Salvaged this moveset I made for Mega Man a while back. I had to go through 500+ Pages on Gamefaqs for this.
A
unch with left arm.
AA
unch left, then right.
AAA
unch left, then right, then Kick forward.
A(Repeatedly): Fires small blasts repeatedly in front of him.(Like Samus' USmash, but horizontal, and much weaker. Keeps going until A is not being pressed.)
FTilt:He does a little uppercut, like Mario's UTilt.
UTilt:He does his launcher from MvC. A horse kick aimed upwards.
DTilt:He does a sweeping Kick, like Sonic's DTilt.
Dash Attack:He does A Slide. Just a normal slide that trips who it hits.
NAir:Sexkick. Self-explanatory.
UAir:Shoots a small blast upwards, giving him slight downwards momentum(Think of Ivysaur's UAir)
FAir:He does a Downwards hooking slam with his buster. Spikes at the tip of the buster.
BAir:He does a backflip, ending in a kick backwards.
DAir:A sort of Vertical Sexkick, which makes him fall slightly faster.
FSmash:Thrusts Forward with the Buster, Ending in a blast at the tip.
USmash:A Roundhouse Kick, followed by a Shot upwards.
DSmash:The Charge Kick from Mega Man 5. He Charges in place, and then Slides for a distance proportional to how much it has been charged. Like a chargeable Falcon Kick. Full charged would go about 3/4 of FD's distance.
Grab:Reach forward with both hands. About Mario/Luigi's grab range.
FThrow:Kicks them away.
UThrow:Throws them upwards and fires 2-3 shots.(Fox/Falco's)
DThrow:He pins them to the ground, and shoots them in the face. IN THE FACE!
BThrow:He rolls backwards once and blasts them off with his buster.
Pummel:Fire a shot at them while they are grabbed.
SPECIALS:
NEUTRAL: Mega Buster
Mega Man can fire 3 shots rapidly, and only 3 shots may appear on the screen at once. The Mega Buster can be charged up to 2 levels. The first level has Mega Man glowing a sort of Aquamarine color, with light of the same color radiating off of him. The blast from this is not enough to kill, but it's not going to be pleasant if you're hit by it. The second level of charge is the strongest, and has him glowing a brighter green. This blast can kill if the opponent isn't careful.
SIDE: Tornado Hold
Mega Man fires a Fan in front of him. It goes farther if you hold B. When it lands, if it hits someone, they are stunned momentarily. Once it touches the ground, it starts blowing air upwards. This acts in a way similar to the air in Pokemon Stadium 2. If shot onto a wall, it will blow sideways, pushing anyone in the line of fire in that direction. (Say what you want, this move worked wonders in MvC...)
UP: Flight Adapter
Rush appears quickly, and attaches to Mega Man. It takes a second to attach, but when Mega Man and Rush finally combine, Mega Man has free roam in the air. However, Rush only has so much energy. Rush can carry him for about as long as Pit's Up B lasts. When Rush leaves, Mega Man is left helpless.
DOWN: Leaf Shield
Mega Man creates a shield of leaves around him. These leaves block any projectile. If attacked, Mega Man gets knocked back, but takes no damage, and the leaves go away. When Down B is pressed again, Mega Man fires the Leaf Shield. The player may make the Leaf Shield move Downwards, Upwards, Forwards, or backwards. Inside the Leaf Shield, Mega Man can only do his normal attacks. He can't use any specials.
Final Smash: Hyper Megaman
Mega Man summons his robot buddies Rush and Beat. They attach to him, and then he grows larger and more detailed. He fires a massive laser beam, with multiple extra projectiles shaped like Rush and Beat. After he fires it, he returns to normal, and Beat and Rush leave.