infiniteV115
Smash Hero
For both, the way it works is that you receive the landing lag if you land during the animation of the move/airdodge. Full hopping and doing it immediately puts you high enough so that the animation finishes before you've come back to the ground.
I think with airdodges it might be a little different and you might still have the lag even a bit after the airdodge animation is over, but you can just cancel this by landing with something else (like a less laggy aerial or special)
I think with airdodges it might be a little different and you might still have the lag even a bit after the airdodge animation is over, but you can just cancel this by landing with something else (like a less laggy aerial or special)