Re: Defensive Mechanics
Action | Active | End
Roll | 4 – 20 | 30
Spot Dodge | 3 – 19 | 26
Shielding | 2 - 11 | 18
This is just Marth, so while shielding is likely universal (bar yoshi) the rest may not.
Shielding has been nerfed. From a minimum shield hold of 7 frames to 10, and actually having start up. Shield dropping is still 7 frames, as like Brawl.
Spot dodge nerfed, 1 frame extra start up, 7 frames of cool down compared to 4.
Roll... start up is the same as Brawl, the only defensive mechanic in the game without the 1 frame nerf; 1 frame more invincibility than the average from Brawl, with 1 frame less cool down than the average from Brawl.
Testing Mario and Toon Link... the general consensus is
Spot dodge cool down is 7 frames after invincibility, while roll cool down is 10 frames after invincibility.
TL has a 2-17 Spot Dodge, ends on frame 24 (he had the fastest spot dodge class in Brawl, still seems there's some 2 frame spot dodges in this :<). TL's rolls are 4-17/27.
Mario's spot dodge is the same as Marth's and his rolls are 4-19/29.
Brawl data:
http://smashboards.com/threads/dodge-roll-frame-data-now-with-air-dodge.225510/