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Meta Knight Q&A Thread

LongCat90001

Smash Cadet
Joined
Aug 1, 2008
Messages
37
What are the five most useful moves you use including grabs? (Please answer seriously) For example, please don't say: down taunt!!@1111oneoneone lolololol
 

_Phloat_

Smash Champion
Joined
Dec 1, 2006
Messages
2,953
Location
Tennessee V_V
how to approach a kirby that
spams:
1.up+b alot (my biggest prob)
2.dash attacks
3.f smash

4.and what to do when kirby is running at you since he can dash attack or grab you

my current statedgy is attacking kirby constantly so he doesnt approach me and doesnt have time to either

~thanks in advance
Powershield the shockwave or the landing and punish for #1.. or just go above and fight, not a hard move to combat =\.

2. Shield and punish, if he just running at you and dash attacking then F-tilt him away, SH Aerials will work oo.

3. Shield and punish again.
 

pixelbind

Smash Cadet
Joined
May 29, 2008
Messages
54
Location
NJ
Powershield the shockwave or the landing and punish for #1.. or just go above and fight, not a hard move to combat =\.

2. Shield and punish, if he just running at you and dash attacking then F-tilt him away, SH Aerials will work oo.

3. Shield and punish again.
thanks can anyone help me with kirbys up+b though
 

pixelbind

Smash Cadet
Joined
May 29, 2008
Messages
54
Location
NJ
What are the five most useful moves you use including grabs? (Please answer seriously) For example, please don't say: down taunt!!@1111oneoneone lolololol
five moves really limits it...

but it would probably be:
fair
f-tilt
up+b
d-smash
dair

oh and theres a thread on mk's moves in ranked order somewhere around here...

edit: my bad for dbl post didnt see it -.-
 

Deoxys

Smash Lord
Joined
Aug 28, 2008
Messages
1,118
Location
near Boston, MA
So he DI'd?




Questions: In the MK frame data thread it was suggested that the total ending + landing lag of a Nado is always the same unless MK does the belly-flop landing. Is this true? Also, what are all the characters that are devestated by planking? What are all the characters that are devestated by planking on PS1?
I don't expect one person to answer all of these. If someone can answer just one I'd appreciate it, though the more the merrier, obv.
 

The Real Inferno

Smash Hero
Joined
Jan 22, 2008
Messages
5,506
Location
Wichita, KS
Not many characters are "devestated" by planking itself, but rather when you plank, many characters have very few options which allows you to predict and punish them for trying to stop your plankfest. Like, say Wolf wants to stop you. He has few things he can do. If he tries to Perfect Shine you, he will fall straight down. The minimal knockback from the move will allow you to edge hog his crappy recovery. This means he'll probably try the predictable jump off to Bair to get you off which allows you to cut him off in any number of ways such as a dair chain. It's hard to make a full list of everyone who gets put in a bad position by planking.
 

Deoxys

Smash Lord
Joined
Aug 28, 2008
Messages
1,118
Location
near Boston, MA
Not many characters are "devestated" by planking itself, but rather when you plank, many characters have very few options which allows you to predict and punish them for trying to stop your plankfest. Like, say Wolf wants to stop you. He has few things he can do. If he tries to Perfect Shine you, he will fall straight down. The minimal knockback from the move will allow you to edge hog his crappy recovery. This means he'll probably try the predictable jump off to Bair to get you off which allows you to cut him off in any number of ways such as a dair chain. It's hard to make a full list of everyone who gets put in a bad position by planking.
That's what I meant by "devestated": forced into a bad position with predictable options. On PS1 some characters are really devestated, though, I think.
 

brinboy789

Smash Champion
Joined
Aug 6, 2008
Messages
2,684
Location
Suffolk, Long Island, NY
thanks can anyone help me with kirbys up+b though
just shieldit and keep on going, or you can jump over it and punish the cooldown lag. or CP to someone with a reflector :laugh:

five moves really limits it...

but it would probably be:
fair
f-tilt
up+b
d-smash
dair

oh and theres a thread on mk's moves in ranked order somewhere around here...

edit: my bad for dbl post didnt see it -.-
http://www.smashboards.com/showthread.php?t=206194
 

Tbagz

Smash Journeyman
Joined
Jun 22, 2008
Messages
483
Location
Toms River, New Jersey
Advice for fighting Lucario?

it seems i cant play my normal spacing game do to his average speed smashes and attacks. and they have just as much range, or more range then my attacks, so i cant normally use Ftilt spacing w/o being possibly attacked and pressured backed with a Foward smash.

any advice would be awesome, thanks
 

Deoxys

Smash Lord
Joined
Aug 28, 2008
Messages
1,118
Location
near Boston, MA
Advice for fighting Lucario?

it seems i cant play my normal spacing game do to his average speed smashes and attacks. and they have just as much range, or more range then my attacks, so i cant normally use Ftilt spacing w/o being possibly attacked and pressured backed with a Foward smash.

any advice would be awesome, thanks
Watch M2K vs Azen from C3 ECRC.
 

