Tokyoinamerica
Smash Journeyman
Need to learn the link MU quick!
Need the basic strategy when playing link.
Need the basic strategy when playing link.
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space outside of his grab range, walk around so you can powershield his ftilt and waddle dees. don't really approach him just use retreating and full hop aerials to protect yourself, while spacing outside of his range watch for openings you can punish with dash attack/dash grab/nadoWhat is the best way to fight ddd with mk? I for some reason seem to get sheildgrabbed alot and I never win. Any tips on the MU?
just learn to **** camping like m2k? either that or camp them backughhhhhhhhhhhhhhh i hate playing campy people
Either man up and camp them back or take the loss like a man. Or you could just falcon punch them like a man. /shrugsI don't like to time out. It's really boring. I know that is such a scrubby mentality but I hate doing time outs.
Not necessarily. Like at a high level against... maybe Snake or something you can't really play aggro, but aggro MK is legit. Especially since most MK don't play super aggro, it's like that low tier novelty, except it's MK lol.Either man up and camp them back or take the loss like a man. Or you could just falcon punch them like a man. /shrugs
It's a scrubby mentality for a reason; it hurts your chance of winning and the alternative is legal.
Dtilt has more range, but ftilt has a wider hitbox and hits aerial characters and it also doesn't extend your hurtbox like a mile forward.Hey this might seem like a stupid problem, but I almost never use F-tilt. I just instinctively choose D-tilt instead. Can someone give me a run down on when it's sensible to use F-tilt, and when it's sensible to use D-tilt?
They're probably not as interchangeable as I think they are. Thanks.![]()
Ftilt 3 has more range than dtilt iircDtilt has more range, but ftilt has a wider hitbox and hits aerial characters and it also doesn't extend your hurtbox like a mile forward.
EDIT: My question
I use dthrow about 99% of the time. When would it be a good time to use back or forward throws?
There is a difference in running away and camping. Just because you're able to pressure within range doesn't mean that you aren't camping. I agree with not giving DK space; DK has a unique ability in that he is able to soft-force an approach against certain characters via his ability to charge his B. It's a quality that is similarly found in Wario's Down-B (though considerably different). It also helps that DK is terrible in shield. If DK shields something without a read, he must essentially either roll/leave himself vulnerable or continue shielding.aggro mk is harder to play but isnt necessarily worse than camping mk.
if you can force gimps (and not drop them), and apply proper pressure a LOT of characters have no options.
ex: i think appling pressure to DK is better than camping him now. DK has very little answers if you zone him with dtilt, and randomly pressure with nado.
however when you camp him he jst charges punch, and if you jump it gives him mixups/gimmicks he can use. ntm bair is actually a good move lol.
There is a difference in running away and camping. Just because you're able to pressure within range doesn't mean that you aren't camping.
both of these take way to long to respond to in a manner that i honestly have time // care about. but at Xdeath i agree with you, but most brawl players when they camp its more.... blatant to say the leastare there any videos of theunabletable
also what do you mean by stage control.. cus i thought spacing was part of that. sry idk lol
When you control the stage, there will be several characteristics that you hold over your opponent in that:are there any videos of theunabletable
also what do you mean by stage control.. cus i thought spacing was part of that. sry idk lol
Nah I don't have any videos. I rarely go to tournies, MLG was the first one I'd been to in 2 months, and I've only been to 4 tournies in the past 7 months, and no one ever records me when I'm at tournaments :/are there any videos of theunabletable
also what do you mean by stage control.. cus i thought spacing was part of that. sry idk lol