diosensakiara
Smash Apprentice
- Joined
- Jul 4, 2009
- Messages
- 168
Now we just have to wait for Pharrox to release his! XD
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...You're a bit behind on models. Pharrox stopped working and gave Kryal his information. All he put out was AiS.Now we just have to wait for Pharrox to release his! XD
I'll go check it out in a few.I know this is going to sound really bad on my part... but does anyone know if Mario and Sonic Winter games uses MDL0? I have no idea on where to get the games files to start with, and even if I did, I don't want to go hunting for it if it doesn't use MDL0.
I want it for Shyguy...
wow, your fast. I just need to change the headers for the polygons on a character im doing.I need someone to send me a unhexed mdl0 and a hexed mdl0.
I have almost all the code done, just need to test it.
Is there any way, any way at all, you could maybe change his Bones' names or something, so that he could be used as a Sonic Alternate costume, and still use the same Animations and hitboxes and stuff? Maybe I'm getting too far ahead of the development of this work, but I love the old school Sonic series, and Metal Sonic is my favorite character.I just checked, and yes, Mario and Sonic at the Olympic Winter Games has MDL0s, Thunderspam.
METAL SONIC PICTURE
But... the Shyguy you wanted is only an animation, not a model. D:
Yeah, it should be possible, even if it means rebuilding the MDL0 a bit to include blank alternate faces and the "sphere" so that it won't crash before you get a chance to do anything.Is there any way, any way at all, you could maybe change his Bones' names or something, so that he could be used as a Sonic Alternate costume, and still use the same Animations and hitboxes and stuff? Maybe I'm getting too far ahead of the development of this work, but I love the old school Sonic series, and Metal Sonic is my favorite character.
Also, you're amazing, dude. I can't believe you're so close to figuring this all out.
It's just my opinion, but there are Sonic textures for Metal Sonic that look significantly better than this model. Brawl has excellent models considering it's a Wii game. I'm just as excited as everyone else about this new-found ability to model swap, but just because a model's available doesn't mean you should use it. This model would look so out of place, and might not even be able to go over Sonic, for that matter.Is there any way, any way at all, you could maybe change his Bones' names or something, so that he could be used as a Sonic Alternate costume, and still use the same Animations and hitboxes and stuff? Maybe I'm getting too far ahead of the development of this work, but I love the old school Sonic series, and Metal Sonic is my favorite character.
Also, you're amazing, dude. I can't believe you're so close to figuring this all out.
"It" being importing our own models. Sorry, should've been clearer.And whaddya mean "so close to figuring this all out"? Check the last few pages. I already got some other MDL0s working in Brawl. ;D
Hm? Could you show me/explain what you mean by that?Is it normal if the textures are screwed up? The texture on a character takes w/e the surrounding texture is. Why is that?
ok, thnx.Weird. Send it to me, and I'll have a look at it in the morning. It's getting pretty late (2:41 AM).
I vote for the rooftop of Hyrule Castle from Twilight Princess.Okay guys. Let's go find a stage or something we could yank and make it amazing.
What if we used this as a base to make Fountain of Dreams?IMAGE OF KLONOA THING
What about this stage :o although it would just be like final destination :\
It would be whatever the offset tells you. If it says "130", then jump ahead "0x130 - 0xC" bytes. If it says "5C0", then jump ahead "0x05C0 - 0xC" bytes, etc. Either that, or jump ahead by that amount of bytes, then hit left 12 times.Okay, RandomTBush, I've been following your new tutorial and I ran into something I don't understand. On step 6 when you say jump ahead the number of bytes in the part marked green what do you mean by jump ahead that number of bytes? Do you mean jump ahead by 130 cuz thats whats in the screenshot or is it whatever the offset tells me? Also when I figure out the number of bytes do I use the Goto thing in the program. I'm using HxD by the way and I'm thinking I need to go to search and then Goto. Could you please help me with this? Thanks.
I think I answered this before, but no, Pokémon Battle Revolution does not use MDL0s.Whoa.... Does Pokemon Battle Revolution Use mdl0 models? If So we can bring scizor to the brawl! *shrieks* lol jk btw Do These mdl0 also contain the proper bones?
I don't think this method will work. It's the way that their models were made that make 'em unable to be used on alloys (or any other character, for that matter).Actually, i was thinking, anyone want to try this method on Knux, Tails and Silver from GHZ? maybe that will get them working on alloys
Whoa.... Does Pokemon Battle Revolution Use mdl0 models? If So we can bring scizor to the brawl! *shrieks* lol jk btw Do These mdl0 also contain the proper bones?
try and help meok well im close to a break through with PBR models
i've been able to extract the file using the .fsys extractor
then there are 2 LZSS files
apparently after u extract the LZSS files we should end up with the brres
anyone help me find a LZSS decompresser/extractor?
EDIT: so this guy here: http://gbatemp.net/index.php?showtopic=186227&st=15
said that he can extract them with this code here: http://pastebin.com/f67678659
try this someone and PM a dl for the output?