for the MK grab release chain grab on MK, I know they have to mash for it to work, but is that all?
I believe that MK is one of the characters that can force an air release by grabbing MK out of the air.Its not the mashing that makes MK air release its pressing jump or UP on the joystick.
So basically don't do it.
dtilt? idk lolWhat do you do to apply pressure and/or force a reaction?
Get up attack does just work, if they got the wrong spacing.What beats another MK using f-smash for ledge pressure?
Does get-up attack work (>100 or <100)or is hovering with nado and then going in during the endlag the best strat?