TSM ZeRo
Banned via Administration
IMO: Ally.what metaknights have the best ground game.
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IMO: Ally.what metaknights have the best ground game.
Thanks.That format in your post showing the vids is AWESOME.
Is it a new feature or something?
Like ground releasing him and then stagespiking or what?Yo I just grab-released a Wario at the edge of FD into a Dair/Nair frame-trap stage spike to clinch a set.
Probably the coolest thing I've ever done in Brawl.
Playing Snake CPUs can help you a bit to get a good feeling for the char.Wow thanks a lot Staco!
Problem is I don't have any Snakes to play against usually.
That's something I've been wondering lately.What's a good way on improving your "speed" by yourself?
Try switching between buffering your moves so that you're moving as fast as possible (it might seem like you're mashing buttons) and playing how you want to play/safe.What's a good way on improving your "speed" by yourself?
I do mix it up between tornadoing his shield then landing in front/behind him and fleeing during the last second or so but I get Koopa Klawed no matter what I do... let me guess, don't tornado his shield?you probably arent tornadoing correctly
Try retreating all the way.I do mix it up between tornadoing his shield then landing in front/behind him and fleeing during the last second or so but I get Koopa Klawed no matter what I do... let me guess, don't tornado his shield?
Bowser's run is pretty fast but I'll give it a shot.Try retreating all the way.
I've had zero luck with any kind of approach so I'll try defensive play. Thanks.@Max: Well don't like approach with tornado. Stay out of his range, and bait him to commit to something, then beat it out with nado, and then juggle him with nado.
While I'm here, I'm curious if there's any use for b-reversed SL? Was playing around with it and it's fun, but hard to see applications.
Indeed; it's actually fairly punishable. Like, seriously. Glide can be punished hard. For example against wario: do not glide if they have a fart. You will lose.I'd like to note that yes, UpB is an amazing move, but one of the most common mistakes I aww newbie MK players make is spamming the hell out of it
I think nado is good to pressure a lot of characters following it up with Ftilt, Dsmash, SHFair, SHDair, or SHNair and throw in some grabs and you should keep a lot of pressure at a close range.What's Metaknights best move for pressure that still keeps him close to the opponent?