He can also Breverse/wavebounce Shieldbreakers and since MKs air movement is trash escape them that way. Although, Marth will take a ton of damage trying to get out of juggles and it might be better to retreat to the ledge and try to get past MKs ledge traps, idk for sure though.Marth isn't that great against MK imo.... If you get him in the air and get under him, you win. The only thing he can try to do is use a Dair, which he won't cuz if he misses he'll be in for a huge punishment.
Marth isn't that easy to gimp if he saves his jump... at all ._.Also gimping Marth is fairly easy, obviously don't be going for gimps when he is about to Upb to the ledge, but if you hit him far away and he isn't within range to upB to the ledge try to hit with a Dair or two and make it so he can't recover.
If you want to do it, invincinair when he upBs. It's the easiest thing MK has that I've seen
He can counter, although most people panic and AD back into the nado instead, lol. But if he's popping out, you're nadoing badly anyways.Also I have a question about this as well.... If you get Marth in a nado and he pops out, is there anything he can really do to punish nado? For instance, in MK dittos, if you ever get nadoed by the other MK and you pop out you can instantly dair them out of it, which kinda makes nado horrible in that MU, because you usually take more damage nadoing then you give. So is there anything that Marth can instantly do if he pops out of nado? Can he counter? and do any of his aerials flat out beat nado? (not talking about if they hit you dead center in the eye of nado)
EDIT:
Just don't dtilt Marth's shield more than once in a row. It's easy enough to drop shield->powershield->dsmash since if your dtilt is spaced, it spaces our dsmash for us. Granted that's true for every character that has a frame 8 or faster move so w/e.Along the lines of frame data:
-MK's Dtilt on shield is safe unless Marth predicts it and grabs before he even sees the dtilt.