RandomTBush
Smash Ace
They are individual models, just like most of the ones in Brawl.Are the Kirby hats from RTDL individual hat models or are they full Kirby models with the hats attached?
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They are individual models, just like most of the ones in Brawl.Are the Kirby hats from RTDL individual hat models or are they full Kirby models with the hats attached?
Ouch! No wonder why it crashed. I thought that I could easily just swap hat models like I did with Kirby's Wario cap in Brawl; I replaced Wario's cap with Mario's cap. Guess I was wrong.MNSG, you're gonna have to rig the hat in 3DS Max for it to work properly.
Not yet I haven't.hey...
anyone find any v10-12 MDL0's that use any of the unknown resources yet??
For the ARC files, one method that works for those is by downloading "ForOhFor Error's BRRES Separator" from the first post. Run the BrresSep.py through Python on the ARC files, and it will separate the BRRES files, though it will also hex them to be Version 9 MDL0s, which I don't think is a problem anymore since BrawlBox fixes 'em automatically.I know I haven't posted on here in forever, but I would really like some help on something. I noticed Segatendo was trying to extract the M&S London 2012 Olympic games models. I was trying to do the same thing and RTB telling him to use Noesis did work for me. The only problem is I can't seem to extract the .arc files that come out of the William.cpk. I tried using arcman.exe and these szstools that I thought might work because they were on a tutorial for extracting Super Mario Galaxy 2 .arc files. But neither have worked. Is there an updated ARC extractor I need to get or some other ARC extractor that could extract out the files in the .arc file? Thank you.
Alien Crush Returns
Copter Crisis
Derby Dogs
Drill Sergeant Mindstrong [UNKNOWN COMPRESSION]
Frogger Returns
Let's Catch
My Aquarium
My Aquarium 2
My Dolphin
My Zoo
Play with Birds
Racers' Island: Crazy Arena
Racers' Island: Crazy Racers
Reel Fishing Challenge
Reel Fishing Challenge 2
Shootanto: Evolutionary Mayhem [UNKNOWN COMPRESSION]
Tales of Elastic Boy: Mission 1
The Incredible Maze
The two unknown offsets in the header are to fur vector array data and fur layer array data.hey I heard one of the unknown data's in v10 and v11 MDL0s is particle system data...
if anyone else knows anything please let me know
Are you using the proper NTCompress.exe that allows you to decompress files with the -x command, then unpack them with U8Tool or something like that. Also, fun fact is the COL0.brres it exports has collision models. Copy the vertex positions for the collision editor (the separate models are for different types, like solid, fallthrough and wall-jumpable) and you have vector-perfect collision models compared to the game.Ok i need some help here... I just downloaded TMNT: Smash Up! and i wanted to extract some stages from the iso. so i found the stages, and they're in .PAC format
I know that the files are compressed, but NTCompress wont uncompress the files.. so any help?
yup im using the NTCompress with the -x command.. nothing at all, just gives me a empty.bin file. or could it be that the iso i downloaded was scrubbed? (got it via torrent)Are you using the proper NTCompress.exe that allows you to decompress files with the -x command, then unpack them with U8Tool or something like that. Also, fun fact is the COL0.brres it exports has collision models. Copy the vertex positions for the collision editor (the separate models are for different types, like solid, fallthrough and wall-jumpable) and you have vector-perfect collision models compared to the game.
Manhattan is mine. I eventually plan on finishing up the port I had been working on and releasing it.
called it ^_^The two unknown offsets in the header are to fur vector array data and fur layer array data.
There's also two ids in the object headers that link to the arrays and an offset in the material headers to fur layer settings data.
learn to write a script for UMCIs there anyway to extract Little Mac's models from Punch-Out Wii? I know it's in .data/.debug format, but is there anyway to extract them?
can you give me a download link?Ah, you see, to get the textures you download bmdview2, open the bdl, and export the textures.