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Smash Master
This goes back to why SDI was a bad name for THAT mechanic.
They're different, they just go hand in hand with affecting your survival.
They're different, they just go hand in hand with affecting your survival.
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Everybody knows about this lol, it was in Melee Brawl and PM. I would say it was in 64 as well but I'm not sure about that.I don't know if this was known yet, but I was actually reading some of the tips the game gives you, and some are pretty neat.
Is it already known that if you slightly move the circle pad during a shield, you will be able to move the shield? I do not remember this being in brawl, and I think this has the potential for some serious survival play and such.
It is pretty hard to do on the 3ds, but I think the wii u version will have some more potential with it.
Jump first.Having trouble with this, so can anyone tell me if Up B or Upsmash out of shield is still possible?
Are you absolutely sure about this?Because I'm able to do it consistently and I am pretty sure I am pressing Jump and Usmash at the same time.For up-smash OoS, you must let go of shield at least one frame sooner OR press jump at least one frame sooner.
If you are still shielding, that means you are pressing attack while shielding, which is always a grab command.Are you absolutely sure about this?Because I'm able to do it consistently and I am pretty sure I am pressing Jump and Usmash at the same time.
What I meant was that I'm pretty sure I'm pressing Jump and Usmash at the same time while in Shield and am still preforming a Usmash OoS correctly.If you are still shielding, that means you are pressing attack while shielding, which is always a grab command.
You must have stopped shielding by either letting go of the button, or started the jumping state.
This is true regardless of tap jump.
Well, I promise you you're not. If you want to confirm, go into training mode and try putting the inputs in exactly on the same frame--as long as you are holding shield while inputting attack, it'll grab.What I meant was that I'm pretty sure I'm pressing Jump and Usmash at the same time while in Shield and am still preforming a Usmash OoS correctly.
That's what I've been doing and I swear I am pressing the buttons at the same time and I am not letting go of shield.Well, I promise you you're not. If you want to confirm, go into training mode and try putting the inputs in exactly on the same frame--as long as you are holding shield while inputting attack, it'll grab.
I'm having trouble understanding what you're saying. Can you just say what animations are transitioning into what? Are specials being cancelled into jumps? Or are jumps being cancelled into specials? Is it the jump startup or is the special's animation causing you to land? What "works for shields too?" Do you mean "works from shield?"Is it just me or is possible to now do Nspecial, Dspecial, and Sspecial OoS like you can Uspecial?
EDIT - So I don't think this is a OoS option in the normal sense. Instead I think all Special are Jump Cancelable. You can JC any special out of the dash animation or skid animation. This work for Shields to. You can tell by how there is an extremely small hop. I think this is going to prove to have some really good uses.
"JCing" is not a well known technique. JC grab, JC upsmash, JC shine, and "states that are 'jump-cancellable'" are well-known. I obviously know what those are and am not talking about those. "JC" is used in different ways. I don't know which way you mean if you just make up your own "JC" technique name.It is an already well known technique. xD
JCing is big in Melee.
Anyways, while in Shield it's the same as doing a Uspecial OoS basically. Be in shield > tilt shield in the desired direction > jump > Preform Special that matches your shield positions.
For JCing dash/skid animations it's Jump > special you want to preform.
You are canceling the jump into another move, which is why it is called Jump Cancel. And it's been around for a good while in Smash games.
You are canceling the jump into another move
So, then "JCing dash/skid animations" is cancelling the jump into dash/skid animations? You seem to be using "JC" to mean two different things: Cancelling the jump startup as in Uspecial OoS, or cancelling into jump from another state like dashing or skidding.For JCing dash/skid animations
Sheik's DACUS in Brawl had a 2 frame window between attack inputs. She had the tightest one but others probably aren't that much bigger. So you have to hit the A button release the A button then Press it again 2 frames later after inputting the up motion to execute it. Which is humanly impossible with 1 attack button.Is the timing for DACUS more strict in this game (if it isn't already)? I've only managed to do it in training mode in 1/4 speed (since the 3ds doesn't have a right stick) by dash attacking and then immediately flicking circle pad up to do the usmash.
So in Sm4sh it's still 2 frames like in Brawl?Sheik's DACUS in Brawl had a 2 frame window between attack inputs. She had the tightest one but others probably aren't that much bigger. So you have to hit the A button release the A button then Press it again 2 frames later after inputting the up motion to execute it. Which is humanly impossible with 1 attack button.
It's possible to do even one-frame double inputs with the double tap technique. It's more of an arcade button technique thing, though. https://www.youtube.com/watch?v=2p6-SN862FUWhich is humanly impossible with 1 attack button.