ShikaChef

Smash Cadet
Joined
Aug 14, 2008
Messages
31
Location
Earth
I got a question...
How the hell do you beat IC, Diddy, and Falco?
For some reason i can't seem to be able to beat them. I lost a tourney I went to recently just cause I had to play 2 falcos in a row, one in the winners bracket, one in losers, and it was really irritating. >_>
 

Affinity

Smash Hero
Joined
May 27, 2006
Messages
6,876
Location
Wichita, KS
NNID
Affinity2412
I got a question...
How the hell do you beat IC, Diddy, and Falco?
For some reason i can't seem to be able to beat them. I lost a tourney I went to recently just cause I had to play 2 falcos in a row, one in the winners bracket, one in losers, and it was really irritating. >_>
Powershield lasers, Space with tilts, Tornado his Side-B, etc...

You'll find helpful info in the stickied match-up thread.
 

Deoxys

Smash Lord
Joined
Aug 28, 2008
Messages
1,118
Location
near Boston, MA
Yessirr.

Although Santi always throws his immediately. :(

I've only done it once to him. But he had the port. XD
Hahahaha. He let you Omnigayicide? Any idea how many seconds it is? I know I can go and check, and I will if you don't get back to me... but I'm lazy.
 

Dojo

Smash Champion
Joined
Feb 7, 2007
Messages
2,978
Location
Time Chamber, Texas
I have no idea really. I'm too lazy to check.
They start to blink at about a second or so before they explode, so if you can manage the grab in there, you got it.
 

Crizthakidd

Smash Champion
Joined
Oct 1, 2007
Messages
2,619
Location
NJ
we need a big thread on vs diddy before they start learning too much about mk
 

Infinitysmash

Smash Champion
Joined
Mar 17, 2008
Messages
2,045
Location
Funky Town, Texas
Dojo didn't just GET IN to the SBR. Dojo CREATED the SBR. Before the Smash boards even existed. He's also been known to destroy fine Chinese pottery without caring, and even been known to subdue wild polar bears in Texas with nothing but a glare.

Dojo has also fought Batman, Chuck Norris and Bruce Lee all at the same time and the only mark he has is one scar. That scar is from when he bent down, picked up a rock and slammed it into his own face and dragged it along his face with full force just to intimidate them. That's how manly Dojo is.
 

Affinity

Smash Hero
Joined
May 27, 2006
Messages
6,876
Location
Wichita, KS
NNID
Affinity2412
Dojo didn't just GET IN to the SBR. Dojo CREATED the SBR. Before the Smash boards even existed. He's also been known to destroy fine Chinese pottery without caring, and even been known to subdue wild polar bears in Texas with nothing but a glare.

Dojo has also fought Batman, Chuck Norris and Bruce Lee all at the same time and the only mark he has is one scar. That scar is from when he bent down, picked up a rock and slammed it into his own face and dragged it along his face with full force just to intimidate them. That's how manly Dojo is.
Wow...

Just wow...
 

Dojo

Smash Champion
Joined
Feb 7, 2007
Messages
2,978
Location
Time Chamber, Texas
Dojo didn't just GET IN to the SBR. Dojo CREATED the SBR. Before the Smash boards even existed. He's also been known to destroy fine Chinese pottery without caring, and even been known to subdue wild polar bears in Texas with nothing but a glare.

Dojo has also fought Batman, Chuck Norris and Bruce Lee all at the same time and the only mark he has is one scar. That scar is from when he bent down, picked up a rock and slammed it into his own face and dragged it along his face with full force just to intimidate them. That's how manly Dojo is.
This is all true. Especially the part with the 2 fine *** girls in the bathro- wait... wrong forum, my bad.
 

Dojo

Smash Champion
Joined
Feb 7, 2007
Messages
2,978
Location
Time Chamber, Texas
This has been asked before.

I prefer mine on. I've actually never tested it off though, and probably never will so I can't really tell you which is better for what reasons. Maybe Infi or Affi can get in here and answer you.

Or you can just keep it on. It's what all the sexy people do. :)
 

Deoxys

Smash Lord
Joined
Aug 28, 2008
Messages
1,118
Location
near Boston, MA
Tap Jump ON

U-air strings and Shuttle Loops out-of-shield are serious business.
I do these consitently with tap jump OFF. Indeed, I would jump when I didn't want to sometimes during a uair string with tap jump on. I set Z to jump and Y to grab, though.

