TommoPuppy
Smash Lord
I signed up to the forums purely to say HOLY CRAP! Good job, man!
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I screwed up something in the header. I'll explain later, because I'll be wanting to re-write that guide in the first post.In other words, everyone, the task that so many others have failed at is now completed, and every Brawlers dream has come true, thanks to RandomTBush!!!
So, how did you do it? What exactly prevented it from working?
I edited my last post: Also, what format did you convert it from? DAE or it's original?I screwed up something in the header. I'll explain later, because I'll be wanting to re-write that guide in the first post.
It's not a conversion to/from DAE, I can tell you that. It's all of the original data, only with new headers. :3I edited my last post: Also, what format did you convert it from? DAE or it's original?
Nice job!
It was worth it.I signed up to the forums purely to say HOLY CRAP! Good job, man!
how do u plan on resizing herI have to fix that texturing error. Not to mention that she's miniscule. :x
I can assure you that this is no random success. I know what I'm doing now.Eldiran, do you see this? Zero 2.0 may be coming...
This has to be one of the biggest revolutions to Brawl hacking since file replacement itself. As many superlatives as possible still do not describe how incredible this is!
...If that's not getting ahead of myself I don't know what is. Hopefully you've got all the steps and this wasn't a random success, and that textures will follow.
I'm not sure, really. Wasn't there a setting in PSA that changed a character's visual scale? Basically, you could make a character larger that way, and it wouldn't affect their collision boxes or hitboxes. (I haven't tried it yet, so I'm not sure if that'll work or not.)how do u plan on resizing her
because i know that resizing in brawlbox leads to great deformation, because of brawlbox's too well skill on scaling everything when 1 thing is scaled
I'll want to fix the texture and size errors first, but I guess I could. Even though she won't animate. :VThink you can drop a youtube video with Roll? Just for the heck of it?
I can assure you that this is no random success. I know what I'm doing now.
Actually, it was closer to half a month/two weeks (Jan. 20 is when I started), when I showed off the JigglyCorn and Viewtiful Joe.i love how this started like a month ago
Um, can I fix the positioning first? Otherwise you'd just be fighting underneath the stage. :VRandomTbush, you dropped something.........MY JAW!!!!!!!
As for the working moonview Highway: GIMME GIMME GIMME GIMME! Just PM it to me. This is superior progress!
OK! Sure! Can you also stitch my jaw back together.Um, can I fix the positioning first? Otherwise you'd just be fighting underneath the stage. :V
If this doesn't confirm that I now know how to get other models working in Brawl, I don't know what will.
I'm working on a new tutorial to get these models working in Brawl, and, yes, I'm using Bowser Jr. for it. :3Not to be a ***** or anything, but if someone could show me (or do it for me) how to hex a model for BBoxing, it'd be nice. I need Bowser Jr <3
OTHERWISE
HYPE
HYPE
I know someone's going to comment on what i'm about to say, and sorry for asking, but, when do you think this tutorial will be done by?I'm working on a new tutorial to get these models working in Brawl, and, yes, I'm using Bowser Jr. for it. :3
**** YES.I'm working on a new tutorial to get these models working in Brawl, and, yes, I'm using Bowser Jr. for it. :3
I'm about half-way done right now, so it'll be another half hour or so. (I'm writing it as I'm going along, so that I don't make any mistakes.)I know someone's going to comment on what i'm about to say, and sorry for asking, but, when do you think this tutorial will be done by?
I don't have Strikers or SMG on my computer right now, so I can't check the models from either one. But I'll try his NSMBWii model on a few characters that aren't alloys and I'll see what happens.**** YES.
But, have you found a model of his that has enough bones for a character that isn't an alloy?
Maybe his Strikers model or SMG model.
Yeah, you're right.This will definantly open up more possibilities for the fully new character archive.
That should work perfectly.I'm not sure, really. Wasn't there a setting in PSA that changed a character's visual scale? Basically, you could make a character larger that way, and it wouldn't affect their collision boxes or hitboxes. (I haven't tried it yet, so I'm not sure if that'll work or not.)
And the PSA.If this happens to be successful, the hardest thing for people that are working on projects would be to get the models animated I guess.
...You stopped?(i guess im smash hacking again)
Really, this should work for all of the games I've listed at the bottom of the first post in this topic (and then some, since it's not a complete list). For any game that has MDL0 files, this tutorial should work for it. (I'm not sure if Tales of Symphonia: Dawn of the New World will work, though. It's got a bone structure complication.)And RandomTBush, I really don't want to be a pest or anything, but I have a question that might not be answered in the guide, and that I'm sure some people are thinking: What games will this work for? I know that all (or at least, most) games' model types are very different, even other MDL0s, so will there be a different tutorial for each game, or will it be universal?
After this, what will you work on? Models besides MDL0, DAE to MDL0, or what?Really, this should work for all of the games I've listed at the bottom of the first post in this topic (and then some, since it's not a complete list). For any game that has MDL0 files, this tutorial should work for it. (I'm not sure if Tales of Symphonia: Dawn of the New World will work, though. It's got a bone structure complication.)
That's a good question. I could probably fix that up by pasting another character's material properties over.Nice! Why does he look... Metallic, though?
I should probably get back to figuring out what's making Jigglypuff's Bill's hat not want to work. And then look into how to import rigged models, and finally write a tutorial on how to convert DAE to MDL0.After this, what will you work on? Models besides MDL0, DAE to MDL0, or what?