kangaroogreen
Smash Ace
I dont know how many bones his mario kart models have but I didnt think that it used mdl0'show may bones are in his Mario and Sonic or Mario Kart Wii models?
edit: Thanks for calling my moveset awesome :D
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I dont know how many bones his mario kart models have but I didnt think that it used mdl0'show may bones are in his Mario and Sonic or Mario Kart Wii models?
edit: Thanks for calling my moveset awesome :D
Hmm, I'm not 100% what type of files it uses, although stages have been successfully imported (Coconut mall, Moonview Highway) so i figure the model would be accessibleI dont know how many bones his mario kart models have but I didnt think that it used mdl0's
yeah I just checked the OP and it doesHmm, I'm not 100% what type of files it uses, although stages have been successfully imported (Coconut mall, Moonview Highway) so i figure the model would be accessible
try fixing the header manually, and using the other two programsI'm more excited over the hexing program than the resizer. May you please look into it? I'd like my Wario Ware models hexed, as I always seem to have problems with them. So far the only models that loaded were the Temple of Time, the sword stone, and effects/shadows. Everything else didn't work.
Yeah, still nothing. It's the same result.try fixing the header manually, and using the other two programs
You are the gift that keeps on giving. XDhttp://www.mediafire.com/?yia2nhzmjqd
here you guys go. have fun
(BTW, it rounds everything to the second decimal place... but it's hard to notice a difference)
I would also like to report Itachi looks good. So Naruto GNT EX 3 should be fine for many more characters.Did Kakashi and it worked perfectly.
Also as a side note, Naruto's animations also work on Kakashi.
EDIT: TvC characters also work.
I resized Zero with success.
Didn't get the PM.I would also like to report Itachi looks good. So Naruto GNT EX 3 should be fine for many more characters.
And I sent you a pm Ds22, not sure if you got it. But I got Itachi to work both when I manually hexed him and when I used fortwaffles automatic modelporter but his textures don't show up in the Brawlbox preview. Any ideas why?
Didn't get the PM.
Send me the file.
Maybe it's a polygon thing.
I would like to try Young Link.Anyone can try hexing a few Wario Ware models for me? I've been having problems both manually and with Fortwaffles's program.
What I needed was OoT Adult and Young Link, Metroid Prime Samus, Morph Ball and stage, Animal Crossing Map, Boy and Girl (Maybe Fishing hook as well), Balloon Fighter and the Wiimote model.
If anybody knows the bone count of Bowser Jr.'s Winter Olympics or Kart model it would be highly appreciated
I want to know the bone count too but I dont want to take the time to dump the entire mario kart wii ISO right nowNo offense, but can't you hex them yourself and find out? With the mdl0hexer this won't take that long.
I know his MaSatOWG model has 76 bones. His Mario Kart Wii model probably has around 15. =/If anybody knows the bone count of Bowser Jr.'s Winter Olympics or Kart model it would be highly appreciated
Well, that's one thing I won't have to fix, then.Yesssss!!
This worked perfectly on Zero. Nice work! *hi-fives*
I dont have either of those models, and didn't want to trouble anybody to send them to me if they wouldnt work anywaysNo offense, but can't you hex them yourself and find out? With the mdl0hexer this won't take that long.
thats exactly what i was trying to do all yesturday. i gave up.Anyone can try hexing a few Wario Ware models for me? I've been having problems both manually and with Fortwaffles's program.
What I needed was OoT Adult and Young Link, Metroid Prime Samus, Morph Ball and stage, Animal Crossing Map, Boy and Girl (Maybe Fishing hook as well), Balloon Fighter and the Wiimote model.
I just hexed the materials properly (hexing them improperly made the specular texture screw up). Aaaand if you didn't want him to have that weird shading, I think blanking out the lm_01b texture might fix that, but I haven't tested it yet. Either way, Bowser Jr. needs to be shrunken down.hey Random Talking Bush. would you be able to tell me how you got bowser jr to not have the texture problem in-game. please
I really have no clue why they seem to disappear at certain camera angles, and it's not just the material properties that need to be modified. The textures need to be modified, too, as they're really dark (+75 brightness and +50 contrast seems to correct that in PSP7).RandomTBush: do you know why MaS ATOWG's models disappering at some camera view? D:
and why it is so dark? it is because the 2 shade textures plus brawl's shade technique?
Second post of this topic.I kno again with the this isn't the right topic but could someone give me the codes to use textures again in brawl i had to get a new SD card and i dont kno any of the codes anymore
Ohh-ho-ho! </devilish laugh> Now that is a very clever idea. And if I could do that for his open and clenched hand as well as the buster, (and perhaps even with his Z-saber too!) then I would be golden! I think I may have some info on how to do that, but I doubt it will be enough for me to figure it out. If you know how to do it and care to divulge, (and have the time, since I know you're super busy) then I could give it a go.Well, that's one thing I won't have to fix, then.
And, I have an idea on how to separate the buster from his arm. Ever noticed how Zero has a whole bunch of bones sprouting from his hands (that don't seem to do anything)? Use a hex editor and change the NodeID for one of the hand/buster polygon groups to one of those, and make the bone's position the exact same as the original hand. Then, you could just shrink/grow the individual parts at will.
That is a bummer...(EDIT: So, wait. All I had to do was move the bone in the model previewer to correct the stretched polygons?! CRAP! So I was doing it right, then, when I was manually resizing it! DX)
In M&SatOWG (Christ that abbreviation needs some truncating; how about just M&SW?), Amy has 73 bones in her low-poly model, so it can go on anyone up to Wolf. The high-poly models have even MORE bones; Amy's large-size model has 73 in the body alone and 31 more in her head. This is because unlike Brawl (which uses different polygons for different facial expressions and switches them out as needed), M&SW uses bones to animate a single face polygon into facial expressions on-the-fly, so there are bones for eyebrows, lips, jaws, etc. I wouldn't be surprised if there are models in the M&SW game that could replace R.O.B. once the head and body are connected.how may bones are in his Mario and Sonic or Mario Kart Wii models?
Whew, that's a lot of files.Anyone can try hexing a few Wario Ware models for me? I've been having problems both manually and with Fortwaffles's program.
What I needed was OoT Adult and Young Link, Metroid Prime Samus, Morph Ball and stage, Animal Crossing Map, Boy and Girl (Maybe Fishing hook as well), Balloon Fighter and the Wiimote model.
*Cheers* 76 means he fits over Diddy Kong!I know his MaSatOWG model has 76 bones. His Mario Kart Wii model probably has around 15. =/
That is exactly what I thought to myself, because I had made a similar stage using Frame 1, but for some reason I had in mind that Frame 0 was used, because there's a rule in 2D stages where Frame 0 has to be like Frame 1, or else it will bug, so I followed that and did it. I'll change it soon, though.BigSharkZ, you aren't supposed to edit animations on frame 0, start at frame 1.
YES YES and F*** Yes!You could also try pulling the Paintbrush from the Mario Power Tennis that was ported to the Wii.
NICE! no waterfall?http://www.youtube.com/watch?v=KtC6laW9Zoo
Model stage. But it freezes when the match finishes.
Need some one smart to help me fix it ~
Water is there, just not animated.NICE! no waterfall?
and u should make it so that u can walk ontop of the head