Benefits of tap jump off: never accidentally jump

Benefits of tap jump on: you can meteor cancel as fast as possible by hitting up again and again until you jump, and don't have to worry about trying to jump early and extending the duration of the meteor like you do when you try to use the jump button to meteor cancel.
 

arch knight

Smash Lord
Joined
Oct 13, 2008
Messages
1,102
Location
My Arena
Dojo didn't just GET IN to the SBR. Dojo CREATED the SBR. Before the Smash boards even existed. He's also been known to destroy fine Chinese pottery without caring, and even been known to subdue wild polar bears in Texas with nothing but a glare.

Dojo has also fought Batman, Chuck Norris and Bruce Lee all at the same time and the only mark he has is one scar. That scar is from when he bent down, picked up a rock and slammed it into his own face and dragged it along his face with full force just to intimidate them. That's how manly Dojo is.
its official we found someone stronger that chuck norris:laugh:
 

Staco

Smash Champion
Joined
Jan 26, 2008
Messages
2,173
Location
Germany
I prefer tab jump off
you can better conrol your uair strings in the air
if tab jump is off its harder to control it
 

Martselsoep

Smash Cadet
Joined
Oct 25, 2008
Messages
33
Location
The Netherlands
its official we found someone stronger that chuck norris:laugh:
I hearby rename dojo to Lord Dojo le Diego de la vega. The Spanish sex god of doom
why Spanish, because they are sexy and have good food

i also have a question dumb but still a question anyone ever main mk using a wiimote sideways?
GOD NO, it is just horrible. only plus side is that it is easier to perform IDC and that glitch is just ********
 

Deoxys

Smash Lord
Joined
Aug 28, 2008
Messages
1,118
Location
near Boston, MA
I prefer tab jump off
you can better conrol your uair strings in the air
if tab jump is off its harder to control it
Actually, you can better control you uair strings with tap jump OFF. It would be harder to control it if you don't do something like make Z jump like I do.
 

Rh1thmz

Smash Journeyman
Joined
Aug 22, 2008
Messages
316
Location
Kalamazoo, Michigan
I usually play with tap jump off because I play as Wolf and other boost smashers sometimes, but I have been noticing it to be overly challenging to up-B out of shield sometimes. If you have good timing, uair strings without tap jump are perfectly possible, though. I guess I'll try playing MK with tap jump on again...I just don't like how I accidentally jump sometimes with it on...anyways, I should give that a try.


Anywho, here's my real question.
I'm seeing people note that MK should save his dsmash for kills in matchup x a lot more nowadays. I agree with that, and I'm starting to get to the point where I conserve my dsmashes for kills in nearly every matchup. I've been wondering...is this necessarily a good thing? Is it ever advantageous to use dsmash when your opponent isn't in kill percentages? The glide attack --> dsmash maneuver seems to be popular, but it's so predictable, and most times, it just decays your dsmash. I've been thinking about this for a while, and I was wanting your opinions on this.

Thanks in advance for the replies, by the way :)
 

Deoxys

Smash Lord
Joined
Aug 28, 2008
Messages
1,118
Location
near Boston, MA
I'm starting to get to the point where I conserve my dsmashes for kills in nearly every matchup. I've been wondering...is this necessarily a good thing? Is it ever advantageous to use dsmash when your opponent isn't in kill percentages? The glide attack --> dsmash maneuver seems to be popular, but it's so predictable, and most times, it just decays your dsmash. I've been thinking about this for a while, and I was wanting your opinions on this.

Thanks in advance for the replies, by the way :)
I don't conserve Dsmash as often as most MKs. First of all, if you use Dsmash early into a stock, it's not unlikely you'll get 9 attacks in before KOing anyway, especially since forward tilt counts as 3 attacks. Secondly, MK has four good kill moves: Fsmash, Dsmash, Shuttle Loop, and Nair. Even if you completely ignored stale move negation, consider how many of these attacks will really be in the last 9 attacks. Using dsmash doesn't "just decay" it; it hits your opponent for 11% and comes out in 5 frames, which is unprecidented. Usually, when it's time to KO, at least Dsmash, SL, or Nair is fresh; you just have to know which one it is and be prepared to Fsmash if all of them are decayed. That said, I don't just ignore the fact that stale move negation exists, and I avoid using all three of his best kill moves late into my opponent's stock, unless they're a character that I'm going to be KOing with gimps anyway. The reason I am less conservative with my KO moves in certain matchups is because I'm going to be gimping for the KO anyway.
 
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